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[A1 Inferno]FallenDev's, Bossqwerty-spiced FoM zorked edition -> MP10 E-skipping

normal
Code:
// ignore non-legendaries and gold near elites if we're ignoring elites
                                // not sure how we should safely determine this distance
                                if (CombatBase.IgnoringElites && cacheObject.ItemQuality < ItemQuality.Legendary &&
                                    ObjectCache.Any(u => u.Type == GObjectType.Unit && u.IsEliteRareUnique && u.Position.Distance2D(cacheObject.Position) <= 40f))
                                {
                                    cacheObject.Weight = 0;
                                }
my
Code:
// ignore non-legendaries and gold near elites if we're ignoring elites
                                // not sure how we should safely determine this distance
                                if ((CombatBase.IgnoringElites && cacheObject.ItemQuality < ItemQuality.Legendary &&
                                    ObjectCache.Any(u => u.Type == GObjectType.Unit && u.IsEliteRareUnique && u.Position.Distance2D(cacheObject.Position) <= 40f)) ||
									( (AvoidanceObstacleCache.Any(aoe => cacheObject.Position.Distance2D(aoe.Location) <= aoe.Radius)) && cacheObject.ItemQuality < ItemQuality.Legendary))
                                {
                                    cacheObject.Weight = 0;
                                }

better looking code
Code:
 if (cacheObject.ItemQuality < ItemQuality.Legendary &&((CombatBase.IgnoringElites &&
                                    ObjectCache.Any(u => u.Type == GObjectType.Unit && u.IsEliteRareUnique && u.Position.Distance2D(cacheObject.Position) <= 40f)) ||
									 AvoidanceObstacleCache.Any(aoe => cacheObject.Position.Distance2D(aoe.Location) <= aoe.Radius)))
                                {
                                    cacheObject.Weight = 0;
                                }
whre i fill in that?
 
that seems to be a strange problem and should not be profile related :/

I changed to 1.5.4 shortly after posting. So far I have not had a lock-up. It is very strange. Sometimes the game will hang in town. Sometimes it will hang mid-run in a pack of monsters.
 
Ya sorry zorked I didn't mean to imply you should make another version without the blacklist for trees and cows and such. I was more posting to see if anyone else had this problem of going to end the game and dying because 50 trees are on them and it leaves game from fields of misery so you have to wait 10 seconds. If the bot is in crypts it doesn't matter because its cleared, but if your in fields of misery it can be very hurtful.

Was wondering if there was an easy fix (for all) to maybe like at end of script make sure theres a tiny bit of distance away from any blacklisted mobs tele to town and then leave game. If not its cool, was just wondering =)
 
Ya sorry zorked I didn't mean to imply you should make another version without the blacklist for trees and cows and such. I was more posting to see if anyone else had this problem of going to end the game and dying because 50 trees are on them and it leaves game from fields of misery so you have to wait 10 seconds. If the bot is in crypts it doesn't matter because its cleared, but if your in fields of misery it can be very hurtful.

Was wondering if there was an easy fix (for all) to maybe like at end of script make sure theres a tiny bit of distance away from any blacklisted mobs tele to town and then leave game. If not its cool, was just wondering =)
Hmm I'll be able to fix that with Trinity 1.3.7.9 being released. It will allow for a kind of "soft blacklist", on which you can enable combat with different kidns of mobs again.
Though I don't know if I'll implement it right after the release. I'm on vacation soon and also I am moving so I just want a stable version before all that. :)

?dit: If you're on low mp with a monk though you could just comment out the Trees/Bulls from the blacklist and add a <WaitTimer questId="1" stepId="1" waitTime="1000" /> before every <LeaveGame> Tag.
That way you should not die leaving the game. Could result in slightly lower iph though.
 
Hmm I'll be able to fix that with Trinity 1.3.7.9 being released. It will allow for a kind of "soft blacklist", on which you can enable combat with different kidns of mobs again.
Though I don't know if I'll implement it right after the release. I'm on vacation soon and also I am moving so I just want a stable version before all that. :)

?dit: If you're on low mp with a monk though you could just comment out the Trees/Bulls from the blacklist and add a <WaitTimer questId="1" stepId="1" waitTime="1000" /> before every <LeaveGame> Tag.
That way you should not die leaving the game. Could result in slightly lower iph though.

That comes out to a wait time of 10 seconds and than a leave game time of 10 seconds right? Isnt there an easy fix to add like a 5 sec wait time, make sure your position is clear and tp to town and leave game? 5 second wait + 3 second tp would still actually be faster than a 10 second leave game time + death from leaving FOM.
 
ForceKillElitesHealth -100?:D

// Ignore elite option, except if trying to town portal
if (!cacheObject.IsBoss && ShouldIgnoreElites && cacheObject.IsEliteRareUnique && !(cacheObject.HitPointsPct <= (Settings.Combat.Misc.ForceKillElitesHealth/100)))
{
break;
}

whats your suggestion with this code?
 
