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Demonbuddy Hardcore Edition v0.2 beta 1 (Dogmeat's Combat Book)

dogmeat

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Contents:
- Modified version of Trinity (combat routines) that supports most builds out there with settings included, geared towards no deaths, suitable for botting HC as well as SC efficiently.
- Modified version of AutoSkilled, builds for Barb, Witchdoctor, Wizard, and Monk are provided to ensure best survivability (no dealth) when leveling from lv1-60 in HC.
- Documentable changes are notated in the code.

Installation:
- Overwrite contents in Demonbuddy folder with those provided
- Please don't change any settings under the Trinity Combat tab unless you're 100% sure of what you're doing. Settings are made as such for a reason.
- Please don't change your Variables (using Trinity's advanced Variable editor), unless you're 100% sure of what you're doing. Variables are set as such for a reason.

Changes in this version:

- Barbs: extensive optimization, please test dual gen (punish + maniac + HoTA) and WW/HoTA hybrid and give feedback

- Demon Hunter: optimized take one, haven't tested, please post the builds you want and why it, in case, doesn't work.

- Monk: tri-gen monk will definitely work now, with combination strike as well. I advise against it though, there are better builds out there (Nirvana), aim for faster farming time and less deaths rather than sheet dps increase.

- Witchdoctor: extensive optimization, please try bears + locust swarm and give feedback on whether it works now, CoB as well.

- Wizard: optimized to work as excellent as previous version (CM Wiz and CM/Archon Hybrid).

Recommended Builds:
(in order of efficiency for each class)

Barbarian:
- HoTA Barb (HC) (very high cc% needed, try str-vit nat boots 'n ring): Barbarian - Game Guide - Diablo III
- HoTA Barb (SC): Barbarian - Game Guide - Diablo III
- WW/HoTA Hybrid: Barbarian - Game Guide - Diablo III
- Corpse Barb: Barbarian - Game Guide - Diablo III
- HoTA/Corpse Barb (high cc% needed) Barbarian - Game Guide - Diablo III
- Tri-school WW/HoTA/WT Barb (high cc% needed) Barbarian - Game Guide - Diablo III
- WW Barb Barbarian - Game Guide - Diablo III
- Lifeleech HoTA Barb: Barbarian - Game Guide - Diablo III
- CrowdControl Barb (HC): Barbarian - Game Guide - Diablo III
- Cleap Barb (HC) Barbarian - Game Guide - Diablo III

Demonhunter:
- submit your builds here

Monk:
- Nirvana Monk - Game Guide - Diablo III
- Sweeping Wind (HC) Monk - Game Guide - Diablo III
- LoH Tank monk (HC) Monk - Game Guide - Diablo III
- Trigen Nirvana hybrid: Monk - Game Guide - Diablo III

Witchdoctor:
- Doggy Bears Witch Doctor - Game Guide - Diablo III
- Bears (see above)
- 0-dog (SC, offensive) Witch Doctor - Game Guide - Diablo III
- 0-dog (HC, defensive) Witch Doctor - Game Guide - Diablo III
next version: Bears 0-dogs Witch Doctor - Game Guide - Diablo III
- CoB: submit your version for critique

Wizard:
- CM/Archon Hybrid: Wizard - Game Guide - Diablo III
- CM SNS: Wizard - Game Guide - Diablo III
- CM Blizzard (HC): Wizard - Game Guide - Diablo III
- Rain Wiz: Wizard - Game Guide - Diablo III

(I took these builds off my memory, so if there would be miscacluted skills, feedback and discuss here).

Donate:
help support next versions! thus far I've received nothing back from the community but that doesn't mean I will stop working for the greater good, I have faith in you, you know, hahaha! :)

 

Attachments

I forgot how much I loved HoTA, and now switching back to it after getting tons of gear, it's just demolishing things stupidly fast. Was doing MP6 for quick runs... but i think I can actually bump it up to 10 without fear.

Good work, if I manage to sell anything on the RMAH I will remember to donate =)
 
I just wonder how will your improvements work on non-standard build?
I'm using Bash/WW at mouse buttons and HoTA/Sprint/BR/WC and it work's quite well. Do you think your routines will improve anything?
 
I just wonder how will your improvements work on non-standard build?
I'm using Bash/WW at mouse buttons and HoTA/Sprint/BR/WC and it work's quite well. Do you think your routines will improve anything?

Actually your build is standard, whereas most of the builds I provided above are non-standard (for the better), and, no worries, your build will work excellently with this set of routines. :)

Anybody knows who to make the forum count the number of downloads from the attachment? :)
 
I've been trying these new routines on my CoB witchdoctor and it doesn't seem to spam Locust Swarm any more which is a great improvement but it still seems to have mana issues because it still doesn't channel Firebats but spams it for every monster it encounters.

