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HB ARCHIVES: The Complete MoP Daily Experience--DO NOT DELETE

Getting this error after updating. I have removed my Quest behaviour folder, copied a new clean one, and pasted the Quest Behaviour from brodieman into it.

[Compiler Error]: c:\Users\None\Desktop\Games\WoW\Dailies\Quest Behaviors\Vehicles\BasicVehicleBehaviour.cs(43,18) : error CS0101: The namespace 'Honorbuddy.Quest_Behaviors.BasicVehicleBehaviour' already contains a definition for 'BasicVehicleBehaviour'
[Compiler Error]: c:\Users\None\Desktop\Games\WoW\Dailies\Quest Behaviors\Vehicles\MountVehOnly.cs(29,18) : error CS0101: The namespace 'Honorbuddy.Quest_Behaviors.MountVehOnly' already contains a definition for 'MountVehOnly'
[Compiler Error]: c:\Users\None\Desktop\Games\WoW\Dailies\Quest Behaviors\Vehicles\NoControlVehicle.cs(29,18) : error CS0101: The namespace 'Honorbuddy.Quest_Behaviors.NoControlVehicle' already contains a definition for 'NoControlVehicle'
[Compiler Error]: c:\Users\None\Desktop\Games\WoW\Dailies\Quest Behaviors\Vehicles\VehicleBehavior.cs(27,18) : error CS0101: The namespace 'Honorbuddy.Quest_Behaviors.VehicleBehavior' already contains a definition for 'VehicleBehavior'
 
[InteractWith-v419(error)]: The 'NonCompeteDistance' attribute's value (saw '0') is not on the closed interval [1..40].
[InteractWith-v419(warning) @line 281]: Attribute 'MovementBy' is not recognized by this behavior--ignoring it.
[InteractWith-v419(error) @line 281]: Stopping Honorbuddy. Please repair the profile!

same type of errors with klaxxi aswell.
 
Again as yesterday. Toon wants to interact with NPC to pickup quest but cant. he trys to mount under the Shield and runs back out of the shield and back in all the time, nothing more.
 

Attachments

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On the isle of thunder quests, it always tried to mount up or use spells inside of the questgivers forcefields, which you can't do. Is there any way to make it walk outside of the forcefield a few steps after it picks up the quests THEN try to mount?
 
Code:
[02:36:37.156 D] Goal: Flying to <2295.99, -1765.99, 234.47>
[02:36:37.156 D] [FlyTo-v370(debug) @line 86]: Flying to '<2295.99, -1765.99, 234.47>': <2295.99, -1765.99, 234.47>.
[02:37:12.540 D] Inserting Guild Page [Gossip, Vendor] into the database!
[02:37:12.737 D] Activity: Loading Tile/s
[02:37:12.737 D] Loading HawaiiMainLand_31_30
[02:38:37.706 D] [QDBG] Done with forced behavior Bots.Quest.QuestOrder.ForcedCodeBehavior.
[02:38:37.732 D] [QDBG] Starting behavior Bots.Quest.QuestOrder.ForcedCodeBehavior.
[02:38:37.732 D] Goal: Waiting for 01s  of  01s
[02:38:37.732 D] Activity: Wait time remaining... 01s... of 01s
[02:38:37.903 D] Goal: Waiting for 00s  of  01s
[02:38:37.903 D] Activity: Wait time remaining... 00s... of 01s
[02:38:38.872 D] [QDBG] Done with forced behavior Bots.Quest.QuestOrder.ForcedCodeBehavior.
[02:38:38.891 D] [QDBG] Starting behavior Bots.Quest.QuestOrder.ForcedCodeBehavior.
[02:38:38.892 D] Goal: InteractWith: "In Progress (no associated quest)"
Interacting with MobId(213364)
[02:38:38.892 D] Inserted new hook [Combat_Main @0] 0d27b1e2-d0b6-43f2-bdf9-0cc2d9b72f1b
[02:38:38.892 D] Inserted new hook [Combat_Only @0] bb0348f0-af59-486d-a139-7f24f60420f5
[02:38:38.892 D] Inserted new hook [Death_Main @0] 3e0906c9-922a-493b-a9ed-912f1c4d2b40
[02:38:39.086 D] Activity: No interactable mobs in area--terminating due to WaitForNpcs="false"
[02:38:39.087 D] [InteractWith-v457(debug) @line 88]: InteractWith behavior complete.  
[02:38:39.260 D] [QDBG] Done with forced behavior Bots.Quest.QuestOrder.ForcedCodeBehavior.
[02:38:39.260 D] Removed hook [Combat_Main] 0d27b1e2-d0b6-43f2-bdf9-0cc2d9b72f1b
[02:38:39.260 D] Removed hook [Combat_Only] bb0348f0-af59-486d-a139-7f24f60420f5
[02:38:39.260 D] Removed hook [Death_Main] 3e0906c9-922a-493b-a9ed-912f1c4d2b40
[02:38:39.290 D] [QDBG] Starting behavior Bots.Quest.QuestOrder.ForcedCodeBehavior.

