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Kaboomkin - a Druid CustomClass and Resto Healbot.

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the drood keeps going treeform over and over again, when he switches target. how can i prevent this? looks kinda geeky :D
 
whats your normal log saying when all of this is happening?

Pretty much nothing, it will state the grind profile,and then there are NO updates in the normal log, unless it dies, which is every time.
Code:
LOADED:  Kaboomkin v2.2
Spec Detection Test.
Balance

New bot added!: Grind bot
New bot added!: PvP
Chose Kaboomkin v2.2 as your combat class!
New bot added!: Mixed
New bot added!: RaF - Combat Assist
New bot added!: Questing - Beta
Honorbuddy 1.9.6.2 started!
Character is a level 36 Druid
Current zone is: Desolace
MeshesFolderPath has no value yet!
FormLocationX: 242
FormLocationY: 52
UseExperimentalPathFollowing: True
KillBetweenHotspots: True
LogoutForInactivity: True
LogoutInactivityTimer: 10
LogoutInactivityUseForceQuit: False
SelectedBotIndex: 0
FoodName: Food Name Here
DrinkName: Drink Name Here
MountName: Mount Name Here
LootMobs: True
SkinMobs: False
NinjaSkin: False
LootChests: True
HarvestMinerals: False
HarvestHerbs: False
UseMount: False
PullDistance: 30
LootRadius: 45
FindVendorsAutomatically: False
TrainNewSkills: False
LearnFlightPaths: True
RessAtSpiritHealers: False
GroundMountFarmingMode: False
LastUsedPath: E:\Users\Mark\Desktop\Honorbuddy 1.9.6.2\[1-60] Horde Grind [Tauren][v1.0.3][By wired420].xml
Loading E:\Users\Mark\Desktop\Honorbuddy 1.9.6.2\[1-60] Horde Grind [Tauren][v1.0.3][By wired420].xml.
Changing current profile to Kodo Graveyard
I died!
 
ok. This cc seems to be broken atm. It only buffs up, but when a mob attacks you, it just stands there. Doesn't go to boomkin form or cast anything, just stands there and dies.

or it could be me.
 
Alterac valley and kaboomking restoration

Hey,

I've noticed some kind of bug.

When on AV and the mobs like wolf/rams starts attacking you the restoration druid just spam

[Kaboomkin: Casting 'Rejuvenation' on self
[Kaboomkin: Casting 'Tree of Life' on 'Alterac Ram'
[Kaboomkin: Casting 'Regrowth' on self
[Kaboomkin: Casting 'Tree of Life' on 'Alterac Ram'
[Kaboomkin: Casting 'Rejuvenation' on self
[Kaboomkin: Casting 'Tree of Life' on 'Alterac Ram'
[Kaboomkin: Casting 'Swiftmend' on self
[Kaboomkin: Casting 'Tree of Life' on 'Alterac Ram'

and moves 5 yards back and forth.. kinda slow kill if you wait thorns to kill it :)
And possibly for future upgrades maybe just let the cc run away from mobs on bg's?
 
first off, awesome cc! :) but im currently having some "problems" when using this as resto in combination with instancebuddy. It currently wont buff the group. Also, in lower lvl dungeons pets often end up being the tanks, any chance you'll add pet healing? :)

other than that its all good, thanks alot for your contribution
 
Curious, It doesnt drop into moonkin form all the time.
Is it just me or is it a current problem?

Edit: Was trying this with Instance Buddy, And found it wasnt healing anyone all it did was revive the tank when he died.
Is this working with IB?
 
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this is working well for me with IB and is doing good things ^^

thanks CnG for all your hardwork
 
Code:
[Kaboomkin: An Exception occured. Check debug log for details.
System.NullReferenceException: De objectverwijzing is niet op een exemplaar van een object ingesteld.
   bij Kaboomkin.Druid.<.ctor>b__6d(WoWUnit unit)
   bij Kaboomkin.Druid.Enqueue(Dictionary`2 spellrotation, Int32 maxQueueSize)
   bij Kaboomkin.Druid.Healbot()
   bij Kaboomkin.Druid.Pulse()
 
Hey,

I've noticed some kind of bug.

When on AV and the mobs like wolf/rams starts attacking you the restoration druid just spam
I saw the same behavior when trying to healbot myself in ZG (Me manually playing my shaman, the tree druid in RAF mode). The trash mobs and the two bosses I downed went ok (bat, snake), but on the two mount bosses it would mess up and start spamming tree form. This WAS in 1.9.6.0 a few days ago though, I haven't tried to repeat it in a newer HB release.

Here's a log, if it helps. There were several starts and stops in there to try and fix it, but I usually died just after I realized there were no more heals coming in...
 

Attachments

I used 1.9.6.2808 today and last night. It was working fine without crashes. I got crashes on 1.9.6.3.
The thing is that my druid often used heal spells on itself even when it had full health. And I also had the problem that it used moonkin form even after it already was in moonkin form. Part of the log is atached.

