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Superbad 4.0 (Druid Routine)

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Handnavi dude =) Using Superbad tanking our guildrun making it really smooth. Just wanna say thanks for keeping Superbad as badass as it is!
 
Works perfect @15TPS framelock on.
Thanks again for this super superbad! :)
 
Another thing I noticed is it sometimes wastes combo points while pooling energy for ferocious bite. Maybe ferocious bite could be used at lower energy to prevent this. Heres an example I just copied from the Honorbuddy window:
Code:
Pooling energy for FB
Rake
Pooling energy for FB
Mangle
Rip

Rake and Rip were up and I had 5 combo points. So as you can see it was pooling energy for FB. Rake was about to fall off, so it used rake at 5 combo points, carried on pooling for FB, then used mangle? Then Rip about to fall off so it reapplied that. 2 combo points wasted on the rake and mangle.
Using Tyrael with framelock on and 60tps. Latency was around 50ms so I don't think that was the issue. If you need more information let me know

I was just testing it some more on a dummy and I think the reason behind it using the Mangle at 5 combo points was because energy was about to cap. I've seen it use shred in the same situation. So its trying to pool energy for a stronger ferocious bite, but I guess it thinks its capping energy so it uses a mangle or shred to dump energy. Hope this helps.
 
This routine is just great, thank you for your efforts.
I see there are 2 hotkeys not yet implemented, could you use one for a "movement disable" hotkey? Could be very useful to me

Thanks again
 
is it possible to code a hotkey to take all aggro that is not currently held by the main tank?
 
I just tried it and it is amazing!! best thing about it is that it doesn't stand there while the mob does the spinning crane kick... but if it is at all possible to have it pull with Moonfire then switch to cat form.. i am sick of loosing the tap because i dismounted. which is another issue.. there is a slight lag after dismount to attack the target... could it switch to cat form from mounting (thus getting rid of the mount) right on the mob?

Other than that.. excellent Routine.
 
hello! i want superbad to use lifeblood and berserk (on cd and not once in a while...) in cat form when using grind bot. do i have to code a burst key (does hb use the burst key on its own then)? if so, how would i do that? thx in advance for your answers!

ps: is it possible for grinding bot to avoid aoe (i.e.fire)?
 
Can you please add a "toggle AoE" feature with "AoE # of mobs detection" as a sub option rather than just the latter? It'd be nice to be able to turn it on and off when there are multiple mobs that need to be single targeted and other groups of mobs that need to be AoE'd in the same fight. It would be really appreciated!
 
HTML:
<del>Really really nice routine, but would it be possible for you do add a interrupt delay function? so that it does not look as bott'ish to some(instant interrupts when someone starts to cast a spell)</del>
 
can someone help me with error spam?

Styx.InvalidObjectPointerException: Cannot read a descriptor on an invalid object.
at Styx.WoWInternals.WoWObjects.WoWObject.[](UInt32 )
at Styx.WoWInternals.WoWObjects.WoWUnit.[](WoWUnitFields )
at Styx.WoWInternals.WoWObjects.WoWUnit.get_Flags()
at Styx.WoWInternals.WoWObjects.WoWUnit.( )
at Styx.WoWInternals.WoWObjects.WoWUnit.get_CanSelect()
at Superbad.Unit.ValidUnit(WoWUnit p) in c:\Users\*\Unit.cs:line 102
at Superbad.Superbad.<grabTarget2>b__5c(WoWUnit p) in c:\Users\*\Main.cs:line 654
at System.Linq.Enumerable.WhereListIterator`1.MoveNext()
at System.Linq.Buffer`1..ctor(IEnumerable`1 source)
at System.Linq.OrderedEnumerable`1.<GetEnumerator>d__0.MoveNext()
at System.Linq.Enumerable.FirstOrDefault[TSource](IEnumerable`1 source)
at Superbad.Superbad.grabTarget2() in c:\Users\*\Main.cs:line 652
at Superbad.Superbad.EnsureTarget() in c:\Users\*\Main.cs:line 500
at Superbad.Superbad.Combat() in c:\Users\*\Main.cs:line 417
at Styx.CommonBot.Routines.CombatRoutine.(Object )
at Styx.TreeSharp.Action.RunAction(Object context)
at Styx.TreeSharp.Action..()
at Styx.TreeSharp.Composite.Tick(Object context)
at Styx.TreeSharp.PrioritySelector..()
at Styx.TreeSharp.Composite.Tick(Object context)
at Styx.TreeSharp.Decorator..()
at Styx.TreeSharp.Composite.Tick(Object context)
at Styx.TreeSharp.PrioritySelector..()
at Styx.TreeSharp.Composite.Tick(Object context)
at Styx.CommonBot.TreeRoot.()
Cleared POI - Reason Exception in Root.Tick()
Cleared POI
 
Hey Handnavi,
I know you are busy. But i also know you are always improving your work. Could you please add a check for 2-set tier bonus for pve kitty? Set bonus reads like this "Item - Druid T16 Feral 2P Bonus - Omen of Clarity increases damage of Shred, Mangle, Swipe, and Ravage by 50% for 6 sec." So we should monitor the spell Feral Fury with spell ID #144865. Whenever this spell is up and rip has more than 6 seconds to go on the dot, we should not worry about thrash or rake and keep raping the target with shreds/mangles. Let me know what you think of this.

edit: and i am sorry if this is already incorporated into the routine. I just noticed another feral in a raid that had two spells on recount - Shred and Shred!. Which i never have, i only have Shred showing. So im not sure if the routine does not use the buff tracking, or if recount is stupid and does not differentiate between two spells.
 
Hey Handnavi,
I know you are busy. But i also know you are always improving your work. Could you please add a check for 2-set tier bonus for pve kitty? Set bonus reads like this "Item - Druid T16 Feral 2P Bonus - Omen of Clarity increases damage of Shred, Mangle, Swipe, and Ravage by 50% for 6 sec." So we should monitor the spell Feral Fury with spell ID #144865. Whenever this spell is up and rip has more than 6 seconds to go on the dot, we should not worry about thrash or rake and keep raping the target with shreds/mangles. Let me know what you think of this.

edit: and i am sorry if this is already incorporated into the routine. I just noticed another feral in a raid that had two spells on recount - Shred and Shred!. Which i never have, i only have Shred showing. So im not sure if the routine does not use the buff tracking, or if recount is stupid and does not differentiate between two spells.

2P and 4P bonus are implemented since ages. :-) I use skada instead of recount and it shows lots of shreds!
 
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