Is this normal?

I mean, for Ancient Pandaren Mining Pick, the bot goes to the mine entrance, takes a peek, then leave. :S

Yes its normal. To transverse the entire cave would take a few minutes. Once it's down to just that one left (need to implement this part) it will sit in the cave. There is a profile available on the forums, too, that does ONLY the cave.
 
Code:
[19:09:31.823 D] [QDBG] Starting behavior Bots.Quest.QuestOrder.ForcedCodeBehavior.
[19:09:31.824 D] Goal: InteractWith: "In Progress (no associated quest)"
MobId(66080)
[19:09:31.824 D] Inserted new hook [Combat_Main @0] b60c2293-d862-4c0a-ab87-c0d53726b387
[19:09:31.824 D] Inserted new hook [Combat_Only @0] 58b64712-8c9e-4178-9639-dd6c339aead9
[19:09:31.824 D] Inserted new hook [Death_Main @0] 49cb67b5-567e-4ff6-a063-38303f223468
[19:09:31.877 D] Activity: No interactable mobs in area--terminating due to WaitForNpcs="false"
[19:09:31.877 D] [InteractWith-v453(debug) @line 1289]: InteractWith behavior complete.  
[19:09:32.017 D] [QDBG] Done with forced behavior Bots.Quest.QuestOrder.ForcedCodeBehavior.
[19:09:32.017 D] Removed hook [Combat_Main] b60c2293-d862-4c0a-ab87-c0d53726b387
[19:09:32.017 D] Removed hook [Combat_Only] 58b64712-8c9e-4178-9639-dd6c339aead9
[19:09:32.017 D] Removed hook [Death_Main] 49cb67b5-567e-4ff6-a063-38303f223468
[19:09:32.037 D] [QDBG] Starting behavior Bots.Quest.QuestOrder.ForcedIf.
[19:09:32.037 D] Compiling expression 'HasQuest(31672) && IsQuestCompleted(31672)' @ line 1293
[19:09:32.282 D] [QDBG] Done with forced behavior Bots.Quest.QuestOrder.ForcedIf.
[19:09:32.282 D] [QDBG] Starting behavior Bots.Quest.QuestOrder.ForcedIf.
[19:09:32.282 D] Compiling expression 'HasQuest(31942) && IsQuestCompleted(31942)' @ line 1296
[19:09:32.528 D] [QDBG] Done with forced behavior Bots.Quest.QuestOrder.ForcedIf.
[19:09:32.528 D] [QDBG] Starting behavior Bots.Quest.QuestOrder.ForcedIf.
[19:09:32.528 D] Compiling expression 'HasQuest(31673) && IsQuestCompleted(31673)' @ line 1299
[19:09:32.775 D] [QDBG] Done with forced behavior Bots.Quest.QuestOrder.ForcedIf.
[19:09:32.775 D] [QDBG] Starting behavior Bots.Quest.QuestOrder.ForcedIf.
[19:09:32.775 D] Compiling expression 'HasQuest(31941) && IsQuestCompleted(31941)' @ line 1302
[19:09:33.018 D] [QDBG] Done with forced behavior Bots.Quest.QuestOrder.ForcedIf.
[19:09:33.018 D] [QDBG] Starting behavior Bots.Quest.QuestOrder.ForcedIf.
[19:09:33.018 D] Compiling expression 'HasQuest(31670) && IsQuestCompleted(31670)' @ line 1305
[19:09:33.257 D] [QDBG] Done with forced behavior Bots.Quest.QuestOrder.ForcedIf.
[19:09:33.257 D] [QDBG] Starting behavior Bots.Quest.QuestOrder.ForcedIf.
[19:09:33.257 D] Compiling expression 'HasQuest(31669) && IsQuestCompleted(31669)' @ line 1308
[19:09:33.503 D] [QDBG] Done with forced behavior Bots.Quest.QuestOrder.ForcedIf.
[19:09:33.503 D] [QDBG] Starting behavior Bots.Quest.QuestOrder.ForcedIf.
[19:09:33.503 D] Compiling expression 'HasQuest(31674) && IsQuestCompleted(31674)' @ line 1311
[19:09:33.756 D] [QDBG] Done with forced behavior Bots.Quest.QuestOrder.ForcedIf.
[19:09:33.756 D] [QDBG] Starting behavior Bots.Quest.QuestOrder.ForcedIf.
[19:09:33.756 D] Compiling expression 'HasQuest(31675) && IsQuestCompleted(31675)' @ line 1314
[19:09:34.255 D] System.NullReferenceException: Object reference not set to an instance of an object.



