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Trinity 1.7.3.4

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Heh, tried to edit these 2 variables.
Got this in DB command window:
[22:43:16.132 N] Demonbuddy v1.0.1445.316 started
[22:43:17.574 N] Logging in...
[22:43:18.018 N] Attached to Diablo III with pid: 7760
[22:43:18.073 N] Flashing window
[22:43:18.431 D] Executable Path: C:\Users\Merkury\Desktop\DB2\Demonbuddy.exe
[22:43:18.431 D] OS Architecture: AMD64
[22:43:18.432 D] OS: Windows 7 Service Pack 1 64-bit
[22:43:18.433 D] OS Language: English (United States)
[22:43:18.451 D] Reloading AssemblyLoader<Zeta.Common.Plugins.IPlugin> - Initializing plugins
[22:43:20.899 N] [QuestTools] Plugin v1.3.8 Enabled
[22:43:20.908 D] [Trinity] Plugin Check Watcher thread started
[22:43:20.909 N] [Trinity] Loading BattleTag Settings
[22:43:26.057 N] [Trinity] Configuration file loaded
[22:43:26.066 V] [Trinity] Using Trinity Unstucker
[22:43:26.080 V] [Trinity] Reset bot TPS to default
[22:43:26.088 N] [Trinity] ENABLED: Trinity v1.7.3.4 now in action!
[22:43:26.089 D] [Trinity] OnEnable took 5186.29638671875ms
[22:43:26.089 D] There are 3 plugins
[22:43:27.100 N] Current bot set to Order Bot
[22:43:27.101 N] Loaded profile Act I: Wretched Queen Farming - Hell 1.3 - by Nazair
[22:44:00.783 N] Loaded profile Fallen Fields of Misery and Decaying
[22:44:40.644 D] [Trinity] Variable Setting file loaded
[22:45:02.826 N] [Trinity] Exception in TVar Validator System.InvalidCastException: Specified cast is not valid.
at Trinity.UIComponents.TVarValidationRule.Validate(Object value, CultureInfo cultureInfo) in c:\Users\Merkury\Desktop\DB2\Plugins\Trinity\UI\UIComponents\TVarValidationRule.cs:line 18
[22:45:17.140 D] [Trinity] Saving Variable Setting file
[22:45:22.060 N] [Trinity] Exception in TVar Validator System.InvalidCastException: Specified cast is not valid.
at Trinity.UIComponents.TVarValidationRule.Validate(Object value, CultureInfo cultureInfo) in c:\Users\Merkury\Desktop\DB2\Plugins\Trinity\UI\UIComponents\TVarValidationRule.cs:line 18
[22:45:28.355 D] [Trinity] Saving Variable Setting file
[22:45:31.261 N] [Trinity] Saving Config file
[22:45:31.288 V] [Trinity] Reset bot TPS to default
[22:45:31.288 V] [Trinity] Using Trinity Unstucker
And then DB crushed :P
 
Heh, tried to edit these 2 variables.
Got this in DB command window:

And then DB crushed :P

Did you copy and paste my 0 or did you type "0"? This works fine for me, not sure what happened for you.
 
One 0 went wihtout trouble, second crushed DB. (tried to type from numpad)
After second attempt everything went smoothly. Might be some random issue, who knows.

Now everything works like a charm ^_^

BTW
Do you think it is be possible to apply WOTB activation mob counter? Like the one we have for Archon.
It would be great to have such a thing :P

BTW2
Any info leaks you can give us about this TrinityTownPortal tag you said you will try to create? ;>
 
My barbarian stops and auto atacks single mob, any idea how to fix this?

edit: it about fallen master, it was mentioned before by someone.
profile in a rush oasis.
 
rrrix, thanks for the update on github. running it on two instances right now. ill let you know any bugs i find, so far for the last couple hours looks fine. great work you are very appreciated :)
 
Hmm, I just remembered.
Do you think it would be possible to implement option that would quit D3/DB when stash is full?

