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Fury Unleashed I - The best you can get! (Arms, Fury & Protection supported)

hey nomnom..
its the first time i write anything because untill now the rotation were close to perfect.. but i noticed in the last one (arms) a few things that dont match for having max dps. the first one as tombot said not prioritizing execute aswell as not casting as many slams as he could while CS is up.. but that can be avoided by spamming it while castable.. and letting it do the normal MS and CS.. then spam again..
second one is the fact of using cleave(in my case.. not ww).. its a waist of dps.. the reason is the change in Sweeping strikes... that does 50% dmg to all targets nearby.. there for the best for aoe its still spamming slams with SS up.. and ofc if he casts CS on the main target aswell its an extra increase in aoe dps.. (atm when on aoe pack he doesnt cast CS)..

thanks for the great job your doing,
Coitza.
 
It's not a plugin. You have to put it into the Routines folder.
Damn, right.
Ok, I put it in the routines folder.
When I start HB it does pop up that screen to choose a routine, I choose the FU.
And when I start a profile i goes next to the mobs aaaaand just watch, it doesn't attack.

The log is 6mb, it doesnt let me upload it.

There's one error that is being repeated, but I don't think that that's the problem:
[03:21:56.497 D] System.Net.Sockets.SocketException (0x80004005): Only one usage of each socket address (protocol/network address/port) is normally permitted
at System.Net.Sockets.Socket.DoBind(EndPoint endPointSnapshot, SocketAddress socketAddress)
at System.Net.Sockets.Socket.Bind(EndPoint localEP)
at System.Net.Sockets.TcpListener.Start(Int32 backlog)
at System.Runtime.Remoting.Channels.ExclusiveTcpListener.Start(Boolean exclusiveAddressUse)
at System.Runtime.Remoting.Channels.Tcp.TcpServerChannel.StartListening(Object data)
at System.Runtime.Remoting.Channels.Tcp.TcpServerChannel.SetupChannel()
at System.Runtime.Remoting.Channels.Tcp.TcpServerChannel..ctor(IDictionary properties, IServerChannelSinkProvider sinkProvider, IAuthorizeRemotingConnection authorizeCallback)
at System.Runtime.Remoting.Channels.Tcp.TcpChannel..ctor(IDictionary properties, IClientChannelSinkProvider clientSinkProvider, IServerChannelSinkProvider serverSinkProvider)
at ...ctor()
at „..Pulse()
at Styx.Plugins.PluginWrapper.Pulse()
 
...just to add something to what Coitza wrote.
Nom, you removed TClap or downgreaded it too much. I have the Bladestorm as talent and when there is some AOE situation the CC is casting SS and than Bladestorm. It should fit TClap before that.

P.S.
I saw you wrote that Fury is the way to go in this patch. I will strongly disagree here. Simcraft with BiS gear shows Fury at 272k dps and Arms at 268k. This is pure single target dps. There are not many bosses where you don't get any adds and Arms AOE is way better.
 
I think the reason Whirlwind on 2 targets is because of this? Glyph of Raging Wind - Item - World of Warcraft
Possibly but nope. It's not simmed with that glyph.

Nom - I think you need to audit 1.42 on rotation. It's doing a few things wrong / or sloppy. I know it's beta. For one, it's not prioritizing / casting Execute when there is rage at under 20%. That's BAD. Also, the AOE on 2 targets, whirlwind, I'm see a dps loss. The rotation will try and cast a few whirlwinds, do 250k damage and throw away an additional 100k it would have done had it just been in single target mode. Sometimes I see 50% less dps on 2 targets vs single target rotation. That's just a quick and dirty analyses.
Thanks, Single-target execute will be addressed in the next release (Today) I'm not entirely sure what to do with AoE yet :(.

You can still switch to the 5.3 AoE, would it be possible for you to check if the 5.3 2-target AoE is good?