I think thats the section where it would run back and forth from my farm. He had planted 16 crops then just ran back and forth. Also to note, it tried attacking character pets. hunter pet and a warlock pet earlier. Just spammed fs over and over(pve server so nothing to "truely" attack.

Attacking hunter pets and the such is HB/CC controlled, never profile controlled.

Unfortunately this code fragment doesn't show a stuck. It shows the very beginning of an error, but it could also be the bot being stopped. A full log would help.
 
WoW and HB Cache cleaned, 3 times restart of both. But my Toon wants to pickup the Quest "Wild Things" and the NPC got an other Quest to pick.

Error from the awesome WoW API, which is sending the info "I have not done the final quest(s) of the prereqs" If WoW resets are curing this issue, I think you may have to wait for a server reset (or something). This problem is stemming from wow, and unfortunately, theres nothing I can do until WoW starts sending the right info again.
 
Hi brodie,

there is a little issue with v200

Code:
[07:56:47.222 N] [Compiler Error]: d:\Kasperhauser II\Quest Behaviors\Vehicles\BasicVehicleBehaviour.cs(43,18) : error CS0101: Der Namespace "Honorbuddy.Quest_Behaviors.BasicVehicleBehaviour" enth?lt bereits eine Definition f?r "BasicVehicleBehaviour".
[07:56:47.222 N] [Compiler Error]: d:\Kasperhauser II\Quest Behaviors\Vehicles\MountVehOnly.cs(29,18) : error CS0101: Der Namespace "Honorbuddy.Quest_Behaviors.MountVehOnly" enth?lt bereits eine Definition f?r "MountVehOnly".
[07:56:47.222 N] [Compiler Error]: d:\Kasperhauser II\Quest Behaviors\Vehicles\NoControlVehicle.cs(29,18) : error CS0101: Der Namespace "Honorbuddy.Quest_Behaviors.NoControlVehicle" enth?lt bereits eine Definition f?r "NoControlVehicle".
[07:56:47.222 N] [Compiler Error]: d:\Kasperhauser II\Quest Behaviors\Vehicles\VehicleBehavior.cs(27,18) : error CS0101: Der Namespace "Honorbuddy.Quest_Behaviors.VehicleBehavior" enth?lt bereits eine Definition f?r "VehicleBehavior".
[07:56:50.461 D] Styx.HonorbuddyUnableToStartException: Errors in quest behaviors!

can you check this please?

