Shadow priests are getting an error when multi-dot is enabled. Using automatic mode, not sure if that makes a difference. Also running beta build currently, but can try release once it's out.
Code:
[15:29:38.130 D] System.AccessViolationException: Could not read bytes from 000007E8 [299]!
at Styx.MemoryManagement.ExternalProcessReader.ReadBytes(IntPtr address, Int32 count, Boolean isRelative)
at Styx.MemoryManagement.ExternalProcessReader.Read[T](IntPtr address, Boolean isRelative)
at Styx.WoWInternals.WoWMovementInfo.()
at Styx.WoWInternals.WoWMovementInfo.get_Position()
at Styx.WoWInternals.WoWObjects.WoWUnit.get_RelativeLocation()
at Styx.WoWInternals.WoWObjects.WoWUnit.get_Location()
at PureRotation.Core.Unit.GetMultiDoTTarget(WoWUnit unit, String debuff, Double radius, Double refreshDurationRemaining) in Routines\PureRotation\Core\Unit.cs:line 98
at PureRotation.Core.Spell.<>c__DisplayClass9a.<PreventDoubleMultiDoT>b__97(Object ctx) in Routines\PureRotation\Core\Spell.cs:line 758
Also, the shadow priest rotation sometimes just stands there when I would normally expect there to be a mind flay filler, and often continues to just stand there even after dots have fallen off. It eventually kicks back in, but it seems random when it does so.