Damn, right.
Ok, I put it in the routines folder.
When I start HB it does pop up that screen to choose a routine, I choose the FU.
And when I start a profile i goes next to the mobs aaaaand just watch, it doesn't attack.

The log is 6mb, it doesnt let me upload it.

There's one error that is being repeated, but I don't think that that's the problem:
Your issue is very much Honorbuddy related as far as I can see. I'd try raising a general support question at Honorbuddy Support section.

Edit: On the DEV SVN
Internal revision 1.4.3

* Arms: Single Target DPS slightly optimized.
* Arms: AoE modified.
* Fury: Execute Behavior updated.
 
...just to add something to what Coitza wrote.
Nom, you removed TClap or downgreaded it too much. I have the Bladestorm as talent and when there is some AOE situation the CC is casting SS and than Bladestorm. It should fit TClap before that.

P.S.
I saw you wrote that Fury is the way to go in this patch. I will strongly disagree here. Simcraft with BiS gear shows Fury at 272k dps and Arms at 268k. This is pure single target dps. There are not many bosses where you don't get any adds and Arms AOE is way better.


All the the top Warriors are going Fury mate.
 
I'm seeing some of our top warriors from my server trying out Arms. I'm saying "trying" out because it's much too early to get a clear picture. I think as a community we need to pay attention to whatever the latest trends are, Arms, Fury, Titans Grip and address them where the routine is concerned and make sure we give Nom feedback in a very timely manner.
 
@nom,
I have tried 5.3 AOE. There was no difference. Seems like you have made some changes to it also.

I am not sure if this can be of any help for coding the CC, but you can see the priorities and conditions on Simcraft. E.g. to see for Arms AOE: in Options set targets to 3; run the pre-set T16N Arms warrior; go to Results; look up Action Priority List - Actions.Aoe. Here is what comes up:

actions.aoe
# count action,conditions
G 41.50 sweeping_strikes
H 0.06 cleave,if=rage>110&active_enemies<=4
I 0.00 bladestorm,if=enabled&(buff.bloodbath.up|!talent.bloodbath.enabled)
J 10.57 dragon_roar,if=enabled&(buff.bloodbath.up|!talent.bloodbath.enabled)
K 33.14 thunder_clap,target=2,if=dot.deep_wounds.attack_power*1.1<stat.attack_power
L 60.18 colossus_smash,if=debuff.colossus_smash.remains<1
M 133.98 slam,if=buff.sweeping_strikes.up&debuff.colossus_smash.up
N 35.20 mortal_strike
O 13.94 slam,if=buff.sweeping_strikes.up
P 3.45 battle_shout,if=rage<70

Here is single target:

actions.single_target
# count action,conditions
Q 91.94 heroic_strike,if=rage>115|(debuff.colossus_smash.up&rage>40&set_bonus.tier16_2pc_melee)
R 45.08 colossus_smash,if=debuff.colossus_smash.remains<1.0
S 81.60 mortal_strike
T 0.00 storm_bolt,if=enabled&debuff.colossus_smash.up
U 8.51 dragon_roar,if=enabled&!debuff.colossus_smash.up
V 14.78 execute,if=buff.sudden_execute.down|buff.taste_for_blood.down|rage>70
W 27.96 slam,if=(debuff.colossus_smash.up&buff.taste_for_blood.stack<3)&target.health.pct>=20
X 158.73 overpower,if=target.health.pct>=20|buff.sudden_execute.up
Y 3.77 battle_shout
Z 3.59 heroic_throw

And this is the default action list with CD usage and the check wich rotation to use:

Default action list Executed every time the actor is available.
# count action,conditions
6 1.00 auto_attack
7 1.00 mogu_power_potion,if=(target.health.pct<20&buff.recklessness.up)|buff.bloodlust.react|target.time_to_die<=25
8 3.79 recklessness,if=!talent.bloodbath.enabled&((cooldown.colossus_smash.remains<2|debuff.colossus_smash.remains>=5)&(target.time_to_die>(192*buff.cooldown_reduction.value)|target.health.pct<20))|buff.bloodbath.up&(target.time_to_die>(192*buff.cooldown_reduction.value)|target.health.pct<20)|target.time_to_die<=12
9 10.53 bloodbath,if=enabled&(debuff.colossus_smash.up|cooldown.colossus_smash.remains<4)
A 0.00 avatar,if=enabled&(buff.recklessness.up|target.time_to_die<=25)
B 2.77 skull_banner,if=buff.skull_banner.down&(((cooldown.colossus_smash.remains<2|debuff.colossus_smash.remains>=5)&target.time_to_die>192&buff.cooldown_reduction.up)|buff.recklessness.up)
C 13.87 berserker_rage,if=buff.enrage.remains<0.5
D 14.53 heroic_leap,if=debuff.colossus_smash.up
E 0.00 run_action_list,name=aoe,if=active_enemies>=2
F 0.00 run_action_list,name=single_target,if=active_enemies<2

Hope this helps!
 
And here is what I was talking about:
Dps on 3 targets Simulated with BiS normal gear:

Player: Warrior_Arms_T16N night_elf warrior arms 90
DPS: 634637.7 DPS-Error=1198.9/0.2% HPS: 0.0 HPS-Error=0.0/0.0% DPS-Range=65037/10.2% DPS-Convergence=67.6% DPR=54142.9 RPS-Out=11.7 RPS-In=11.8 Resource=(rage) Waiting=1.3 ApM=50.6
Talents: Talent Calculator - Game Guide - World of Warcraft
Core Stats: strength=25547|22965(21882) agility=228|217(217) stamina=35075|31886(31886) intellect=125|119(119) spirit=157|147(147) mastery=66.29%|2368.00%(9409) health=637453|592807 mana=0|0
Spell Stats: power=0|0(0) hit=15.52%|15.52%(2723) crit=32.33%|27.33%(16391) haste=11.69%|5.95%(1687) speed=11.69%|5.95%(1687) manareg=0|0(0)
Attack Stats: power=56445|46150(240) hit=8.01%|8.01%(2723) crit=37.34%|32.34%(16391) expertise=7.51%|7.51%(2555) haste=6.37%|5.95%(1687) speed=17.01%|5.95%(1687)
Defense Stats: armor=39143|39143(39143) miss=3.00%|3.00% dodge=5.02%|5.02%(0) parry=28.16%|25.86%(0) block=3.00%|3.00%(0) crit=0.00%|0.00%
Glyphs: unending_rage/death_from_above/sweeping_strikes
Priorities (actions.precombat):
flask,type=winters_bite/food,type=black_pepper_ribs_and_shrimp/snapshot_stats
stance,choose=battle/battle_shout/mogu_power_potion

Player: Warrior_Fury_1h_T16N night_elf warrior fury 90
DPS: 341470.4 DPS-Error=501.1/0.1% HPS: 0.0 HPS-Error=0.0/0.0% DPS-Range=25661/7.5% DPS-Convergence=67.1% DPR=32731.4 RPS-Out=10.4 RPS-In=10.5 Resource=(rage) Waiting=0.0 ApM=47.5
Talents: Talent Calculator - Game Guide - World of Warcraft
Core Stats: strength=24711|22169(21124) agility=228|217(217) stamina=34583|31439(31439) intellect=125|119(119) spirit=157|147(147) mastery=39.73%|2205.00%(8427) health=630565|586549 mana=0|0
Spell Stats: power=0|0(0) hit=15.60%|15.60%(2723) crit=34.04%|29.04%(17418) haste=11.69%|5.95%(1687) speed=11.69%|5.95%(1687) manareg=0|0(0)
Attack Stats: power=54606|44558(240) hit=8.01%|8.01%(2723) crit=39.05%|34.05%(17418) expertise=7.59%/7.59%|7.59%/7.59%(2581) haste=6.37%|5.95%(1687) speed=17.01%|5.95%(1687)
Defense Stats: armor=39143|39143(39143) miss=3.00%|3.00% dodge=5.02%|5.02%(0) parry=27.42%|25.14%(0) block=3.00%|3.00%(0) crit=0.00%|0.00%
Glyphs: unending_rage/death_from_above/bull_rush
Priorities (actions.precombat):
flask,type=winters_bite/food,type=black_pepper_ribs_and_shrimp/snapshot_stats
stance,choose=battle/battle_shout/mogu_power_potion
 