Duplicate QBs in your QB folder.
r200 includes a new Vehicles folder.
You have to delete the old QBs from the QB root folder.
 
Quest: Landfall - Tear It Up - Quest - World of Warcraft

Didnt watch it complete. Just saw now the second time that my toon wants to destory this back on the Ship but is in the Water and cant navigate to it. Better Blackspot it please.

<Blackspot X="-2248.659" Y="2533.31" Z="6.293925" Radius="9.119863" />

Instead of blackspotting it, I actually set up the whole quest to never go near there. The fact that it keeps going that way is beyond frustrating. I actually will need to blackspot both ships and the bridge. Overkill for the fact that all three are not within a hotspot.
 
For everyone currently crashing with v200

In the root Quest Behaviors folder, delete the following filess:
BasicVehicleBehaviour.cs
NoControlVehicle.cs
MountVehOnly.cs
VehicleBehavior.cs

You should be fine then.
 
Hi, Let me start by saying how much I have enjoyed this Profile in the past few months.

I have used it every day without any problems. I took a few weeks off , about 2 I think. Now I can't get it to work.

I followed your directions to the letter. I even made a new folder, extracted the most current HB to it. Made a new SVN checkout of your profile. Updated it to current version, copied over the quest behaviors and plugins. Then when I set all the plugins and settings in profile changer (which btw I had never used before, could this be it?) I loaded up daily grind and got nothing. Any suggestions? I mean the old Daily Grind was working wonderful for me. Below is the error I get everytime I try to start.

Profile Changer: Saving config file: D:\Honor Buddy Dailys\Villahna\Plugins\ProfileChanger\config\ProfileChanger.config
Profile Changer: Settings Saved
[Compiler Error]: d:\Honor Buddy Dailys\Villahna\Quest Behaviors\Vehicles\BasicVehicleBehaviour.cs(43,18) : error CS0101: The namespace 'Honorbuddy.Quest_Behaviors.BasicVehicleBehaviour' already contains a definition for 'BasicVehicleBehaviour'
[Compiler Error]: d:\Honor Buddy Dailys\Villahna\Quest Behaviors\Vehicles\MountVehOnly.cs(29,18) : error CS0101: The namespace 'Honorbuddy.Quest_Behaviors.MountVehOnly' already contains a definition for 'MountVehOnly'
[Compiler Error]: d:\Honor Buddy Dailys\Villahna\Quest Behaviors\Vehicles\NoControlVehicle.cs(29,18) : error CS0101: The namespace 'Honorbuddy.Quest_Behaviors.NoControlVehicle' already contains a definition for 'NoControlVehicle'
[Compiler Error]: d:\Honor Buddy Dailys\Villahna\Quest Behaviors\Vehicles\VehicleBehavior.cs(27,18) : error CS0101: The namespace 'Honorbuddy.Quest_Behaviors.VehicleBehavior' already contains a definition for 'VehicleBehavior'


If I try and load up an individual profile like Golden Lotus, it will just say Bot Stopped nothing else to do.


Please please help :) Thanks guys.

As of r200, a Vehicles folder was added to my SVN QBs folder.
The old, duplicate QBs in your QB root folder need to be deleted.
 
Hi.. None of the quests work anymore.

