Go to your trinity settings, click items, and then click scoring/town runs. You can set whatever you want to salvage there.
[QUALITY] == "Rare" && [BASETYPE] == "Weapon" && [ONEHAND] == true # [@GNILLERWEP] > 1800
[QUALITY] == "Rare" && [LEVEL] >=61 && [BASETYPE] == "Weapon" && [ONEHAND] == true #
[@GNILLERWEP] > 1800
Is Gniller score logged somewhere for trashed items? From what I can tell, in the JunkLog it's the Trinity score.
I'm aware I can calculate it myself but I need it for tens/hundreds of items so that's not an option.
I can't believe i've red the whole 39 pages of this topic.
Still there are a few questions witch i would like to ask in order to set everything by my desire.
1. Every single problem with trashing leg items (including cc Memhos) that include or exclude the rules described in legendary.dis .. are easly solved if we replace Gnillers legendary.dis file with the original legendary.dis file (the one inside Soft folder). That way all picked up leg go directly to the stash. Yes, No ?
2. I would like to make the bot pickups also lvl62 1 hand weapons. I've changed this :
Code:[QUALITY] == "Rare" && [BASETYPE] == "Weapon" && [ONEHAND] == true # [@GNILLERWEP] > 1800
to this:
Code:[QUALITY] == "Rare" && [LEVEL] >=61 && [BASETYPE] == "Weapon" && [ONEHAND] == true # [@GNILLERWEP] > 1800
inside pickup.dis. Since i am pretty new to this topic...is that all i need to do..or i should change the ignore rule also ?
3. I am interested in reading the Trash loot log file. Means....i wanna check ONLY what loot is trashed(sold) in order to have my own opinion of those rules are good or not. Is this log ONLY a part of the ItemViewer program which comes with a donation to darkfriends ItemRules2 topic or i might find it somewhere else (in trinity for example) ? If ItemViewer is the only way...excuse me for answering this question here but...what should be the min amount of a donation in order to get it.
Currently running just 1 bot(last ban-wave hit me hard) and have to make sure nothing significant is skipped by those rules. Starting to test those rules for ..maybe a week..but only when i am in front of the computer( with value of 200 ofc). Rest will still keep the default soft ones. Even with soft ones i am not getting more than a stash and a half of items for around 12 hours of playtime on mp5. So time will tell but i have a good feeling after editing the files by my needs
Thank you Gniller for the PM answer and for your work here. Keep up with the good work. I hope you gonna play the game even after the itemization patch...the community will definitely need your services even more after that.
It's 10 CHF3. darkfriends log viewer takes the regular log and filters this, meaning there is not such a log aroundas for how much you would have to donate to him i have no idea. I've gotten my access for contributing
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Well with your latest version I have the problem that I get way too many 2hand and 2hand mighty weapons stashed that are not worth a dime.
stuff like this:
18.06.2013 22:08:51:
====================
WeaponTwoHand - TwoHandMighty 'Assault Technique'. Score = 36258
Vitality=124. Sockets=1. Crit Damage %=184. DPS=906
That is with GNILLERCONFIG at 101
has somebody else that problem? If not it might aswell be a failure on my part(I bet it is, but I seem to not find it
)
20.06.2013 14:41:40:
====================
WeaponTwoHand - TwoHandMighty 'Rubble Pathfinder'. Score = 60502
Vitality=205. Sockets=1. DPS=1183
WeaponTwoHand - TwoHandMighty 'Grand Scorn'. Score = 21130
