amputations
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I think the reason Whirlwind on 2 targets is because of this? Glyph of Raging Wind - Item - World of Warcraft
I do have .net Framework 4.5, still the plugin doesn't show up in the plugin list.
When I click Recompile All it gives me a bunch of errors.
[18:33:25.082 N] Compiler Error: c:\honorbuddy\Plugins\Fury Unleashed\Core\Unit. - Pastebin.com
Damn, right.It's not a plugin. You have to put it into the Routines folder.
[03:21:56.497 D] System.Net.Sockets.SocketException (0x80004005): Only one usage of each socket address (protocol/network address/port) is normally permitted
at System.Net.Sockets.Socket.DoBind(EndPoint endPointSnapshot, SocketAddress socketAddress)
at System.Net.Sockets.Socket.Bind(EndPoint localEP)
at System.Net.Sockets.TcpListener.Start(Int32 backlog)
at System.Runtime.Remoting.Channels.ExclusiveTcpListener.Start(Boolean exclusiveAddressUse)
at System.Runtime.Remoting.Channels.Tcp.TcpServerChannel.StartListening(Object data)
at System.Runtime.Remoting.Channels.Tcp.TcpServerChannel.SetupChannel()
at System.Runtime.Remoting.Channels.Tcp.TcpServerChannel..ctor(IDictionary properties, IServerChannelSinkProvider sinkProvider, IAuthorizeRemotingConnection authorizeCallback)
at System.Runtime.Remoting.Channels.Tcp.TcpChannel..ctor(IDictionary properties, IClientChannelSinkProvider clientSinkProvider, IServerChannelSinkProvider serverSinkProvider)
at ...ctor()
at ..Pulse()
at Styx.Plugins.PluginWrapper.Pulse()
Possibly but nope. It's not simmed with that glyph.I think the reason Whirlwind on 2 targets is because of this? Glyph of Raging Wind - Item - World of Warcraft
Thanks, Single-target execute will be addressed in the next release (Today) I'm not entirely sure what to do with AoE yetNom - I think you need to audit 1.42 on rotation. It's doing a few things wrong / or sloppy. I know it's beta. For one, it's not prioritizing / casting Execute when there is rage at under 20%. That's BAD. Also, the AOE on 2 targets, whirlwind, I'm see a dps loss. The rotation will try and cast a few whirlwinds, do 250k damage and throw away an additional 100k it would have done had it just been in single target mode. Sometimes I see 50% less dps on 2 targets vs single target rotation. That's just a quick and dirty analyses.
Your issue is very much Honorbuddy related as far as I can see. I'd try raising a general support question at Honorbuddy Support section.Damn, right.
Ok, I put it in the routines folder.
When I start HB it does pop up that screen to choose a routine, I choose the FU.
And when I start a profile i goes next to the mobs aaaaand just watch, it doesn't attack.
The log is 6mb, it doesnt let me upload it.
There's one error that is being repeated, but I don't think that that's the problem:
...just to add something to what Coitza wrote.
Nom, you removed TClap or downgreaded it too much. I have the Bladestorm as talent and when there is some AOE situation the CC is casting SS and than Bladestorm. It should fit TClap before that.
P.S.
I saw you wrote that Fury is the way to go in this patch. I will strongly disagree here. Simcraft with BiS gear shows Fury at 272k dps and Arms at 268k. This is pure single target dps. There are not many bosses where you don't get any adds and Arms AOE is way better.
Here's the log in case I missed something and about to waste your time: http://tbf.me/a/BAD1gnYour issue is very much Honorbuddy related as far as I can see. I'd try raising a general support question at Honorbuddy Support section.
And that's close to exact on what I do. I usually code the simcraft rotation to as close as possible, and from there based on own experiences and comments from the users improve the rotations. Arms AoE at the moment is this, which is very close to the SimC.@nom,
I have tried 5.3 AOE. There was no difference. Seems like you have made some changes to it also.