Code:
[10:18:38.994 D] Loading profile from C:\Users\*\Desktop\HB-New\Dailyquests\Profiles\Reputation\TMoPDE\[Rep] Shieldwall [Brodie].xml
[10:18:39.244 D] Downloaded tilemap HawaiiMainLand
[10:18:39.365 D] Changed tilemap to HawaiiMainLand, Tiled: True
[10:18:39.418 D] You did not specify the ID of the item in the CollectItem objective!
[10:18:40.961 D] Styx.HonorbuddyUnableToStartException: Errors in quest behaviors!
   at Styx.CommonBot.Profiles.Quest.Order.QuestBehaviorHelper.GetBehaviorInstanceType(String path)
   at Styx.CommonBot.Profiles.Quest.Order.CodeNode.FromXml(XElement element)
   at Styx.CommonBot.Profiles.Quest.Order.OrderNode.FromXml(XElement element)
   at Styx.CommonBot.Profiles.Quest.Order.IfNode.FromXml(XElement element)
   at Styx.CommonBot.Profiles.Quest.Order.OrderNode.FromXml(XElement element)
   at Styx.CommonBot.Profiles.Quest.Order.OrderNodeCollection.FromXml(XElement element)
   at Styx.CommonBot.Profiles.Profile..ctor(XElement xml, Profile parent)
   at Styx.CommonBot.Profiles.ProfileManager.LoadNew(String path, Boolean rememberMe)
   at Styx.CommonBot.TreeRoot.Start()
   at Honorbuddy.MainWindow.Start()
[10:18:40.959 N] [Compiler Error]: c:\Users\*\Desktop\HB-New\Quest Behaviors\Vehicles\BasicVehicleBehaviour.cs(43,18) : error CS0101: The namespace 'Honorbuddy.Quest_Behaviors.BasicVehicleBehaviour' already contains a definition for 'BasicVehicleBehaviour'
[10:18:40.959 N] [Compiler Error]: c:\Users\*\Desktop\HB-New\Quest Behaviors\Vehicles\MountVehOnly.cs(29,18) : error CS0101: The namespace 'Honorbuddy.Quest_Behaviors.MountVehOnly' already contains a definition for 'MountVehOnly'
[10:18:40.959 N] [Compiler Error]: c:\Users\*\Desktop\HB-New\Quest Behaviors\Vehicles\NoControlVehicle.cs(29,18) : error CS0101: The namespace 'Honorbuddy.Quest_Behaviors.NoControlVehicle' already contains a definition for 'NoControlVehicle'
[10:18:40.959 N] [Compiler Error]: c:\Users\*\Desktop\HB-New\Quest Behaviors\Vehicles\VehicleBehavior.cs(27,18) : error CS0101: The namespace 'Honorbuddy.Quest_Behaviors.VehicleBehavior' already contains a definition for 'VehicleBehavior'
[10:18:40.961 N] Errors in quest behaviors!
[10:18:40.961 D] Styx.HonorbuddyUnableToStartException: Errors in quest behaviors!
   at Styx.CommonBot.Profiles.Quest.Order.QuestBehaviorHelper.GetBehaviorInstanceType(String path)
   at Styx.CommonBot.Profiles.Quest.Order.CodeNode.FromXml(XElement element)
   at Styx.CommonBot.Profiles.Quest.Order.OrderNode.FromXml(XElement element)
   at Styx.CommonBot.Profiles.Quest.Order.IfNode.FromXml(XElement element)
   at Styx.CommonBot.Profiles.Quest.Order.OrderNode.FromXml(XElement element)
   at Styx.CommonBot.Profiles.Quest.Order.OrderNodeCollection.FromXml(XElement element)
   at Styx.CommonBot.Profiles.Profile..ctor(XElement xml, Profile parent)
   at Styx.CommonBot.Profiles.ProfileManager.LoadNew(String path, Boolean rememberMe)
   at Styx.CommonBot.TreeRoot.Start()
   at Honorbuddy.MainWindow.Start()
[10:18:40.962 D] Stop called!
[10:18:40.962 Q] Bot Stopped! Reason: Errors in quest behaviors!

See similar posts' responses above.
 
[InteractWith-v419(error)]: The 'NonCompeteDistance' attribute's value (saw '0') is not on the closed interval [1..40].
[InteractWith-v419(warning) @line 281]: Attribute 'MovementBy' is not recognized by this behavior--ignoring it.
[InteractWith-v419(error) @line 281]: Stopping Honorbuddy. Please repair the profile!

same type of errors with klaxxi aswell.