@nom,
I have tried 5.3 AOE. There was no difference. Seems like you have made some changes to it also.

I am not sure if this can be of any help for coding the CC, but you can see the priorities and conditions on Simcraft. E.g. to see for Arms AOE: in Options set targets to 3; run the pre-set T16N Arms warrior; go to Results; look up Action Priority List - Actions.Aoe. Here is what comes up:

actions.aoe
# count action,conditions
G 41.50 sweeping_strikes
H 0.06 cleave,if=rage>110&active_enemies<=4
I 0.00 bladestorm,if=enabled&(buff.bloodbath.up|!talent.bloodbath.enabled)
J 10.57 dragon_roar,if=enabled&(buff.bloodbath.up|!talent.bloodbath.enabled)
K 33.14 thunder_clap,target=2,if=dot.deep_wounds.attack_power*1.1<stat.attack_power
L 60.18 colossus_smash,if=debuff.colossus_smash.remains<1
M 133.98 slam,if=buff.sweeping_strikes.up&debuff.colossus_smash.up
N 35.20 mortal_strike
O 13.94 slam,if=buff.sweeping_strikes.up
P 3.45 battle_shout,if=rage<70

Here is single target:

actions.single_target
# count action,conditions
Q 91.94 heroic_strike,if=rage>115|(debuff.colossus_smash.up&rage>40&set_bonus.tier16_2pc_melee)
R 45.08 colossus_smash,if=debuff.colossus_smash.remains<1.0
S 81.60 mortal_strike
T 0.00 storm_bolt,if=enabled&debuff.colossus_smash.up
U 8.51 dragon_roar,if=enabled&!debuff.colossus_smash.up
V 14.78 execute,if=buff.sudden_execute.down|buff.taste_for_blood.down|rage>70
W 27.96 slam,if=(debuff.colossus_smash.up&buff.taste_for_blood.stack<3)&target.health.pct>=20
X 158.73 overpower,if=target.health.pct>=20|buff.sudden_execute.up
Y 3.77 battle_shout
Z 3.59 heroic_throw

And this is the default action list with CD usage and the check wich rotation to use:

Default action list Executed every time the actor is available.
# count action,conditions
6 1.00 auto_attack
7 1.00 mogu_power_potion,if=(target.health.pct<20&buff.recklessness.up)|buff.bloodlust.react|target.time_to_die<=25
8 3.79 recklessness,if=!talent.bloodbath.enabled&((cooldown.colossus_smash.remains<2|debuff.colossus_smash.remains>=5)&(target.time_to_die>(192*buff.cooldown_reduction.value)|target.health.pct<20))|buff.bloodbath.up&(target.time_to_die>(192*buff.cooldown_reduction.value)|target.health.pct<20)|target.time_to_die<=12
9 10.53 bloodbath,if=enabled&(debuff.colossus_smash.up|cooldown.colossus_smash.remains<4)
A 0.00 avatar,if=enabled&(buff.recklessness.up|target.time_to_die<=25)
B 2.77 skull_banner,if=buff.skull_banner.down&(((cooldown.colossus_smash.remains<2|debuff.colossus_smash.remains>=5)&target.time_to_die>192&buff.cooldown_reduction.up)|buff.recklessness.up)
C 13.87 berserker_rage,if=buff.enrage.remains<0.5
D 14.53 heroic_leap,if=debuff.colossus_smash.up
E 0.00 run_action_list,name=aoe,if=active_enemies>=2
F 0.00 run_action_list,name=single_target,if=active_enemies<2

Hope this helps!
And that's close to exact on what I do. I usually code the simcraft rotation to as close as possible, and from there based on own experiences and comments from the users improve the rotations. Arms AoE at the moment is this, which is very close to the SimC.

