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Feedback/Request for Tankleader

Mustang00R

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Joined
Apr 21, 2013
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I have been using honorbuddy for a long time now and with my recent departure of WoW, my mate introduced me to World of Tanks. I was immediately addicted! After a few weeks I discovered TANKLEADER! First off, I want to say thank you for your hard work and time spent towards the development of this bot. Tankleader has taken away the tedious grind to the next glorious tank! Now I can play whatever tank I want when I?m able to play WOT. However, I would like to provide some feedback/requests:

Just as an FYI of my gaming style, I only play Arty and I bot between 4-8hrs a day. 30min to 1hr break every 2hrs of botting.

Fixes: 1.)Map-WidePark (tested several times), as arty, the bot automatically places me next to a building and constantly fires at enemies, as if it was in an open wide field, thus, hitting the building that is literally a few feet in front of it. 2.) As arty, on several of the maps, the bot takes me towards the enemy, which really makes other players mad (e.g. as if I was a tank destroyer). Any way to make arty move just a little bit within the spawn area or backwards, away from the enemy? :)

Request: Longer que time between matches. One thing I?ve learned through botting in WoW is that bot defection and ban's are typically from player reports or through unrealistic patterns detected by an anti-cheat system. What I?m getting at is that I would really love/suggest that an option is added, so that the player can setup the time to wait between matches. Or at least make the que time randomized, between 5-10 seconds before queing up for the next match? Personally, I've never qued as fast as Tankleader does to get into a new match....I usually look over the battle reports, as I know a lot of my mates do!

Thanks for your hard work on creating and maintaining this bot!

-Mustang00R
 
Hi there - you are right about the signup is really fast.

But on thing mentioned in many many post here on the forum. The bot can not handle arty.. It fires and moves most inhuman, so use a "normal" or "Heavy" to grind money and xp for your arty.
 
Hi there - you are right about the signup is really fast.

But on thing mentioned in many many post here on the forum. The bot can not handle arty.. It fires and moves most inhuman, so use a "normal" or "Heavy" to grind money and xp for your arty.

Hey Holster99,

Thank you for responding to my post!

I?ve read a few posts stating that the bot acts weird with Arty, however, I?ve officially botted from tier?s 1-5 and almost to tier 6 on the German SPG. I have a dual monitor setup, so I usually run the bot on one screen (WOT), while playing another game on the other screen! Therefore, the bot is almost monitored 90% of the time. With this setup, I can only recall one or two instances where one of team mates said my name. 1.) The bot moves my arty towards the battlefield, rather than away (which I mentioned above). I would even be bold enough to say that 50-60% of the matches the bot gets at least 1-2 kills on arty. In all, I think Tankleader is VERY capable of running Arty safely. With a few fixes, I think Tankleader could run Arty flawlessly.

Thanks,
Mustang00R
 
nice!!

I had problems where my arty wanted to be in line of sight of the targets. When the arty can take down the whole map, it was weird it moved forward, instead of finding a nice camping corner.
 
What do you guys think about artillery just camping in spawn and shooting stationary targets from there?
 
What do you guys think about artillery just camping in spawn and shooting stationary targets from there?

Hey Aevitas,

I?d say for Arty literally move outside of the circle of the spawn, but just stay close to the spawn area. I think some players look for others who don?t move from the original circle spawn area. Nothing fancy for Arty, just a quick move at the start of the match, thus, signifying to other players as if you?re getting into position. You could even have set waypoints on each map, so that Arty always gets into a ?good? position.

Also, would it even be possible for the bot to hit targets at a long range 300m+? (e.g.Arty mode)

Thanks much,
Mustang00R
 
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