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FallenDev Act1 Profile

I DONT UNDERSTAND one thing

WHY its so laggy???

i mean i have a barbarian bot at the same time in the same realm who runs CotA with 195 latency
and dh with this profile very often i see 500-700 latency!

strange
 
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nice i was waiting for this.....i'll test it out today and let u know
 
The people dying to trees probably aren't on MP1 (I'm currently going MP5). I'm only 89k dps unbuffed, 44k health and 427 all resist, using a Rend/HotA build so I don't die.

I know, I know everyone says lower MP means more drops and more chances at legionaries...but my leg/hour isn't all that different and you have a higher chance at better gear.
 
I have discovered an odd problem. I start the game on MP2 but suddenly it is MP0. How is this possbile?
 
Check settings in demonbuddy. When profile reconect he take mp from prog settings.
 
Fallen, this will work nice with a TR Monk?

Also, there is any trinity log in order to see Leg/hour and Gold/hour?

Thanks!
 
FallenDev,
What is the deference between the version of your act1 profile here : No Highlands Diablo3 Act1 v2.0.zip and the one that monkeyfingers posted : http://www.thebuddyforum.com/demonb...-inferno-festering-weeping-fields-fd-mod.html
Same areas..same original creator (you).. did you made any changes into your No Highlands Diablo3 Act1 v2.0.zip that is different from the other monkeyfingers one ?

Testing....

Ah Monkey helped me by making that version because I didn't do it yet. This version has Manor as a start place. It's really up to you which one you want to run :) I fully support Monkey though
 
The people dying to trees probably aren't on MP1 (I'm currently going MP5). I'm only 89k dps unbuffed, 44k health and 427 all resist, using a Rend/HotA build so I don't die.

I know, I know everyone says lower MP means more drops and more chances at legionaries...but my leg/hour isn't all that different and you have a higher chance at better gear.

Oh that's why your Resist is low sorry man haha I was thinking you had like 900+ resist and dying.
 
[20:59:45.457 N] Failed to load profile: An XML comment cannot contain '--', and '-' cannot be the last character. Line 33, position 45.

This happen with the no highlands profile. Other than that, running v2.0 just fine. Cheers mate :)

I've been monitoring 1 of the game, it seems highlands provide the least xp/h but misery ups it alot.

haha yea that was fixed 2 minutes after that code entered my table. You must of been the only unlucky one to get that. I tried to catch it before I launched it haha :P
 
Stucked at Maps LEORIC'S HUNTING
x="874.9916" y="3814.995" z="91.76032" (new Vector3(874.9916f,3814.995f,91.76032f))
questId="72801" stepId="36" worldId="71150"
[23:43:04.542 N] [Trinity]Your bot got stuck! Trying to unstuck (attempt #11 of 15 attempts) Act="A1" questId="72801" stepId="36" worldId="71150"
 
Hello again FallenDev :D,
Unfortunately I found another stuck , this time in Fields of Misery [ Red Path ] , and again I'm not sure what the coordinates of the stuck are , but I think the problem is here : "Successfully generated path from {X=379,Y=842} to {X=338,Y=861} in 00:00:00.0012892 with 42(3) hops"
Hope this helped you to find and fix the stuck/bug :)
 
The profile for some reason doesn't load the next game after its completed one game any ideas what could cause this?
 
So far best profile ever. Just i got few asks, how safe it is? I know its human acting, but any randomizing in profile wont help? I using this one without highlands.
 
So far best profile ever. Just i got few asks, how safe it is? I know its human acting, but any randomizing in profile wont help? I using this one without highlands.

Although fallendev hasn't commented anything regarding this randomization matter, I too believe he will see the importance of it and implement something of the sort. We had this earlier implemented in gardettos's revenge, so it shouldn't be too difficult to pull.
 
Fallen, is it possible to implement some kind of checkpoints so when bot dies he won't go around the same path but will get back to death loaction and move on from there?

Also, is it possible to add some randomization into paths that bot is taking in specific areas?
That would be great humans-ish factor

Also, maybe you could provide us with nice scripting so bot will use events that can be found in Festering Woods and on the fields? :P
 
As a Neuroscience researcher: Doing things in random order is very un-human. The mind likes simplicity and attempting to switch up profile order would require a person to remember where they have been so far, instead of knowing where to go next. Repeat patterns are easy to remember and recognize, when oddballs happen (a break in the pattern) the mind attempts to shift it's rule set to accommodate the new rule. If you are going to randomize profiles you would have to randomly forget to do parts.

Imo, always do profiles in the same order and do very similar routes, what will not happen is running the exact same circle every time.

TLDR: Randomize pathing within a profile (like Nazair said) with consistent profile order is the most human you can get.
 
My wizard seems to not pickup anything in this profile, no gold, no items.
 
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