I just update misdirect using Macro instead of HB Cast Manager API.
It work well so far.
I tried in Timeless Isle, the rotation working well, cobra/stead shot well.
Please update svn and let me know.
Thank.
This is the marks rotation as is:
Classname.CallPet(),
Classname.KillCommandCamouflage(),
Classname.HoldCamouflage(),
Classname.LastStand(),
Classname.Cower(),
Classname.PetTankAdd(),
Classname.PetAttack(),
Classname.PetFollow(),
Classname.Aspect(),
Classname.RoarofSacrifice(),
Classname.BullHeaded(),
Classname.MasterCallMe(),
Classname.Fervor(),
Classname.IntimidationInterrupt(),
Classname.IntimidationLowHP(),
Classname.IntimidationFriendLowHP(),
Classname.AttackASAP(),
Classname.KillShotCurrentTarget(),
Classname.KillShotOffTarget(),
Classname.CamouflageCombat(),
Classname.MarkASAP(),
Classname.GlaiveTossSnare(),
Classname.Flare(),
Classname.MeleeOnMe(),
Classname.ConcussiveShot(),
Classname.Stampede(),
Classname.RapidFire(),
Classname.TranquilizingShot(),
Classname.SerpentSting(),
Classname.AimedShotMasterMarksman(),
Classname.ChimeraShot(),
Classname.SteadyShotSteadyFocus(),
Classname.LaunchTrapGroup(),
Classname.ExplosiveTrapDPSCurrentTarget(),
Classname.SerpentStingImprovedMM(),
Classname.LynxRush(),
Classname.DireBeast(),
Classname.AMurderofCrows(),
Classname.GlaiveToss(),
Classname.Barrage(),
Classname.Powershot(),
Classname.AimedShotCapFocus(),
Classname.ArcaneShotTotH(),
Classname.SnakeTrapCasterHealer(),
Classname.TranquilizingShotGlyph(),
Classname.WidowVenom(),
Classname.MendPet(),
Classname.ArcaneShotMM(),
Classname.SteadyShot(),
Classname.Camouflage()
This is rotation should net about 15-25% more damage:
Classname.CallPet(),
Classname.KillCommandCamouflage(),
Classname.HoldCamouflage(),
Classname.LastStand(),
Classname.Cower(),
Classname.PetTankAdd(),
Classname.PetAttack(),
Classname.PetFollow(),
Classname.Aspect(),
Classname.RoarofSacrifice(),
Classname.BullHeaded(),
Classname.MasterCallMe(),
Classname.Fervor(),
Classname.IntimidationInterrupt(),
Classname.IntimidationLowHP(),
Classname.IntimidationFriendLowHP(),
Classname.AttackASAP(),
Classname.KillShotCurrentTarget(),
Classname.KillShotOffTarget(),
Classname.CamouflageCombat(),
Classname.MarkASAP(),
Classname.GlaiveTossSnare(),
Classname.Flare(),
Classname.MeleeOnMe(),
Classname.ConcussiveShot(),
Classname.Stampede(),
Classname.RapidFire(),
Classname.TranquilizingShot(),
Classname.SerpentSting(),
Classname.WidowVenom(),
Classname.AimedShotCapFocus(),
Classname.AimedShotMasterMarksman(),
Classname.ChimeraShot(),
Classname.GlaiveToss(),
Classname.SteadyShotSteadyFocus(),
Classname.LaunchTrapGroup(),
Classname.ExplosiveTrapDPSCurrentTarget(),
Classname.SerpentStingImprovedMM(),
Classname.LynxRush(),
Classname.DireBeast(),
Classname.AMurderofCrows(),
Classname.Barrage(),
Classname.Powershot(),
Classname.ArcaneShotTotH(),
Classname.SnakeTrapCasterHealer(),
Classname.TranquilizingShotGlyph(),
Classname.WidowVenom(),
Classname.MendPet(),
Classname.ArcaneShotMM(),
Classname.SteadyShot(),
Classname.Camouflage()
This new rotation keeps Widow's venom on the target (as it should be) and pumps out more up front burst into the target. I've been manually weaving it to better effect than the bot performs the default one. The only reason I bring this up is because the file is in your .DLL and I understand that. However, its nice to be able to customize rotations. I did it last patch and gained a significant boost in damage in my pvp rotation. If this doesn't work for others, oh well, since it works for me.