[17:05:22:671] Changed POI to: Type: Kill, Name: Frayfeather Hippogryph
[17:05:22:796] Stop and dismount...
[17:05:23:166] Activity: Pulling Frayfeather Hippogryph now.
[17:05:23:176] [Kaboomkin: Available Mana for Balance Combat: 1285
[17:05:23:332] [Kaboomkin: Casting 'Moonkin Form' on 'Frayfeather Hippogryph'
[17:05:23:332] Spell_C::CastSpell(24858, 0, 0xF1300014B4032790, 0)
[17:05:24:237] Spell_C::CastSpell(8950, 0, 0xF1300014B4032790, 0)
[17:05:25:259] [Kaboomkin: Available Mana for Balance Combat: 1191
[17:05:25:531] [Kaboomkin: Casting 'Wrath' on 'Frayfeather Hippogryph'
[17:05:25:531] Spell_C::CastSpell(6780, 0, 0xF1300014B4032790, 0)
[17:05:27:732] Activity: Combat
[17:05:27:966] Spell_C::CastSpell(8941, 0, 0xF1300014B4032790, 0)
[17:05:30:433] [Kaboomkin: Available Mana for Balance Combat: 860
[17:05:30:583] [Kaboomkin: Casting 'Moonkin Form' on 'Frayfeather Hippogryph'
[17:05:30:583] Spell_C::CastSpell(24858, 0, 0xF1300014B4032790, 0)
[17:05:32:547] Activity: Combat
[17:05:32:778] Spell_C::CastSpell(8950, 0, 0xF1300014B4032790, 0)
[17:05:36:216] [Kaboomkin: Available Mana for Balance Combat: 619
[17:05:36:460] [Kaboomkin: Casting 'Wrath' on 'Frayfeather Hippogryph'
[17:05:36:460] Spell_C::CastSpell(6780, 0, 0xF1300014B4032790, 0)
[17:05:38:615] Activity: Combat
[17:05:38:846] Spell_C::CastSpell(8941, 0, 0xF1300014B4032790, 0)
[17:05:41:962] [Kaboomkin: Available Mana for Balance Combat: 287
[17:05:42:107] [Kaboomkin: Casting 'Moonkin Form' on 'Frayfeather Hippogryph'
[17:05:42:107] Spell_C::CastSpell(24858, 0, 0xF1300014B4032790, 0)
 

Attachments

Suggestions for resto

So, i've been using this with Instancebuddy for around day or two with resto druid and i've been noticing the cycle or priority of spells ain't quite correct.

So i am assuming that your style is atm:

If the player is ex. below 90 = apply rejuv, if he is below 70 = apply regrowth and after that rejuv if target is not taking more dmg. If the target is below 50 = apply nourish and after that comes the others. etc.. i guess you know what i mean.

So a suggestion is to add somekind of priority system:

Player at 90 = rejuv, at 80, keep rejuv ticking and after that regrowth. target at 60 = check rejuv is on and cast nourish. If the player is at 40 and rejuv is on = swiftmend and after that if rejuv is still on nourish.. etc..

And same goes with wild growth, it should be more on use.

Well hopefully you get the basic idea about this and i am sorry i may have it explained extremely hard to understand :P


Thanks for your work on this cc and others!


Jonsbe
 
Why is it not using wrath when mana is at 50%. Was working fine and now suddenly it's decided to be an arsehole.

Using HB1.9.6.2 with the latest kaboomkin (also tried with 2.0 and 2.1).

Just attacks them with it's staff at 50% mana. I've checked the settings and they are all right.

anybody please help me here!View attachment 9310
 
Last edited:
So, i've been using this with Instancebuddy for around day or two with resto druid and i've been noticing the cycle or priority of spells ain't quite correct.

So i am assuming that your style is atm:

If the player is ex. below 90 = apply rejuv, if he is below 70 = apply regrowth and after that rejuv if target is not taking more dmg. If the target is below 50 = apply nourish and after that comes the others. etc.. i guess you know what i mean.

So a suggestion is to add somekind of priority system:

Player at 90 = rejuv, at 80, keep rejuv ticking and after that regrowth. target at 60 = check rejuv is on and cast nourish. If the player is at 40 and rejuv is on = swiftmend and after that if rejuv is still on nourish.. etc..

And same goes with wild growth, it should be more on use.

Well hopefully you get the basic idea about this and i am sorry i may have it explained extremely hard to understand :P


Thanks for your work on this cc and others!


Jonsbe
all the casting is done on priority, incluiding the healbot, but the order it orders by HP, so the lower the target is the more often it gets checked. the only time this gets over ridden is if your following target, or your tank, go below 60%, then it bumps them to the top and they get checked first.

so it checks like this
 
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