PHP:
                //actions.aoe=sweeping_strikes
                Spell.Cast("Sweeping Strikes"),
                //actions.aoe+=/cleave,if=rage>110&active_enemies<=4
                Spell.Cast("Cleave", ret => Me.CurrentRage > 110 && U.NearbyAttackableUnitsCount <= 4),
                //actions.aoe+=/bladestorm,if=enabled&(buff.bloodbath.up|!talent.bloodbath.enabled)
                Spell.Cast("Bladestorm", ret => G.BsTalent && (G.BloodbathAura || !G.BbTalent) && Tier4AbilityAoEUsage),
                //actions.aoe+=/dragon_roar,if=enabled&debuff.colossus_smash.down
                Spell.Cast("Dragon Roar", ret => G.DrTalent && !G.ColossusSmashAura && Tier4AbilityAoEUsage),
                //for the sake of Shockwave support ... added.
                Spell.Cast("Shockwave", ret => G.SwTalent && Me.IsSafelyFacing(Me.CurrentTarget) && Tier4AbilityAoEUsage),
                //actions.aoe+=/colossus_smash,if=debuff.colossus_smash.remains<1
                Spell.Cast("Colossus Smash", ret => G.FadingCs(1000)),
                //actions.aoe+=/thunder_clap,target=2,if=dot.deep_wounds.attack_power*1.1<stat.attack_power
                Spell.Cast("Thunderclap", ret => U.NeedThunderclapUnitsCount > 0),
                //actions.aoe+=/mortal_strike,if=active_enemies=2|rage<50
                Spell.Cast("Mortal Strike", ret => U.NearbyAttackableUnitsCount == 2 || Me.CurrentRage < 50),
                //actions.aoe+=/execute,if=buff.sudden_execute.down&active_enemies=2
                Spell.Cast("Execute", ret => !G.SuddenExecAura && U.NearbyAttackableUnitsCount == 2),
                //actions.aoe+=/slam,if=buff.sweeping_strikes.up&debuff.colossus_smash.up
                Spell.Cast("Slam", ret => G.SweepingStrikesAura && G.ColossusSmashAura),
                //actions.aoe+=/overpower,if=active_enemies=2
                Spell.Cast("Overpower", ret => U.NearbyAttackableUnitsCount == 2),
                //actions.aoe+=/slam,if=buff.sweeping_strikes.up
                Spell.Cast("Slam", ret => G.SweepingStrikesAura),
                //actions.aoe+=/battle_shout
                new Switch<Enum.Shouts>(ctx => SG.Instance.Arms.ShoutSelection,
                    new SwitchArgument<Enum.Shouts>(Enum.Shouts.BattleShout, Spell.Cast("Battle Shout", on => Me)),
                    new SwitchArgument<Enum.Shouts>(Enum.Shouts.CommandingShout, Spell.Cast("Commanding Shout", on => Me)))

We should keep in mind that in the current test release, there is still a very crucial bug in HB with aura functions. This MIGHT cause severe issues with any CC or rotation.
 
Well. I mean. There is no log to give you. The routine is not even loading up. I start honorbuddy and nothing more happens... No routines to choose or nothing man. Do I have to load it by hand or what?
 
Well. I mean. There is no log to give you. The routine is not even loading up. I start honorbuddy and nothing more happens... No routines to choose or nothing man. Do I have to load it by hand or what?
If Honorbuddy starts, there is a logfile. Its in the Logs folder of your Honorbuddy installation.

Here's the log in case I missed something and about to waste your time: http://tbf.me/a/BAD1gn
It really looks like one of your plugins are fucked up. Could you try to create a new HB installation?

