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How not to identify?

mmight

New Member
Joined
May 22, 2013
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i am having this problem that i dont want my bot to identify items, legendaries to be specific, but i could not figure out how to manage that.

Thanks in regards.
 
Plugins subforum => Uniddealer

Not (yet) built into Trinity. Coming soon?
 
i coded it into the next public trinity release .... undientify and salvage will be available in 1.7.3 trinity ...

Code:
// +---------------------------------------------------------------------------+
// | _______        __   __                    
// ||   _   |.----.|  |_|__|.-----.-----.-----.
// ||       ||  __||   _|  ||  _  |     |__ --|
// ||___|___||____||____|__||_____|__|__|_____|
// |                                           
// +---------------------------------------------------------------------------+
// |
// | Actions for pickup rules:
// |  -> [PICKUP] pickup item  
// |  -> [IGNORE] ignore item
// | 
// | Actions for identify rules:
// |  -> [IDENTIFY] identify item  
// |  -> [UNIDENT]   unidentify item
// |
// | Actions for stashing rules:
// |  -> [KEEP]   keep item  
// |  -> [TRASH]  trash item
// |  -> [SCORE]  use score to evaluate item
// |
// | Actions for salvage rules:
// |  -> [SALVAGE] salvage item  
// |  -> [SELL]    sell item
// |
 
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