I know it's more like DB setting than Trinity but Nesox looks MIA since we cannot even get latest change logs for DB =/


Also, looks like bot sometimes looses his knowledge about obligatory elites skipping.
I have this option checked but sometimes bot just forgets about it and kills elite mobs - really painful on higher mp...
Happens only in WOTB if I'm not mistaken.
 

Attachments

Soon?

Working on Grotesque avoidance.

Any chance of smarter waller avoidance? Seems my toon always runs away and into the wall then stands there.. maybe they are running away from something else, but alas into the wall
 
Just noticed that while in WOTB mode bot is skipping every gold pile. I have it set to 800 but he skips even those that have 2k+
Is it intentional and I missed this change?

//Edit
Herp derp, just found option to skip gold stacks while in WOTB. My bad ;)

However, skipping elites somehow gets bugged for me... Tried to fix by reseting DB/re-checking this setting but bot just want them dead for some reason =/
 
The Version that is on GIT seems to have problems with FoM. The Clients crash after being a while in there. Can't get any logoutput though. :/


That's too bad since that version is like super awesome compared to the current live one.


?dit: Hmm OK, the crashes appear in other maps too...
 
The Version that is on GIT seems to have problems with FoM. The Clients crash after being a while in there. Can't get any logoutput though. :/


That's too bad since that version is like super awesome compared to the current live one.


?dit: Hmm OK, the crashes appear in other maps too...

I've been running FoM and Oasis (and other locations) pretty much non stop?
 
Hmm, that's weird. Will do a fresh install soon and see what happens then.

Using your YAR + Isboxer btw...

?dit: Nope, fresh install, fresh GIT download still results in random instances crashing. Without reports without logs. The processes just disappear it seems.

Happens in Oasis and FoM for me.

I guess I'll go back to the previous version. Though it's a shame, since it's like 300-400 iph less...
 
Hmm, that's weird. Will do a fresh install soon and see what happens then.

Using your YAR + Isboxer btw...

D3 crashes are usually caused by DB trying to "do stuff" while it doesn't have a frame lock, or the bot is going through a portal, or while it otherwise shouldn't. Could be related to Trinity OnPulse()... I just put a little safety frame lock and re-ordered some events there. Grab the latest and let me know if you get more crashes.
 
The instances still keep closing.

I don't know why. :/ The crashes appear with the same frequency. If you tell me, how I can produce some juicy logs I'll do so.
 
The instances still keep closing.

I don't know why. :/ The crashes appear with the same frequency. If you tell me, how I can produce some juicy logs I'll do so.
Can you attach this new Trinity version you got from GIT?
I will try it myself and maybe we can work something out togather then ;)
 
Sheeeee-it. Rrrix, you are a miracle worker :P
This .3.5 version is so great I cannot find words to describe it ;)

Zorked - I'm afraid I didn't encounter any random crashes in FoM :< I'm running barb if it changes anything. Will try with additional characters.

By the way Rrrix - about your new tag. Do we just replace this: <UseTownPortal questId="72801" stepId="36" /> with <TrinityTownPortal questId="72801" stepId="36"/>?
Or is it more complicated? ;>
 
I'm running barbs too ... WW/Rend.

Don't know what's causing this :'(


?dit: running a test now without YAR and isboxer.

?dit2: OK it may have to do with either YAR or IsBoxer since without those it's running fine ...
 
Rrrix, this new version still has some problems with avoiding elites.
Can be related to WOTB or maybe when HP is too low to ignore?

Let me know what log options I should tick to provide you with required info about this.
 
Ok, my YAR assumption was too early. Game crashed without a sound or report or anything.
 
Do we just replace this: <UseTownPortal questId="72801" stepId="36" /> with <TrinityTownPortal questId="72801" stepId="36"/>?

Correct! Drop-in replacement.

Even cleaner:
Code:
<TrinityTownPortal questId="1" />

It also supports a waitTime attribute (in milliseconds - default is 2000):
Code:
<TrinityTownPortal questId="1" waitTime="5000" />
 
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