// Ignore elite option, except if trying to town portal
if (!cacheObject.IsBoss && ShouldIgnoreElites && cacheObject.IsEliteRareUnique && !(cacheObject.HitPointsPct <= (Settings.Combat.Misc.ForceKillElitesHealth/100)))
{
break;
}

whats your suggestion with this code?

nothing, you will ignore elites if [Ignore elites/rare] - yes and elites hp > [Always kill elites below % health]
 
I changed to 1.5.4 shortly after posting. So far I have not had a lock-up. It is very strange. Sometimes the game will hang in town. Sometimes it will hang mid-run in a pack of monsters.
I changed to 1.5.4 and it worked well, until 12h later it started to run back out again.. so weird
 
Code:
 if (cacheObject.ItemQuality < ItemQuality.Legendary &&((CombatBase.IgnoringElites &&
                                    ObjectCache.Any(u => u.Type == GObjectType.Unit && u.IsEliteRareUnique && u.Position.Distance2D(cacheObject.Position) <= 40f)) ||
									 AvoidanceObstacleCache.Any(aoe => cacheObject.Position.Distance2D(aoe.Location) <= aoe.Radius)))
                                {
                                    cacheObject.Weight = 0;
                                }
Recommend this chunk. True you "might" lose acouple of rares, but who cares about rares drop..
My mortality rate drops from 10/h to 4/h in MP10.. Thank you!
[@rrrix] you might want to consider improving this logic, may result in an even better way..
 
I changed to 1.5.4 shortly after posting. So far I have not had a lock-up. It is very strange. Sometimes the game will hang in town. Sometimes it will hang mid-run in a pack of monsters.
Ehmm... Can you remember what exactly you did? My bot stopped doing that but again it's running out of DC now... fml
 
well that's difficult ... I'd need a separate version just for that. And maintaining 2 versions is quite troublesome as it is.

@ all the others that argue about best barb speccs: go on, maybe I get new ideas :P
It's ok for me if you discuss barb speccs here since for one I asked for it and also I think speccs and profiles are kind of linked and have to synergize.


And a last sidenote: For now I won't post screens of my actual settings. I spent to much time finetuning to my barbs. You may ask a specific setting but I don't want to open every layer of my changed variables, making screenshots and stuff :D

Could you at least share your Demonbuddy\Settings\<Your battle tag>\Trinity.xml ? It got to be a setting problem, no kidding. please.....
 
That comes out to a wait time of 10 seconds and than a leave game time of 10 seconds right? Isnt there an easy fix to add like a 5 sec wait time, make sure your position is clear and tp to town and leave game? 5 second wait + 3 second tp would still actually be faster than a 10 second leave game time + death from leaving FOM.
As KEvin said: it's milli seconds. So the WaitTimer there is just a "Kill everything around you!"-trigger. It only lasts one second but the bot will actually kill every non blacklisted mob he can reach so it's safe to TP.
 
As KEvin said: it's milli seconds. So the WaitTimer there is just a "Kill everything around you!"-trigger. It only lasts one second but the bot will actually kill every non blacklisted mob he can reach so it's safe to TP.


Thanks @ you and kevin, is there a way to make it tp to town though instead of leaving in FOM?
 
Can please post 1.5.2 Probably the best version for me was avging about 1800/4-5 Lg /hr
 
finally got it to work.

I sometimes stuck at the fence(NorthWest side of the quest where you need to kill 3 nest. Destructable). It'll waste 1 WotB. It does not happen everytime but could use an improvement. Anyone else having this issue? I'll post pic next time I got stuck

Also, my barb sometimes tries to TP after finishing DC2, near 1 range mob, but couldnt finish the tp because the range mob constantly breaks my tp. One solution is to add a max tp try = 2 and leave game if both fails. I notice this functionality in Bossqwerty's profile but couldn't find which line does the job.
 
View attachment 108081

This is the fence I'm talking about

Sometimes if I'm lucky, the RLTW vortex will destroy the fence. but sometimes if the vortex didnt place near fence, the character will try to move through the fence without using any skills, thus stucking there
 
Thanks @ you and kevin, is there a way to make it tp to town though instead of leaving in FOM?
Yes, you can use <UseTownPortal questId="1" /> right before the leave game tag.

View attachment 108081

This is the fence I'm talking about

Sometimes if I'm lucky, the RLTW vortex will destroy the fence. but sometimes if the vortex didnt place near fence, the character will try to move through the fence without using any skills, thus stucking there
That one's tough. I stuggle with it myself. I can't get the profile to avoid the fence. I'll keep looking into it though.



Can please post 1.5.2 Probably the best version for me was avging about 1800/4-5 Lg /hr
Here you go ;)
 

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