I am not sure if this can be of any help for coding the CC, but you can see the priorities and conditions on Simcraft. E.g. to see for Arms AOE: in Options set targets to 3; run the pre-set T16N Arms warrior; go to Results; look up Action Priority List - Actions.Aoe. Here is what comes up:
actions.aoe
# count action,conditions
G 41.50 sweeping_strikes
H 0.06 cleave,if=rage>110&active_enemies<=4
I 0.00 bladestorm,if=enabled&(buff.bloodbath.up|!talent.bloodbath.enabled)
J 10.57 dragon_roar,if=enabled&(buff.bloodbath.up|!talent.bloodbath.enabled)
K 33.14 thunder_clap,target=2,if=dot.deep_wounds.attack_power*1.1<stat.attack_power
L 60.18 colossus_smash,if=debuff.colossus_smash.remains<1
M 133.98 slam,if=buff.sweeping_strikes.up&debuff.colossus_smash.up
N 35.20 mortal_strike
O 13.94 slam,if=buff.sweeping_strikes.up
P 3.45 battle_shout,if=rage<70
Here is single target:
actions.single_target
# count action,conditions
Q 91.94 heroic_strike,if=rage>115|(debuff.colossus_smash.up&rage>40&set_bonus.tier16_2pc_melee)
R 45.08 colossus_smash,if=debuff.colossus_smash.remains<1.0
S 81.60 mortal_strike
T 0.00 storm_bolt,if=enabled&debuff.colossus_smash.up
U 8.51 dragon_roar,if=enabled&!debuff.colossus_smash.up
V 14.78 execute,if=buff.sudden_execute.down|buff.taste_for_blood.down|rage>70
W 27.96 slam,if=(debuff.colossus_smash.up&buff.taste_for_blood.stack<3)&target.health.pct>=20
X 158.73 overpower,if=target.health.pct>=20|buff.sudden_execute.up
Y 3.77 battle_shout
Z 3.59 heroic_throw
And this is the default action list with CD usage and the check wich rotation to use:
Default action list Executed every time the actor is available.
# count action,conditions
6 1.00 auto_attack
7 1.00 mogu_power_potion,if=(target.health.pct<20&buff.recklessness.up)|buff.bloodlust.react|target.time_to_die<=25
8 3.79 recklessness,if=!talent.bloodbath.enabled&((cooldown.colossus_smash.remains<2|debuff.colossus_smash.remains>=5)&(target.time_to_die>(192*buff.cooldown_reduction.value)|target.health.pct<20))|buff.bloodbath.up&(target.time_to_die>(192*buff.cooldown_reduction.value)|target.health.pct<20)|target.time_to_die<=12
9 10.53 bloodbath,if=enabled&(debuff.colossus_smash.up|cooldown.colossus_smash.remains<4)
A 0.00 avatar,if=enabled&(buff.recklessness.up|target.time_to_die<=25)
B 2.77 skull_banner,if=buff.skull_banner.down&(((cooldown.colossus_smash.remains<2|debuff.colossus_smash.remains>=5)&target.time_to_die>192&buff.cooldown_reduction.up)|buff.recklessness.up)
C 13.87 berserker_rage,if=buff.enrage.remains<0.5
D 14.53 heroic_leap,if=debuff.colossus_smash.up
E 0.00 run_action_list,name=aoe,if=active_enemies>=2
F 0.00 run_action_list,name=single_target,if=active_enemies<2
Hope this helps!
//actions.aoe=sweeping_strikes
Spell.Cast("Sweeping Strikes"),
//actions.aoe+=/cleave,if=rage>110&active_enemies<=4
Spell.Cast("Cleave", ret => Me.CurrentRage > 110 && U.NearbyAttackableUnitsCount <= 4),
//actions.aoe+=/bladestorm,if=enabled&(buff.bloodbath.up|!talent.bloodbath.enabled)
Spell.Cast("Bladestorm", ret => G.BsTalent && (G.BloodbathAura || !G.BbTalent) && Tier4AbilityAoEUsage),
//actions.aoe+=/dragon_roar,if=enabled&debuff.colossus_smash.down
Spell.Cast("Dragon Roar", ret => G.DrTalent && !G.ColossusSmashAura && Tier4AbilityAoEUsage),
//for the sake of Shockwave support ... added.