@ Stoyo & Coitza: I think I have a good Arms update ready. I've pushed it to the dev-pub SVN. Kindly check it out and let me know the results. Single-TGT also has improvements :) ... I hope.

Internal release 1.4.4 is on the developer SVN.

* Arms: Added a proper < 20% HP rotation.
* Arms: Slightly updated Single-Target.

AoE was updated slightly earlier today.
 
After using 1.42 for a few days, I have noticed that the CC doesn't seem to be rage dumping like it used to. I play primarily prot and have SBarr/Sblk turned off so I can cast them manually. It seems with the latest release I am constantly at full rage and have to manually cast heroic strike/cleave to dump. Also, as others have mentioned, execute doesn't seem to take priority and I am manually casting that as well.
 
After using 1.42 for a few days, I have noticed that the CC doesn't seem to be rage dumping like it used to. I play primarily prot and have SBarr/Sblk turned off so I can cast them manually. It seems with the latest release I am constantly at full rage and have to manually cast heroic strike/cleave to dump. Also, as others have mentioned, execute doesn't seem to take priority and I am manually casting that as well.
Prot didn't change from 5.3. If you're having prot issues now and not before 5.4 it's most likely the aura-bug which is causing it. Or rage regen has drastically improved for prot ... In any case, I didn't have time to look at the prot rotations yet.

Edit: I see ragedump in prot might be a bit wrong;
PHP:
Spell.Cast("Heroic Strike", ret => G.UltimatumAura || (Me.CurrentRage >= 100 && !G.TargettingMe && G.NonExecuteCheck))

We only do it at 100 rage or more, and without Glyph you are already ragecapped with 100 ... Will push a fix for that today to the dev-pub SVN.
 
Oh allright! Here is the log :)
Yes, it's clear to me what's wrong. You do NOT have .net Framework 4.5 installed. These errors below are from functions which are only present in .net 4.5. In my first post, there is a download link to .net 4.5. Download and install it, it's free!

