bacteriaheat
New Member
- Joined
 - May 26, 2013
 
- Messages
 - 8
 
- Reaction score
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ThanksYou forgot the mesh philes and to set the path to them
problem solved!
			
				Last edited: 
			
		
	
								
								
									
	
								
							
							ThanksYou forgot the mesh philes and to set the path to them
        /// <summary>Checks the number of Tier pieces a player is wearing </summary>
        private static int NumTierPieces(int txxItemSetId)
        {
            {
                 var
                count = Me.Inventory.Equipped.Hands != null && Me.Inventory.Equipped.Hands.ItemInfo.ItemSetId != 0 && Me.Inventory.Equipped.Hands.ItemInfo.ItemSetId == txxItemSetId ? 1 : 0;
                count += Me.Inventory.Equipped.Legs != null && Me.Inventory.Equipped.Legs.ItemInfo.ItemSetId != 0 && Me.Inventory.Equipped.Legs.ItemInfo.ItemSetId == txxItemSetId ? 1 : 0;
                count += Me.Inventory.Equipped.Chest != null && Me.Inventory.Equipped.Chest.ItemInfo.ItemSetId != 0 && Me.Inventory.Equipped.Chest.ItemInfo.ItemSetId == txxItemSetId ? 1 : 0;
                count += Me.Inventory.Equipped.Shoulder != null && Me.Inventory.Equipped.Shoulder.ItemInfo.ItemSetId != 0 && Me.Inventory.Equipped.Shoulder.ItemInfo.ItemSetId == txxItemSetId ? 1 : 0;
                count += Me.Inventory.Equipped.Head != null && Me.Inventory.Equipped.Head.ItemInfo.ItemSetId != 0 && Me.Inventory.Equipped.Head.ItemInfo.ItemSetId == txxItemSetId ? 1 : 0;
                return count;
            }
        }
	                var _tH = Me.Inventory.Equipped.Hands;
                if (_tH != null)
                {
                    Log("Found Hands: {0}\n", _tH.Name);
                    foreach (var _s in _tH.ItemSpells) //returns nothing, there is physically no spell
                    {
                        if (_s != null) Log("{0} - {1} - {2}\n", _s.Id, _s.ActualSpell.Name, _s.TriggerId);
                    }
                    foreach (var kvp in _tH.ItemInfo.GetItemStats()) //returns okay
                    {
                        Log("  {0}: {1}\n", kvp.Key, kvp.Value.ToString());
                    }
                    if (_tH.ItemInfo.ItemSetId != null) Log(_tH.ItemInfo.ItemSetId); //returns 0, should return something else expected values: -518,1136,-541 <-- for prot paladin
                }
	Code:[11:01:07.464 N] Honorbuddy v2.5.7082.244 started.
And the release is Honorbuddy 2.5.7094.573?
            foreach (WoWUnit o in objList)
            {
                    .......
                    Logging.WriteDiagnostic(Colors.MediumPurple, "Rarekiller: Target is Flying - {0}", o.IsFlying);
                    .......
            }
	Is it a false positive or is your newest HB exe infected again? Avast says it looks like malware and it never did that.
[AutoEquip]: Equipping Weapon "Dire Nail" instead of "Blood-Etched Blade" - it scored 1024.489 while the old scored 0
[AutoEquip]: Equipping Weapon "Dire Nail" instead of "Dire Nail" - it scored 1024.489 while the old scored 0
[AutoEquip]: Equipping Weapon "Blood-Etched Blade" instead of "Dire Nail" - it scored 904.3703 while the old scored 0
[AutoEquip]: Equipping Weapon "Dire Nail" instead of "Blood-Etched Blade" - it scored 1024.489 while the old scored 0
	Log("Have Soulburn? [{0}]", Me.HasAura("Soulburn"));
Log("-----Soul Swap by ID");
Log(SpellManager.CanCast(86121, StyxWoW.Me.CurrentTarget));
Log("-----Soul Swap by Name");
Log(SpellManager.CanCast("Soul Swap", StyxWoW.Me.CurrentTarget));
Log("-----Soulburn + Soul Swap Id");
Log(SpellManager.CanCast(119678, StyxWoW.Me.CurrentTarget));
	Have Soulburn? [False]
-----Soul Swap by ID
True
-----Soul Swap by Name
True
-----Soulburn + Soul Swap Id
False
	Have Soulburn? [True]
-----Soul Swap by ID
False
-----Soul Swap by Name
False
-----Soulburn + Soul Swap Id
False
	Any1 have insight to what happened with HB ?
Did blizz do something to tamper with it ?
Feels like the whole community is rewriting the bot as we speak.
Im just curious![]()
Lua.Events.AttachEvent("CHAT_MSG_PARTY", Handler);
Lua.Events.AttachEvent("CHAT_MSG_SAY", Handler);
Lua.Events.AttachEvent("CHAT_MSG_WHISPER", Handler);
Lua.Events.AttachEvent("CHAT_MSG_RAID", Handler);
	Chat.Say += NewCommand;
Chat.Party += NewCommand;
Chat.Whisper += NewCommand;
Chat.Raid += NewCommand;
	





