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The Randomization Factor topic

Goo44

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Ok we all know that this is a new feature of GB2. (Maybe could be added in ban form too)

Here we can discuss about it so that we can find the most efficient value.

What we can do is post something like this:

RF:xxx (number)
GB2 running for: XXhrs: XXmins
Nods Collected: XXX
Location: XXX
Mine or Herbing :

I just started running with RF set at 20 @ Howling Fjords -mining


Ofc if someone has a better idea feel free to suggest your thoughts!
 
Last edited:
What?

That means your profile gets randomized by 100-400 which basically is half the continent. (Not half, but woha, way too much.)
 
well this is the first topic :D some time i set it to 3 then 5 2 10 but i dont know whats its better
 
What?

That means your profile gets randomized by 100-400 which basically is half the continent. (Not half, but woha, way too much.)

Ok, way too much then - didn't know for sure how's it working!
 
Ok, way too much then - didn't know for sure how's it working!


This is how it works:
Hi, Ludijak559,

GB2 does not "shuffle the order waypoints are visited". The randomization built into GB2 is to add a changing offset to each waypoint every time the waypoint is visited. This offset is 5-20 yards in any direction in the horizontal plane.

The most recent GB2 allows you to scale this randomized value. With a scale of '2', the 5-20 yards is now 10-40. With 3, it is 15-60, and so forth.

You can get very creative with the scale and the number of waypoints to visit. In short, we believe appropriate choices for these values will also defeat LCP-detection (if indeed that is the algorithm using on the WoWserver).

cheers,
chinajade
 
GB2 does not "shuffle the order waypoints are visited".
^^ common misconception

Aha, I see how it works now. I've missed that post. Thanks mate.
 
Here is the math behind randomization of Gatherbuddy.

Distance to original hotspot from random hotspot: (Random(0.0 , 1.0) * 20 * RandomizationFactor) + (5 * RandomizationFactor)
Angle from original hotspot towards random hotspot: Random(0,360)
Height difference between original hotspot and random hotspot: Random(-5, 5)

Examples:

Randomization Factor = 1 (default)

Distance : between 5 and 25

Randomization Factor = 2

Distance : between 10 and 50

Randomization Factor = 10

Distance: between 50 and 250

and so on
 
Here is the math behind randomization of Gatherbuddy.

Distance to original hotspot from random hotspot: (Random(0.0 , 1.0) * 20 * RandomizationFactor) + (5 * RandomizationFactor)
Angle from original hotspot towards random hotspot: Random(0,360)
Height difference between original hotspot and random hotspot: Random(-5, 5)

Examples:

Randomization Factor = 1 (default)

Distance : between 5 and 25

Randomization Factor = 2

Distance : between 10 and 50

Randomization Factor = 10

Distance: between 50 and 250

and so on
wow nice thank you now i understand 100%
 
Honestly I don't get how it works.
I just set it to Bounce and randomize by a factor of 10.
 
I guess so.
Does it also randomize where to land next to each node?
 
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