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[A1 Inferno]FallenDev's, Bossqwerty-spiced FoM zorked edition -> MP10 E-skipping

This is one of the most annoying problems with trinity and ww builds: try to kill the last mob with basic attacks.

To fix it, change:
Code:
(TargetUtil.AnyMobsInRange(50, 2) || CurrentTarget.HitPointsPct >= 0.30 || CurrentTarget.IsBossOrEliteRareUnique || Player.CurrentHealthPct <= 0.60) &&

to:
Code:
(TargetUtil.AnyMobsInRange(50, 2) || CurrentTarget.HitPointsPct >= 0.10 || (CurrentTarget.HitPointsPct < 0.10 && Player.PrimaryResource >= 30) || CurrentTarget.IsBossOrEliteRareUnique || Player.CurrentHealthPct <= 0.60) &&

@ Trinity/Combat/Abilites/BarbarianCombat.cs

its all clear here
 
I can't found out why bot doesn't pick up legs when mob died from dot (while bot ran to far away).
But it's only 2.5% for me over 40h on 2 bots.... (i have 13.2 legs/h on 2 barbs)
 
which changes you use after last profile release?

can you upload your newest profile/trinity?:D
 
immortal veary huge radius for legendary should help about it
 
dont know how it is, but writing about it legendary plans aren't piced up without checked rare ones, i think that missing is no painfull anyway
 
Yea immortal, think the problem is bigger for me, Skorn/rend kills, since 1 rend kills most monsters, but takes up to 5 sec to kill em, and sometimes the bot is on the other side og the map by that time, i lose around 10% of legendarys atm, wich is quite an amount when thinking about it ;)

So if theres anything to do, i would love to just get 5% more of those lost ones =D

Yesterday though i noticed 8 it didnt pick up. and 3 of those where lvl 58 legends (Whom in my lootrules aint being picked up.)
But the other 5 where normal legd/sets
 
use ww8 version, with basic attack fix, and optionaly immortal or bombastic elite improvment
 
which fixes are usefull/increase iph?

need a faster decaying lvl 2 :<
 
really want to seein one post all collected fixes with variables too

and with different versions
i want for example to pick up all items. not only legendary near leets if we ignoring leets
or i aoe
i fix weighting for this
 
Maybe this is making us miss legendaries?

Code:
                                // If there's a monster in the path-line to the item, reduce the weight to 1, except legendaries
                                if ([b]//cacheObject.ItemQuality < ItemQuality.Legendary && [/b]
                                    MonsterObstacleCache.Any(cp => MathUtil.IntersectsPath(cp.Location, cp.Radius * 1.2f, Player.Position, cacheObject.Position)))
                                    cacheObject.Weight = 1;

The previous code ( without // ) ignore items if there's a monster in the line, EXCEPT legendaries. I'll remove these double bars and see if solves the problem.
 
IMPORTANT!

1. Tornadoes do 20% main hand base weapon damage per tick. Base weapon damage is the value below DPS in the weapon window. A simplified damage formula (per tick) = 0.2 * (base weapon damage) * (1 + strength/100) * (1 + sum of damage bonuses from skills and gear/100). A critical hit then multiplies the result by (1 + total critical hit damage/100). To calculate your DPS, just multiply the damage per tick by the tick frequency according to the chart I provide below.

WW & Sprint RLTW tick frequency mechanics - Forums - Diablo III


so what immortalz say??? fix to use tornadoes after rend only - USELESS
 
Use the stock sprint code, KevinSpacey. That rend-sprint code always make me drop zerk, anyway.
 
for me this tweeks work better then standard trinity combat

and dont think it is placebo becouse got incrace in iph from 1600-1700 to 1900-2000 with 24h logs

without upgrade gear


and when i take skorn one barb he didnt loose his iph too
 
IMPORTANT!



WW & Sprint RLTW tick frequency mechanics - Forums - Diablo III


so what immortalz say??? fix to use tornadoes after rend only - USELESS
...
this tweak works greate if you have high aps weapon in MH (1.3 or better)
i have 1.3 aps MH, and with EoF and bers it's
8.57 Ticks per Second for MH and 7.5 for OH with my gear
15% more DPS from MH

if i had top dps items with as% and 1.5 aps MH weapon then
( i just increase as^^ it's just for ex.)
Damage with MH ticks*: 6585969
Damage with OH ticks*: 4703475
DPS with MH ticks*: 2195323
DPS with OH ticks*: 1567825
Ticks per Second: 12 MH / 8.57 OH

it's 40% more dps from MH!!!
 
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