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Intense lag with hb while pvping!

xXxExpertxXx

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when attacking and using spells! for some reason 10 seconds after the fight starts! their is nothing but INTENSE CRAZY NEVER BEFORE SEEN LAG! its crazy freeze 10 seconds un freeze 3 seconds. what may be causing this?

just reformated.
using Tyrael framelock with tuanha's Pally rotation! WoW is running in windowed mode. 32 bit and direct x 11
 
Dont Think TuanHA Pally supports Frame lock yet ? try unchecking the Frame lock and see if it gets better.
 
framelock should be renamed to "turnmeoffcuzIlag"

Then don't use it.

For some it works perfectly fine and gives the routine a huge performance boost.

If it doesn't work on tuanha's it's not immediately broken.
 
according to Tuanhas Post! it is now supported! But lags like crazy. So if i disable it? Should stop the lag? But will it reduce the performance of the cc? Like the speed at which it is able to casts spells? Anyone know how to STOP the lag while framelock is enabled? thx for all help!
 
according to Tuanhas Post! it is now supported! But lags like crazy. So if i disable it? Should stop the lag? But will it reduce the performance of the cc? Like the speed at which it is able to casts spells? Anyone know how to STOP the lag while framelock is enabled? thx for all help!

So if i disable it? Should stop the lag?
- Most of it yes.

But will it reduce the performance of the cc?
- Highly likely.

Like the speed at which it is able to casts spells?
- Delay can be anywhere between hundreds of milliseconds to 2-3 seconds, depending on the code.

Anyone know how to STOP the lag while framelock is enabled? thx for all help!
- Not that easy... if we knew... we would do it ; )
 
only because "framelock-style" is added to cc's does not mean its "good".

remeber what framelock is doing. every "big" cc with alot of stuff will lag with framelock - unless the author is smart.

Anyone know how to STOP the lag while framelock is enabled? thx for all help!
- Not that easy... if we knew... we would do it ; )
actually i thought you would knew ways.
 
only because "framelock-style" is added to cc's does not mean its "good".

remeber what framelock is doing. every "big" cc with alot of stuff will lag with framelock - unless the author is smart.


actually i thought you would knew ways.

I do know ways, yet I do not have access to some portions of honorbuddy to do so.

I do not have major lags or anything like that, but when framelock is enabled.. a fps loss is inevitable at this moment ( 5-9fps)
 
I do know ways, yet I do not have access to some portions of honorbuddy to do so.

I do not have major lags or anything like that, but when framelock is enabled.. a fps loss is inevitable at this moment ( 5-9fps)

well, you can always use 'ticks'. trading in _some_ of the responsiveness for no-lag-at-all. 100ms is a good caching tick, atleast for my lag-free-multidotting (even with a lot of units.)
 
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