Thanks for fixing the Locust Swarm spam issue, hopefully you can get the CoB to channel properly now too :)
 
Actually your build is standard, whereas most of the builds I provided above are non-standard (for the better), and, no worries, your build will work excellently with this set of routines. :)

Anybody knows who to make the forum count the number of downloads from the attachment? :)
Hm, then I shall try these and see what happens :P

About download counter. I believe if you put it like actual attachement to the post - like for example here - it will count nicely ;)
 
I've been trying these new routines on my CoB witchdoctor and it doesn't seem to spam Locust Swarm any more which is a great improvement but it still seems to have mana issues because it still doesn't channel Firebats but spams it for every monster it encounters.

Thanks for fixing the Locust Swarm spam issue, hopefully you can get the CoB to channel properly now too :)

Working on it. Scheduled release of the v0.2 beta 2 is 3 days (sunday night). :)
 
Working on it. Scheduled release of the v0.2 beta 2 is 3 days (sunday night). :)

Sweet! I'm looking forward to this new release. For the mean time I'll continue testing using Zombie Bears and post more feedback on it.
 
awesome, can't wait to try this. I thought the previous versions were already awesome for barbs (WW/Overpower/Rend and WW/Overpower/HotA-Smash), can't wait to see the "extensive optimization" and fine tuned Trinity settings.
 
awesome, can't wait to try this. I thought the previous versions were already awesome for barbs (WW/Overpower/Rend and WW/Overpower/HotA-Smash), can't wait to see the "extensive optimization" and fine tuned Trinity settings.

The previous version utilized old Trinity coding formats and put it on top of a newer Trinity release by way of modifying several of its files. This version is based on current codes, it has no inheritance from previous codes, so there could be a case that it might not work as 'awesome' as it should. Haha... :)

Try it and provide feedback. :)
 
So basically if there's issues with the current Trinity, your routines could have lost some of their efficiency till Trinity is fixed?
 
Been testing the nirvana build and it works great, i have tried changing Cyclone - implosion with Blinding Flash - faith in the light for the extra 30% and it also works great. Been running for a while now and it produces a steady 50-60m exp on mp6 on Act1 with 0 deaths. This is a very strong build i must say and it works great , and i don't even have that good gear on my monk. Keep it up and i will post more when i get the time to test my better geared classes like wd and wiz. Thanks again.
 
I know this is a bit unrelated, but I'm interested in building a Nirvana monk soon; how should I gear it? I know I need a high avg dmg/ CHD/ socket/ LS weapon in MH and a statstick EF in offhand. What about the other gear? Do I need attack speed? How much? AS or CHD? 4-piece Inna or not? and such questions :p
 
So basically if there's issues with the current Trinity, your routines could have lost some of their efficiency till Trinity is fixed?

So far I found no issue with the newest Trinity (1.7.3.4), all for the better.


Been testing the nirvana build and it works great, i have tried changing Cyclone - implosion with Blinding Flash - faith in the light for the extra 30% and it also works great. Been running for a while now and it produces a steady 50-60m exp on mp6 on Act1 with 0 deaths. This is a very strong build i must say and it works great , and i don't even have that good gear on my monk. Keep it up and i will post more when i get the time to test my better geared classes like wd and wiz. Thanks again.

I'd be grateful if you try out the barb as well. All my HC toons died recently because I foolishly afk on an unstable cafe network so DB carried out an automated process of sending them to death one by one, so I have nothing to test at the moment other than some lousy SC toons with terrible gear. Haha...

I know this is a bit unrelated, but I'm interested in building a Nirvana monk soon; how should I gear it? I know I need a high avg dmg/ CHD/ socket/ LS weapon in MH and a statstick EF in offhand. What about the other gear? Do I need attack speed? How much? AS or CHD? 4-piece Inna or not? and such questions :p

I'm running HC so yeah, IK chest with max vit and IK boots with max dex + vit. Haha... :cool:

Nirvana monk requires no special gearing, that's the beauty of it. :)
 
oh, btw, if your all res allows (thanks to IK set, for example), try an SoJ with bells (WoL) crit chance.
 
Hi dogmeat,

you did it! works really really nice now! big thx
 
Thx for help on monk. I'm home now and I'll test the current version of combatbook with my Overpower/ Rend/ WW barb. Will have some results in a few hours :)
 
I've been running this on my Zombie Bears wd over night and its been working great! It doesn't spam Locust Swarm and doesn't seem to have any issues preserving mana for the bears.

Good work dogmeat :)
 
Works great with WW/Rend/Overpower barb. Stats:

107 mil xp/hour. 3 legs/ hour. 0 deaths/ hour. However keep in mind that the bot only ran for 1h30min and then got the Client Disconnected and was idle for the following 5 hours /rawr.
 
Works great with WW/Rend/Overpower barb. Stats:

107 mil xp/hour. 3 legs/ hour. 0 deaths/ hour. However keep in mind that the bot only ran for 1h30min and then got the Client Disconnected and was idle for the following 5 hours /rawr.

107mil??? What MP, Mister? :cool:

Updated to v0.2 beta 2.
Changes: - Added support for DH's Preperation Punishment (Strafe Build)

Cheers!
 
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