Update your QBs
You are on InteractWith v419
Current is v457
 
On the isle of thunder quests, it always tried to mount up or use spells inside of the questgivers forcefields, which you can't do. Is there any way to make it walk outside of the forcefield a few steps after it picks up the quests THEN try to mount?

HB automatically does this after failure to do so inside.
 
Again as yesterday. Toon wants to interact with NPC to pickup quest but cant. he trys to mount under the Shield and runs back out of the shield and back in all the time, nothing more.

For this one I do need a log. Need to see why IW is failing.
 
Clean install this morning updated all QB's I have two problems shadopan quests interacts with npc over and ober but will not pick up the quests from Master Snowdrift? And second and error comes up in the klaxxi quests when you load it up. Does this ober and over. Thanks for all your work on this!

[14:06:07.383 D] Interact Done:203414196
[14:06:08.235 D] [InteractWith-v457(debug) @line 431]: Interacted with Master Snowdrift
[14:06:08.387 D] Activity: Completing 0ms wait of 1s
[14:06:08.818 N] [Singular-DEBUG] CheckCurrentTarget: changed to: (null)
[14:06:09.308 D] [InteractWith-v457(debug) @line 431]: InteractWith behavior complete.
[14:06:09.420 D] [QDBG] Done with forced behavior Bots.Quest.QuestOrder.ForcedCodeBehavior.
[14:06:09.421 D] Removed hook [Combat_Main] a8b64cab-804e-4a3c-a734-10ce4fe6cfa6
[14:06:09.421 D] Removed hook [Combat_Only] ea0addfc-0046-443a-b1e1-8eaebffe9c13
[14:06:09.421 D] Removed hook [Death_Main] 3cc30020-9eb9-46c9-af2a-9c4bf102a933
[14:06:09.468 D] [QDBG] Starting behavior Bots.Quest.QuestOrder.ForcedCodeBehavior.
[14:06:09.468 D] Goal: Running Macro
[14:06:09.468 D] [RunMacro-v369(debug) @line 432]: Running macro 1 times
[14:06:09.468 D] Activity: RunMacro 1/1 Times
 
Clean install this morning updated all QB's I have two problems shadopan quests interacts with npc over and ober but will not pick up the quests from Master Snowdrift? And second and error comes up in the klaxxi quests when you load it up. Does this ober and over. Thanks for all your work on this!

[14:06:07.383 D] Interact Done:203414196
[14:06:08.235 D] [InteractWith-v457(debug) @line 431]: Interacted with Master Snowdrift
[14:06:08.387 D] Activity: Completing 0ms wait of 1s
[14:06:08.818 N] [Singular-DEBUG] CheckCurrentTarget: changed to: (null)
[14:06:09.308 D] [InteractWith-v457(debug) @line 431]: InteractWith behavior complete.
[14:06:09.420 D] [QDBG] Done with forced behavior Bots.Quest.QuestOrder.ForcedCodeBehavior.
[14:06:09.421 D] Removed hook [Combat_Main] a8b64cab-804e-4a3c-a734-10ce4fe6cfa6
[14:06:09.421 D] Removed hook [Combat_Only] ea0addfc-0046-443a-b1e1-8eaebffe9c13
[14:06:09.421 D] Removed hook [Death_Main] 3cc30020-9eb9-46c9-af2a-9c4bf102a933
[14:06:09.468 D] [QDBG] Starting behavior Bots.Quest.QuestOrder.ForcedCodeBehavior.
[14:06:09.468 D] Goal: Running Macro
[14:06:09.468 D] [RunMacro-v369(debug) @line 432]: Running macro 1 times
[14:06:09.468 D] Activity: RunMacro 1/1 Times

This code snip you sent gives me absolutely no information.
Please submit full logs.
 
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