Spell.Cast("Shockwave", ret => G.SwTalent && Me.IsSafelyFacing(Me.CurrentTarget) && Tier4AbilityAoEUsage),
//actions.aoe+=/colossus_smash,if=debuff.colossus_smash.remains<1
Spell.Cast("Colossus Smash", ret => G.FadingCs(1000)),
//actions.aoe+=/thunder_clap,target=2,if=dot.deep_wounds.attack_power*1.1<stat.attack_power
Spell.Cast("Thunderclap", ret => U.NeedThunderclapUnitsCount > 0),
//actions.aoe+=/mortal_strike,if=active_enemies=2|rage<50
Spell.Cast("Mortal Strike", ret => U.NearbyAttackableUnitsCount == 2 || Me.CurrentRage < 50),
//actions.aoe+=/execute,if=buff.sudden_execute.down&active_enemies=2
Spell.Cast("Execute", ret => !G.SuddenExecAura && U.NearbyAttackableUnitsCount == 2),
//actions.aoe+=/slam,if=buff.sweeping_strikes.up&debuff.colossus_smash.up
Spell.Cast("Slam", ret => G.SweepingStrikesAura && G.ColossusSmashAura),
//actions.aoe+=/overpower,if=active_enemies=2
Spell.Cast("Overpower", ret => U.NearbyAttackableUnitsCount == 2),
//actions.aoe+=/slam,if=buff.sweeping_strikes.up
Spell.Cast("Slam", ret => G.SweepingStrikesAura),
//actions.aoe+=/battle_shout
new Switch<Enum.Shouts>(ctx => SG.Instance.Arms.ShoutSelection,
new SwitchArgument<Enum.Shouts>(Enum.Shouts.BattleShout, Spell.Cast("Battle Shout", on => Me)),
new SwitchArgument<Enum.Shouts>(Enum.Shouts.CommandingShout, Spell.Cast("Commanding Shout", on => Me)))
If Honorbuddy starts, there is a logfile. Its in the Logs folder of your Honorbuddy installation.Well. I mean. There is no log to give you. The routine is not even loading up. I start honorbuddy and nothing more happens... No routines to choose or nothing man. Do I have to load it by hand or what?
It really looks like one of your plugins are fucked up. Could you try to create a new HB installation?Here's the log in case I missed something and about to waste your time: http://tbf.me/a/BAD1gn
Prot didn't change from 5.3. If you're having prot issues now and not before 5.4 it's most likely the aura-bug which is causing it. Or rage regen has drastically improved for prot ... In any case, I didn't have time to look at the prot rotations yet.After using 1.42 for a few days, I have noticed that the CC doesn't seem to be rage dumping like it used to. I play primarily prot and have SBarr/Sblk turned off so I can cast them manually. It seems with the latest release I am constantly at full rage and have to manually cast heroic strike/cleave to dump. Also, as others have mentioned, execute doesn't seem to take priority and I am manually casting that as well.
Spell.Cast("Heroic Strike", ret => G.UltimatumAura || (Me.CurrentRage >= 100 && !G.TargettingMe && G.NonExecuteCheck))
Yes, it's clear to me what's wrong. You do NOT have .net Framework 4.5 installed. These errors below are from functions which are only present in .net 4.5. In my first post, there is a download link to .net 4.5. Download and install it, it's free!Oh allright! Here is the log![]()
[13:07:10.643 D] Reloading AssemblyLoader<ICombatRoutine> - [RoutineManager] ReloadRoutineAssemblies called.
[13:07:11.079 N] Compiler Error: c:\Users\DjZenit\Documents\Honorbuddy\Routines\Fury Unleashed\Interfaces\GUI\GuiExtentions.cs(19,25) : error CS1501: No overload for method 'GetValue' takes 1 arguments
[13:07:11.079 N] Compiler Error: c:\Users\DjZenit\Documents\Honorbuddy\Routines\Fury Unleashed\Interfaces\GUI\Interface.Designer.cs(69,30) : error CS1061: 'System.Windows.Forms.PropertyGrid' does not contain a definition for 'CommandsBorderColor' and no extension method 'CommandsBorderColor' accepting a first argument of type 'System.Windows.Forms.PropertyGrid' could be found (are you missing a using directive or an assembly reference?)
[13:07:11.079 N] Compiler Error: c:\Users\DjZenit\Documents\Honorbuddy\Routines\Fury Unleashed\Interfaces\GUI\Interface.Designer.cs(72,30) : error CS1061: 'System.Windows.Forms.PropertyGrid' does not contain a definition for 'HelpBorderColor' and no extension method 'HelpBorderColor' accepting a first argument of type 'System.Windows.Forms.PropertyGrid' could be found (are you missing a using directive or an assembly reference?)
