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[A1 Inferno]FallenDev's, Bossqwerty-spiced FoM zorked edition -> MP10 E-skipping

I know. The idea is to kite these elites as soons as there are trash mobs around them. When they are with low hp, attack them.
 
Code:
 // Ignore Solitary Trash mobs (no elites present)
                                // Except if has been primary target or if already low on health (<= 20%)
                                if (shouldIgnoreTrashMobs && cacheObject.IsTrashMob && //!cacheObject.HasBeenPrimaryTarget &&
                                    !isInHotSpot &&
                                    !(nearbyMonsterCount >= Settings.Combat.Misc.TrashPackSize))
                                {
                                    unitWeightInfo = "Ignoring ";
                                    ignoring = true;
                                }

just add - shouldn't ignore if elitesInRange and nearbyMonsterCount>5
 
it can help for stuck when elite with mobs stuck you in corner will try it

with my not best equipment rend with life steal rune give better results then with dmg


and keep testing any changes for longer time (or just look what bod doing and how then you dont need so much time)

at night before sleep having just bad games, alot of deaths and free runing, but at now i got 2 crypt in 3 games from 4-5 hours
 
What do you mean by " ms 24 + " mainhand when u talking about rend delay and stuff?
 
it can help for stuck when elite with mobs stuck you in corner will try it
Barbarian.Whirlwind.UseForMovement bool True Use Whirlwind when moving near ignored mobs
bot should just skip them with WW
 
just should sometimes its problematic ;) but just see only few that situations ( especially when tree spawning spores and close him near wall)

maybe its posibble to add when stuck by spore avoidance just ignore it for wile (better to die trying then just stand like idiot)
 
Code:
just add - shouldn't ignore if elitesInRange and nearbyMonsterCount>5[/QUOTE]

This is not the same. Elite option to "ignore elites" should be respected if WotB is not ready or in use, player has very low hp...

btw 5 is a fixed number (not everyone use 7 as trash mob pack size)

Anyway, I'll try and report later. My current legendary drop is always 7.0-7.5 lph. Let's see if it changes.
 
Code:
 // Ignore Solitary Trash mobs (no elites present)
                                // Except if has been primary target or if already low on health (<= 20%)
                                if (shouldIgnoreTrashMobs && cacheObject.IsTrashMob && //!cacheObject.HasBeenPrimaryTarget &&
                                    !isInHotSpot &&
                                    !(nearbyMonsterCount >= Settings.Combat.Misc.TrashPackSize))
                                {
                                    unitWeightInfo = "Ignoring ";
                                    ignoring = true;
                                }

just add - shouldn't ignore if elitesInRange and nearbyMonsterCount>5

only change (nearbyMonsterCount >= Settings.Combat.Misc.TrashPackSize)) -> (nearbyMonsterCount >= 5))

??
 
and maybe for put static number just set it like

(nearbyMonsterCount >= ((Settings.Combat.Misc.TrashPackSize)-x))

example x=2 if trash cout 7 it will give 5 with elite

Settings.Combat.Misc.TrashPackSize value still be changable from trinity gui
 
i think it's better to rewrite profile, rather then tweak trinity
i have ~3000 iph in crypt lvl1, but avg iph can't break 2300
it's better to farm more mobs in FoM... to much time spend for relog
 
how you get so much in crypts? any changes?

to big burst of dmg on females?

overall
===== Misc Statistics =====
Total tracking time: 14h 27,00m 40s
Total deaths: 15 [1,04 per hour]
Total games (approx): 147 [10,17 per hour]
Total XP gained: 0,00 million [0,00 million per hour]

===== Item DROP Statistics =====
Items:
Total items dropped: 28456 [1967,74 per hour]

fom
===== Misc Statistics =====
Total tracking time: 9h 17,00m 4s
Total deaths: 14 [1,51 per hour]
Total games (approx): 147 [15,83 per hour]
Total XP gained: 0,00 million [0,00 million per hour]

===== Item DROP Statistics =====
Items:
Total items dropped: 16787 [1808,06 per hour]

crypt
===== Misc Statistics =====
Total tracking time: 4h 41,00m 40s
Total deaths: 1 [0,21 per hour]
Total games (approx): 7 [1,49 per hour]
Total XP gained: 0,00 million [0,00 million per hour]

===== Item DROP Statistics =====
Items:
Total items dropped: 11116 [2367,86 per hour]

crypt 2
===== Misc Statistics =====
Total tracking time: 1h 55,00m 32s
Total deaths: 0 [0,00 per hour]
Total games (approx): 7 [3,64 per hour]
Total XP gained: 0,00 million [0,00 million per hour]

===== Item DROP Statistics =====
Items:
Total items dropped: 3356 [1742,73 per hour]
 
as far as i could notice on this thread, immortalhz has made several amazing tweaks to Zork's amazing crypt profile.

There is a lot of changes scattered around this thread, and currently i see there is more than one person beside immortalhz doing changes and tweaks to several trinity files.

I think it would be a amazing idea if someone could compile these changes, perhaps immortalhz yourself could compile all this information with all the latest working and testes solutions?

Maybe even better would be to make a new thread names something like ''Tweaks for Trinity and Zork Profile for Barbs'', just throwing a idea out there.

Hope you guys like my idea and thank you very much for all your work immortalhz
 
Good idea, it's time for a new thread.

btw waiting for these new crypt modifications. 3000 iph is insane, even there :)
 
iPanda,
bad idea, only few barbs should have so high iph

bombastic,
after someone rewrite profile^^
 
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