amputations
Active Member
- Joined
- Jan 6, 2011
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As fZu says I will be happy to help with brainstorming ideas for this routine handnavi ^^
PewPewPew!
New version!
- Gui
- Settings to turn off:
- Solar Beam
- Mushrooms
- Hurricane
- Configure defensive spells
- Healing Touch
- Healing Touch + Natures Swiftness
- Barkskin
- Rejuvenation
- New skills added!
- Solar Beam
- Rejuvenation
- Bug fixes:
- Will no longer cast Starfall if target is ages away
- Will now check for LoS on casts
- Will now properly attack Immerseus and Garrosh Hellscream
- Instant Starsurge now works while moving
A final nuance occurs when you use the Dream of Cenarius talent -- you will want to cast a Healing Touch before each eclipse happens, and this can occur anywhere on the bar, even during an eclipse in preparation for the next one. The opener looks a little different, and we'll assume you're using the Solar opener (since most people should have the meta gem and/or RPPM trinkets):
- Start fight either in a Solar eclipse or post-Solar
- Healing Touch
- Pre-pot
- Starfall
- Incarnation
- Celestial Alignment
- Moonfire (Sunfire will automatically be applied)
- Starfall (when first Starfall duration ends)
- Starfire until Celestial Alignment ends (utilize shooting stars procs)
- Refresh Moonfire immediately before Celestial Alignment expires
- Healing Touch
- Wrath/Starsurge once Celestial Alignment ends to enter Lunar
- Moonfire (when first one ends)
- Starfall (when second Starfall duration ends)
- Starfire to Solar
- Healing Touch before entering Solar
- Normal rotation, just with a Healing Touch every half-cycle
Been testing this in RBG:s for 2 days now with donated version. I deeply longing for a few for pvp:
- Force of Nature (turn off/on, as I use to use it for kiting, not casting all three treants at a time)
- Celestial alignment (turn off/on, as it is casted at the same time of a lunar eclipse atm, not good)
Also: My boomkin still try to cast mushroom despite that I have turned that off.