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Faunus 2.0 - A Druid CC part of the Zeus suite

Very nice a huge improvement over the other "One" for druid. Just a quick question.

How does Travel Form option work? I tried messing around with it in a BG and could never get it to swap to that form. My kodo is causing too much trouble.

Travel form only works when HB is moving to: Pickup/Turn in a quest, Reapair / Sell at a vendor, Mail. It does not use travel form outside of this.

Also this might be a HB limitation but I noticed when a hunter disengaged the bot failed to travel to his new position (it didn't output anything when this happened in the log).

This is not a hunter support thread.



And I noticed that if there is no mount checked and the bot fails to "pull" it will just wander around stealth until it finds a new target it is able to "pull". Not sure if this is intended or not.

Yes.

Oh and also never used my lifeblood profession skill.

There is no need.

Just found something new. I got stuck in a "resting" loop. The log doesn't show much other than it thought it was stuck so it dismounted (it wasn't stuck on anything), then it cycled through available targets while "resting". It probably is just bot logic fail cause I'm seeing lots of "Could not generate path".

This is nothing to do with the CC. Its impossible to get stuck resting, absolutely impossible. If it appears to be stuck, its not caused by the CC.
 
was wondering if there is a way to turn off the rake ability

Glad you asked that, last night I was adding it to the to do list. it will be an option in the UI in the next release (1-3 days).

EDIT: Anything else you want a UI option for?
 
Code:
[10:47:05 PM:873]  Object reference not set to an instance of an object. - From: uo_x6a-m   at Olympus.CompCombat.NeedToFaceTarget.CanRun(Object context) in c:\Users\default.office\Desktop\Buddy\Honorbuddy 1.9.6.0\CustomClasses\Olympus\Misc\Composites.cs:line 5394
   at TreeSharp.Decorator..MoveNext()
   at (Object )
   at TreeSharp.Composite.Tick(Object context)
   at TreeSharp.PrioritySelector..MoveNext()
   at (Object )
   at TreeSharp.Composite.Tick(Object context)
   at TreeSharp.Decorator..MoveNext()
   at (Object )
   at TreeSharp.Composite.Tick(Object context)
   at TreeSharp.PrioritySelector..MoveNext()
   at (Object )
   at TreeSharp.Composite.Tick(Object context)
   at TreeSharp.PrioritySelector..MoveNext()
   at (Object )
   at TreeSharp.Composite.Tick(Object context)
   at TreeSharp.Decorator..MoveNext()
   at (Object )
   at TreeSharp.Composite.Tick(Object context)
   at TreeSharp.PrioritySelector..MoveNext()
   at (Object )
   at TreeSharp.Composite.Tick(Object context)
   at TreeSharp.PrioritySelector..MoveNext()
   at (Object )
   at TreeSharp.Composite.Tick(Object context)
   at Styx.Logic.BehaviorTree.TreeRoot.()SmartExceptionsCore.UnhandledException @ 690, offset:358

Happens a few times throughout log. Was completely afk so I have no idea if it even affected anything. Just happened to go through log to figure out lack of progress
 

Attachments

Just a question why wouldn't you have rake ability used?

Farming low level zones, 1 shot mobs. Maybe you want to spam Mangle.

EDIT: Unrelated to the topic, but related to the Rake spell. The CC will detect if you have the Rake Glyph and check if you're fighting runners, and if so will keep Rake applied. (So they never run).
 
it would be fore mangle spam. also rake dps wise for botting really is a waste i usually kill the mobs before rake gets half the dmg done
 
This is not a hunter support thread.

I'm sorry, but I meant my druid was fighting a hunter and when he disengaged, the bot failed to travel to his new position. But as you mentioned before this is probably a HB issue than a CC issue.
 
I'm sorry, but I meant my druid was fighting a hunter and when he disengaged, the bot failed to travel to his new position. But as you mentioned before this is probably a HB issue than a CC issue.

The CC will always move to mobs location. If its melee it will move to 5.75 yards, if its Balance spec it will move to 30 yards. Even when a hunter uses Disengage it should move to the apppropriate range. I'll do some PVP tests and see what happens.
 
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Hi, cant get it to work. Says it cant compile Zeus!.

Just downloaded the latest HB. Playing a druid.

Already deleted any other druid, hunter etc etc. CC
 

Attachments

the CC is broken after Hb latest release
fpsware will update it
 
I'm wondering if you added anything to your core CC to automatically fill in the Drink and Eat fields on honorbuddy. I don't use any addons (like erefreshment) and normally keep them blank since I do play a healing class (loldruid), but am finding them constantly filled in with level appropriate food//drink even when not available in my bags.

It will even spam for the drink or food when it gets below the thresholds and no mana is available causing the bot to do unexpected behaviors.
 
Yes my CC does fill in the Food/Drink fields.
 
Yes my CC does fill in the Food/Drink fields.

Any easy way to make this optional behavior? I've noticed it will seek out food to eat or drink to drink even if not in my inventory causing the bot to start to stumble around.

Also how aggressively is innervate being cast (I know you said it's no longer if/else so should I say priority?), because I've noticed sometimes it will ignore it and heal, or ignore it and try to drink which is alright, I'd rather it be used before trying to rest and drink.
 
Any easy way to make this optional behavior? I've noticed it will seek out food to eat or drink to drink even if not in my inventory causing the bot to start to stumble around.

Also how aggressively is innervate being cast (I know you said it's no longer if/else so should I say priority?), because I've noticed sometimes it will ignore it and heal, or ignore it and try to drink which is alright, I'd rather it be used before trying to rest and drink.

Disable Smart Eat & Drink. It will not change the food/drink fields.
Innervate is only used in combat, never during rest.
Innervate levels are user definable in the UI.
 
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Just popped in to say, this is an awesome profile!

Use it all the time on my balance Druid. Thanks.
 
Just popped in to say, this is an awesome profile!

Use it all the time on my balance Druid. Thanks a bunch!

Thanks for the positive feedback :) Its alays nice to hear from happy customers.
 
Hello,

I noticed a small bug when watching my toon last night (level 32 feral druid).
Sometimes when he fight an add, after killing the initial target, he doesn't face the add. In result, special attacks can touch him but autoattack doesn't (because the mob is on the right/left of the toon).
Another thing with the "Heal and Buff Other Players". Can you add a check for the player level? It look strange to buff a level 80 player with a level 30 druid :)

Thank you for this great CC ;)
 
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