Life Steal %=5. Crit Damage %=129. DPS=912
WeaponTwoHand - TwoHandMighty 'Crush Harm'. Score = 24454
Vitality=311. Life On Hit=1687. Life Steal %=6. Crit Damage %=115. DPS=678
20.06.2013 14:43:03:
====================
WeaponTwoHand - TwoHandMighty 'Crush Harm'. Score = 24454
Vitality=311. Life On Hit=1687. Life Steal %=6. Crit Damage %=115. DPS=678
// +---------------------------------------------------------------------------+
// | _ _ _ _____ _____ _____ _____ _____
// | | | | | __| _ | _ | | | |
// | | | | | __| | __| | | | | |
// | |_____|_____|__|__|__| |_____|_|___|
// | +++++++++++++++++++++++++++++++++++++
// +---------------------------------------------------------------------------+
// +---------------------------------------------------------------------------+
// +---------- One-Handed
// +---------------------------------------------------------------------------+
[QUALITY] == "Rare" && [BASETYPE] == "Weapon" && [ONEHAND] == true # [@GNILLERWEP] > 1800
[QUALITY] == "Rare" && [TYPE] == "Wand" # [@GNILLERWEPWIZ] > 1800
[QUALITY] == "Rare" && [TYPE] == "CeremonialDagger" # [@GNILLERWEPWIZ] > 1800
[QUALITY] == "Rare" && [TYPE] == "FistWeapon" # [@GNILLERWEPDH] > 1800
[B][COLOR="#FF0000"][QUALITY] == "Rare" && [TYPE] == "MightyWeapon" # [@GNILLERWEPMIGHT] > 1800[/COLOR][/B]
[QUALITY] == "Rare" && [TYPE] == "HandCrossbow" # [@GNILLERWEPDH] > 1800
[QUALITY] == "Rare" && [BASETYPE] == "Weapon" && [ONEHAND] == true -> [TRASH]
// +---------------------------------------------------------------------------+
// +---------- Two-Handed
// +---------------------------------------------------------------------------+
[QUALITY] == "Rare" && [BASETYPE] == "Weapon" && [TWOHAND] == true # [@GNILLERTWOHANDWEP] > 3750
[QUALITY] == "Rare" && [TYPE] == "Polearm" # [@GNILLERTWOHANDWEP] > 3750
[B][COLOR="#00FF00"][QUALITY] == "Rare" && [TYPE] == "MightyWeapon" && [TWOHAND] == true # [@GNILLERTWOHANDWEPMIGHT] > 3750[/COLOR][/B]
[QUALITY] == "Rare" && [TYPE] == "Daibo" # [@GNILLERTWOHANDWEPDH] > 3750
[QUALITY] == "Rare" && [BASETYPE] == "Weapon" && [TWOHAND] == true -> [TRASH]
Ok, I freshly installed the most actual package. I switched up a few thing in the pickup.dis but left anything else how it was (in your version you don't even pick up 2h or mighty 2h weaps,)
Then I tested with @GNILLERCONFIG := 128 that stashed me all kinds of stupid 2h like:
Code:20.06.2013 14:41:40: ==================== WeaponTwoHand - TwoHandMighty 'Rubble Pathfinder'. Score = 60502 Vitality=205. Sockets=1. DPS=1183 WeaponTwoHand - TwoHandMighty 'Grand Scorn'. Score = 21130 Life Steal %=5. Crit Damage %=129. DPS=912 WeaponTwoHand - TwoHandMighty 'Crush Harm'. Score = 24454 Vitality=311. Life On Hit=1687. Life Steal %=6. Crit Damage %=115. DPS=678
switching @GNILLERCONFIG to 100 results in the first two weapons being trashed. The third, however, still gets stashed:
Code:20.06.2013 14:43:03: ==================== WeaponTwoHand - TwoHandMighty 'Crush Harm'. Score = 24454 Vitality=311. Life On Hit=1687. Life Steal %=6. Crit Damage %=115. DPS=678
I think I found the bug:
Code:// +---------------------------------------------------------------------------+ // | _ _ _ _____ _____ _____ _____ _____ // | | | | | __| _ | _ | | | | // | | | | | __| | __| | | | | | // | |_____|_____|__|__|__| |_____|_|___| // | +++++++++++++++++++++++++++++++++++++ // +---------------------------------------------------------------------------+ // +---------------------------------------------------------------------------+ // +---------- One-Handed // +---------------------------------------------------------------------------+ [QUALITY] == "Rare" && [BASETYPE] == "Weapon" && [ONEHAND] == true # [@GNILLERWEP] > 1800 [QUALITY] == "Rare" && [TYPE] == "Wand" # [@GNILLERWEPWIZ] > 1800 [QUALITY] == "Rare" && [TYPE] == "CeremonialDagger" # [@GNILLERWEPWIZ] > 1800 [QUALITY] == "Rare" && [TYPE] == "FistWeapon" # [@GNILLERWEPDH] > 1800 [B][COLOR="#FF0000"][QUALITY] == "Rare" && [TYPE] == "MightyWeapon" # [@GNILLERWEPMIGHT] > 1800[/COLOR][/B] [QUALITY] == "Rare" && [TYPE] == "HandCrossbow" # [@GNILLERWEPDH] > 1800 [QUALITY] == "Rare" && [BASETYPE] == "Weapon" && [ONEHAND] == true -> [TRASH] // +---------------------------------------------------------------------------+ // +---------- Two-Handed // +---------------------------------------------------------------------------+ [QUALITY] == "Rare" && [BASETYPE] == "Weapon" && [TWOHAND] == true # [@GNILLERTWOHANDWEP] > 3750 [QUALITY] == "Rare" && [TYPE] == "Polearm" # [@GNILLERTWOHANDWEP] > 3750 [B][COLOR="#00FF00"][QUALITY] == "Rare" && [TYPE] == "MightyWeapon" && [TWOHAND] == true # [@GNILLERTWOHANDWEPMIGHT] > 3750[/COLOR][/B] [QUALITY] == "Rare" && [TYPE] == "Daibo" # [@GNILLERTWOHANDWEPDH] > 3750 [QUALITY] == "Rare" && [BASETYPE] == "Weapon" && [TWOHAND] == true -> [TRASH]
The red part is obsolete, I think. It calculates as if dps are 1500. Also it's in the 1hand weapon part. I think it slipped in there by accident. I'll delete the line and see how the second calculation fares.![]()
[QUALITY] == "Rare" && [TYPE] == "MightyWeapon" # [@GNILLERWEPMIGHT] > 1800
[QUALITY] == "Rare" && [TYPE] == "MightyWeapon" && [ONEHAND] == true # [@GNILLERWEPMIGHT] > 1800
Hey a quick question, how can I config this to pickup razorspikes? (ilvl63 bracers) This is what I have right now:
[QUALITY] == "Rare" && [LEVEL] <= 63 && [BASETYPE] == "Armor" && [TYPE] == "WizardHat" -> [IGNORE]
[QUALITY] == "Rare" && [LEVEL] <= 63 && [BASETYPE] == "Armor" && [TYPE] == "VoodooMask" -> [IGNORE]
[QUALITY] == "Rare" && [LEVEL] <= 63 && [BASETYPE] == "Armor" && [TYPE] == "MightyBelt" -> [IGNORE]
[QUALITY] == "Rare" && [LEVEL] <= 63 && [BASETYPE] == "Armor" && [TYPE] == "SpiritStone" -> [IGNORE]
[QUALITY] == "Rare" && [LEVEL] <= 63 && [BASETYPE] == "Armor" && [TYPE] == "Helm" -> [IGNORE]
[QUALITY] == "Rare" && [LEVEL] <= 63 && [BASETYPE] == "Armor" && [TYPE] == "Shoulder" -> [IGNORE]
[QUALITY] == "Rare" && [LEVEL] <= 63 && [BASETYPE] == "Armor" && [TYPE] == "Chest" -> [IGNORE]
[QUALITY] == "Rare" && [LEVEL] <= 63 && [BASETYPE] == "Armor" && [TYPE] == "Cloak" -> [IGNORE]
[QUALITY] == "Rare" && [LEVEL] <= 63 && [BASETYPE] == "Armor" && [TYPE] == "Legs" -> [IGNORE]
[QUALITY] == "Rare" && [LEVEL] <= 63 && [BASETYPE] == "Armor" && [TYPE] == "Boots" -> [IGNORE]
[QUALITY] == "Rare" && [LEVEL] <= 63 && [BASETYPE] == "Armor" && [TYPE] == "Quiver" -> [IGNORE]
[QUALITY] == "Rare" && [LEVEL] <= 63 && [BASETYPE] == "Armor" && [TYPE] == "Shield" -> [IGNORE]
[QUALITY] == "Rare" && [LEVEL] <= 63 && [BASETYPE] == "Armor" && [TYPE] == "Belt" -> [IGNORE]
[QUALITY] == "Rare" && [LEVEL] = 63 && [TYPE] == "Bracers"
[QUALITY] == "Rare" && [LEVEL] > 57 && [TYPE] == "Gloves"
[QUALITY] == "Rare" && [LEVEL] > 62 && [BASETYPE] == "Armor"
//ignore rule
[QUALITY] == "Rare" && [LEVEL] <= 62 && [BASETYPE] == "Armor" -> [IGNORE]
[QUALITY] == "Rare" && [LEVEL] = 63 && [TYPE] == "Bracers"
[LEVEL] == 63
[LEVEL] >= 63
I just took out the ignore rule for bracers, pants & shoulders and not change anything else.
[QUALITY] == "Rare" && [LEVEL] > 62 && [BASETYPE] == "Armor"
I think this rule will cover all items that are not defined in the ignore rule yes?