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[A2 Inferno] VoA FullyExplored - Dahlgur Oasis - Western/Eastern Channel - Storm Hall

Sometime it's happen randomly. For VoA, because I'm changed to using TrinityExploreDungeon tag for a good handle of death. Fully explored by using move tag sometime took you alot of time to just re-run the whole cleared area.

Same, gets to Western channel and ports out from doorway...
reached destination, goign to safe place. The end that was a nice run.

Also, it doesnt fully clear VoA ... Anyone else with similar issues?
 
For the first two times it went into western channel ... then this...

[19:12:50.353 N] ========== Grid segmentation resetting!!! ============
[19:12:53.588 N] [Trinity]Visited all nodes but objective not complete, forcing grid reset!
[19:12:53.588 N] ========== Grid segmentation resetting!!! ============
[19:12:53.744 N] [Trinity]Visited all nodes but objective not complete, forcing grid reset!
[19:12:53.744 N] ========== Grid segmentation resetting!!! ============
[19:12:53.916 N] [Trinity]Visited all nodes but objective not complete, forcing grid reset!
[19:12:53.916 N] ========== Grid segmentation resetting!!! ============
[19:12:54.056 N] [Trinity]Visited all nodes but objective not complete, forcing grid reset!
[19:12:54.056 N] ========== Grid segmentation resetting!!! ============
[19:12:54.213 N] [Trinity]Visited all nodes but objective not complete, forcing grid reset!
[19:12:54.213 N] ========== Grid segmentation resetting!!! ============
[19:12:54.369 N] [Trinity]Visited all nodes but objective not complete, forcing grid reset!
[19:12:54.369 N] ========== Grid segmentation resetting!!! ============
[19:12:54.525 N] [Trinity]Visited all nodes but objective not complete, forced reset more than 5 times, finished!

Then it just stands there til gold inactivity reached
 
Had seen this myself and really confusing now. Trying to fix it ATM
For the first two times it went into western channel ... then this...

[19:12:50.353 N] ========== Grid segmentation resetting!!! ============
[19:12:53.588 N] [Trinity]Visited all nodes but objective not complete, forcing grid reset!
[19:12:53.588 N] ========== Grid segmentation resetting!!! ============
[19:12:53.744 N] [Trinity]Visited all nodes but objective not complete, forcing grid reset!
[19:12:53.744 N] ========== Grid segmentation resetting!!! ============
[19:12:53.916 N] [Trinity]Visited all nodes but objective not complete, forcing grid reset!
[19:12:53.916 N] ========== Grid segmentation resetting!!! ============
[19:12:54.056 N] [Trinity]Visited all nodes but objective not complete, forcing grid reset!
[19:12:54.056 N] ========== Grid segmentation resetting!!! ============
[19:12:54.213 N] [Trinity]Visited all nodes but objective not complete, forcing grid reset!
[19:12:54.213 N] ========== Grid segmentation resetting!!! ============
[19:12:54.369 N] [Trinity]Visited all nodes but objective not complete, forcing grid reset!
[19:12:54.369 N] ========== Grid segmentation resetting!!! ============
[19:12:54.525 N] [Trinity]Visited all nodes but objective not complete, forced reset more than 5 times, finished!

Then it just stands there til gold inactivity reached
 
How can we remove Storm Hall and E&W Channels?
If I remove if conditions it ll run?
 
How come every time I load the profile it goes to act 1 instead of act 2 8.3?

EDIT: Disregard--stupid resume from save. If anyone else has this problem make sure and manually start the game on 8.3 then leave then start the bot.
 
This looks gr8, but bot often lost on map.

For example, he didnt found exit from Forgotten Ruins :(
 
works great. My favorite profile to use. It gets stuck often in the western channel and then stands there until it times out then leaves the game.
 
the bots passes the key warden ever time can u fix this thank you
 
its a part of trinity plugin

but in this profile a lot of stucks etc/ you can find better route in my sign
 
How do I exactly remove Eastern and Western runs? can anyone be more specific aside from removing the if block since i dont know what that means
 
When I die in vota the bot goes back to the already explored area, is there a way to prevent this and let it continue where it died? saves a lot of time..
 
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