Code:
[13:07:10.643 D] Reloading AssemblyLoader<ICombatRoutine> - [RoutineManager] ReloadRoutineAssemblies called.
[13:07:11.079 N] Compiler Error: c:\Users\DjZenit\Documents\Honorbuddy\Routines\Fury Unleashed\Interfaces\GUI\GuiExtentions.cs(19,25) : error CS1501: No overload for method 'GetValue' takes 1 arguments
[13:07:11.079 N] Compiler Error: c:\Users\DjZenit\Documents\Honorbuddy\Routines\Fury Unleashed\Interfaces\GUI\Interface.Designer.cs(69,30) : error CS1061: 'System.Windows.Forms.PropertyGrid' does not contain a definition for 'CommandsBorderColor' and no extension method 'CommandsBorderColor' accepting a first argument of type 'System.Windows.Forms.PropertyGrid' could be found (are you missing a using directive or an assembly reference?)
[13:07:11.079 N] Compiler Error: c:\Users\DjZenit\Documents\Honorbuddy\Routines\Fury Unleashed\Interfaces\GUI\Interface.Designer.cs(72,30) : error CS1061: 'System.Windows.Forms.PropertyGrid' does not contain a definition for 'HelpBorderColor' and no extension method 'HelpBorderColor' accepting a first argument of type 'System.Windows.Forms.PropertyGrid' could be found (are you missing a using directive or an assembly reference?)
[13:07:11.079 N] Compiler Error: c:\Users\DjZenit\Documents\Honorbuddy\Routines\Fury Unleashed\Interfaces\GUI\Interface.Designer.cs(76,30) : error CS1061: 'System.Windows.Forms.PropertyGrid' does not contain a definition for 'SelectedItemWithFocusBackColor' and no extension method 'SelectedItemWithFocusBackColor' accepting a first argument of type 'System.Windows.Forms.PropertyGrid' could be found (are you missing a using directive or an assembly reference?)
[13:07:11.079 N] Compiler Error: c:\Users\DjZenit\Documents\Honorbuddy\Routines\Fury Unleashed\Interfaces\GUI\Interface.Designer.cs(77,30) : error CS1061: 'System.Windows.Forms.PropertyGrid' does not contain a definition for 'SelectedItemWithFocusForeColor' and no extension method 'SelectedItemWithFocusForeColor' accepting a first argument of type 'System.Windows.Forms.PropertyGrid' could be found (are you missing a using directive or an assembly reference?)
[13:07:11.079 N] Compiler Error: c:\Users\DjZenit\Documents\Honorbuddy\Routines\Fury Unleashed\Interfaces\GUI\Interface.Designer.cs(82,30) : error CS1061: 'System.Windows.Forms.PropertyGrid' does not contain a definition for 'ViewBorderColor' and no extension method 'ViewBorderColor' accepting a first argument of type 'System.Windows.Forms.PropertyGrid' could be found (are you missing a using directive or an assembly reference?)
[13:07:11.079 N] Compiler Error: c:\Users\DjZenit\Documents\Honorbuddy\Routines\Fury Unleashed\Interfaces\GUI\Interface.Designer.cs(532,27) : error CS1061: 'System.Windows.Forms.PropertyGrid' does not contain a definition for 'CommandsBorderColor' and no extension method 'CommandsBorderColor' accepting a first argument of type 'System.Windows.Forms.PropertyGrid' could be found (are you missing a using directive or an assembly reference?)
[13:07:11.079 N] Compiler Error: c:\Users\DjZenit\Documents\Honorbuddy\Routines\Fury Unleashed\Interfaces\GUI\Interface.Designer.cs(535,27) : error CS1061: 'System.Windows.Forms.PropertyGrid' does not contain a definition for 'HelpBorderColor' and no extension method 'HelpBorderColor' accepting a first argument of type 'System.Windows.Forms.PropertyGrid' could be found (are you missing a using directive or an assembly reference?)
[13:07:11.079 N] Compiler Error: c:\Users\DjZenit\Documents\Honorbuddy\Routines\Fury Unleashed\Interfaces\GUI\Interface.Designer.cs(539,27) : error CS1061: 'System.Windows.Forms.PropertyGrid' does not contain a definition for 'SelectedItemWithFocusBackColor' and no extension method 'SelectedItemWithFocusBackColor' accepting a first argument of type 'System.Windows.Forms.PropertyGrid' could be found (are you missing a using directive or an assembly reference?)
[13:07:11.079 N] Compiler Error: c:\Users\DjZenit\Documents\Honorbuddy\Routines\Fury Unleashed\Interfaces\GUI\Interface.Designer.cs(540,27) : error CS1061: 'System.Windows.Forms.PropertyGrid' does not contain a definition for 'SelectedItemWithFocusForeColor' and no extension method 'SelectedItemWithFocusForeColor' accepting a first argument of type 'System.Windows.Forms.PropertyGrid' could be found (are you missing a using directive or an assembly reference?)
[13:07:11.079 N] Compiler Error: c:\Users\DjZenit\Documents\Honorbuddy\Routines\Fury Unleashed\Interfaces\GUI\Interface.Designer.cs(545,27) : error CS1061: 'System.Windows.Forms.PropertyGrid' does not contain a definition for 'ViewBorderColor' and no extension method 'ViewBorderColor' accepting a first argument of type 'System.Windows.Forms.PropertyGrid' could be found (are you missing a using directive or an assembly reference?)

Download link: Download Microsoft .NET Framework 4.5 from Official Microsoft Download Center
 
Hey Guys,

first i wanna say thanks alot for your great work, i love this Combat Routine and its so much fun to Play my Warrior with it, ty ty ty....i also wanted to ask if the arms Rotation is only for PvE or PvP too? Since the new season started i i will Play some Arena / RBG this Weekend.
 
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