[13:07:11.079 N] Compiler Error: c:\Users\DjZenit\Documents\Honorbuddy\Routines\Fury Unleashed\Interfaces\GUI\Interface.Designer.cs(76,30) : error CS1061: 'System.Windows.Forms.PropertyGrid' does not contain a definition for 'SelectedItemWithFocusBackColor' and no extension method 'SelectedItemWithFocusBackColor' accepting a first argument of type 'System.Windows.Forms.PropertyGrid' could be found (are you missing a using directive or an assembly reference?)
[13:07:11.079 N] Compiler Error: c:\Users\DjZenit\Documents\Honorbuddy\Routines\Fury Unleashed\Interfaces\GUI\Interface.Designer.cs(77,30) : error CS1061: 'System.Windows.Forms.PropertyGrid' does not contain a definition for 'SelectedItemWithFocusForeColor' and no extension method 'SelectedItemWithFocusForeColor' accepting a first argument of type 'System.Windows.Forms.PropertyGrid' could be found (are you missing a using directive or an assembly reference?)
[13:07:11.079 N] Compiler Error: c:\Users\DjZenit\Documents\Honorbuddy\Routines\Fury Unleashed\Interfaces\GUI\Interface.Designer.cs(82,30) : error CS1061: 'System.Windows.Forms.PropertyGrid' does not contain a definition for 'ViewBorderColor' and no extension method 'ViewBorderColor' accepting a first argument of type 'System.Windows.Forms.PropertyGrid' could be found (are you missing a using directive or an assembly reference?)
[13:07:11.079 N] Compiler Error: c:\Users\DjZenit\Documents\Honorbuddy\Routines\Fury Unleashed\Interfaces\GUI\Interface.Designer.cs(532,27) : error CS1061: 'System.Windows.Forms.PropertyGrid' does not contain a definition for 'CommandsBorderColor' and no extension method 'CommandsBorderColor' accepting a first argument of type 'System.Windows.Forms.PropertyGrid' could be found (are you missing a using directive or an assembly reference?)
[13:07:11.079 N] Compiler Error: c:\Users\DjZenit\Documents\Honorbuddy\Routines\Fury Unleashed\Interfaces\GUI\Interface.Designer.cs(535,27) : error CS1061: 'System.Windows.Forms.PropertyGrid' does not contain a definition for 'HelpBorderColor' and no extension method 'HelpBorderColor' accepting a first argument of type 'System.Windows.Forms.PropertyGrid' could be found (are you missing a using directive or an assembly reference?)
[13:07:11.079 N] Compiler Error: c:\Users\DjZenit\Documents\Honorbuddy\Routines\Fury Unleashed\Interfaces\GUI\Interface.Designer.cs(539,27) : error CS1061: 'System.Windows.Forms.PropertyGrid' does not contain a definition for 'SelectedItemWithFocusBackColor' and no extension method 'SelectedItemWithFocusBackColor' accepting a first argument of type 'System.Windows.Forms.PropertyGrid' could be found (are you missing a using directive or an assembly reference?)
[13:07:11.079 N] Compiler Error: c:\Users\DjZenit\Documents\Honorbuddy\Routines\Fury Unleashed\Interfaces\GUI\Interface.Designer.cs(540,27) : error CS1061: 'System.Windows.Forms.PropertyGrid' does not contain a definition for 'SelectedItemWithFocusForeColor' and no extension method 'SelectedItemWithFocusForeColor' accepting a first argument of type 'System.Windows.Forms.PropertyGrid' could be found (are you missing a using directive or an assembly reference?)
[13:07:11.079 N] Compiler Error: c:\Users\DjZenit\Documents\Honorbuddy\Routines\Fury Unleashed\Interfaces\GUI\Interface.Designer.cs(545,27) : error CS1061: 'System.Windows.Forms.PropertyGrid' does not contain a definition for 'ViewBorderColor' and no extension method 'ViewBorderColor' accepting a first argument of type 'System.Windows.Forms.PropertyGrid' could be found (are you missing a using directive or an assembly reference?)