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Guardian - For LazyRaider

Compiler Error: error CS1508: Der Ressourcenbezeichner 'GUI.resources' wurde in dieser Assembly bereits verwendet.
Checking online for new revision of Evo
No updates have been found. Revision 109 is the latest build.
 
can u include this

while(slowed//Rooted ++ Target out of melee range) use:
/cancelform [notstealth]
/cast !Cat Form

=) it coult be nice if the time between slow and folow the opponent coult be on the minumum =)?

As well coult u include Cenarion Ward on Partymember(include me) under 80% HP???
 
I study ur cc now and try my best a question =)?

Line: 265 Evo\Druid.cs

CastSpell("Healing Touch", ret => GetHealTarget(DruidSettings.Instance.HealOthersPct), ret => (Me.HasAura("Nature's Swiftness") || Me.HasAura("Predatory Swiftness") && Me.EnergyPercent <= 75), 1, true, false),

Sure u mean EnergyPercent not Health?
 
I study ur cc now and try my best a question =)?

Line: 265 Evo\Druid.cs

CastSpell("Healing Touch", ret => GetHealTarget(DruidSettings.Instance.HealOthersPct), ret => (Me.HasAura("Nature's Swiftness") || Me.HasAura("Predatory Swiftness") && Me.EnergyPercent <= 75), 1, true, false),

Sure u mean EnergyPercent not Health?

Now I remember why I did that. It was to prevent you from casting healing touch when it would cause you to become energy capped. The GetHealTarget(double healthpct) returns a target whose health is below the given percent.
 
Last edited:
can u include this

while(slowed//Rooted ++ Target out of melee range) use:
/cancelform [notstealth]
/cast !Cat Form

=) it coult be nice if the time between slow and folow the opponent coult be on the minumum =)?

As well coult u include Cenarion Ward on Partymember(include me) under 80% HP???
Code:
        protected Composite RootCheck()
        {
            return new PrioritySelector(
                SelfBuff("Savage Roar", ret=> Rooted(Me) && !Me.HasAura("Dash")),
                SelfBuff("Dash", ret=> Rooted(Me) && !Me.HasAura("Savage Roar")),
                new Sequence(
                new Decorator(ret=> DruidSettings.Instance.AutoShiftRemoveRoot && Rooted(Me) && Me.Shapeshift != ShapeshiftForm.Normal, new ActionAlwaysSucceed()),
                CancelForm(CurrentFormToString()),
                CreateWaitForLagDuration(),
                CastSpell("Cat Form", ret => Me, ret => Me.ManaPercent >= 4 && CountHostileNear(Me, 40) != 0 && Me.Shapeshift != ShapeshiftForm.Cat, 1, true, false)
                ));
        }

The idea being:
Savage Roar first
Dash Second
Shift out if the first 2 are on cooldown

And I am only checking for root not snare. The problem with snare was there are a lot of spells that re-apply it immediately. CC would just keep trying to shift out and eventually run out of mana.

If you really want to hash out scenarios contact me on skype. I have my link avaliable just under my user name.
 
Last edited:
Code:
        protected Composite RootCheck()
        {
            return new PrioritySelector(
                SelfBuff("Savage Roar", ret=> Rooted(Me) && !Me.HasAura("Dash")),
                SelfBuff("Dash", ret=> Rooted(Me) && !Me.HasAura("Savage Roar")),
                new Sequence(
                new Decorator(ret=> DruidSettings.Instance.AutoShiftRemoveRoot && Rooted(Me) && Me.Shapeshift != ShapeshiftForm.Normal, new ActionAlwaysSucceed()),
                CancelForm(CurrentFormToString()),
                CreateWaitForLagDuration(),
                CastSpell("Cat Form", ret => Me, ret => Me.ManaPercent >= 4 && CountHostileNear(Me, 40) != 0 && Me.Shapeshift != ShapeshiftForm.Cat, 1, true, false)
                ));
        }

The idea being:
Savage Roar first
Dash Second
Shift out if the first 2 are on cooldown

And I am only checking for root not snare. The problem with snare was there are a lot of spells that re-apply it immediately. CC would just keep trying to shift out and eventually run out of mana.

If you really want to hash out scenarios contact me on skype. I have my link avaliable just under my user name.

I think you mean stampedig and not savage roar :)
 
Compiler Error: error CS1508: Der Ressourcenbezeichner 'GUI.resources' wurde in dieser Assembly bereits verwendet.
Checking online for new revision of Evo
No updates have been found. Revision 109 is the latest build.

I am getting this as well. Deleted entire folder 3 times and did SVN and it says revision 119. When i open HB it updates again and says restart HB . Then this happens.
 
I am getting this as well. Deleted entire folder 3 times and did SVN and it says revision 119. When i open HB it updates again and says restart HB . Then this happens.

Delete svn and try this zip.
 

Attachments

Last edited:
Soo =) i tryed my best to write ccs as well so what do you say abbout that improves =) Cenarion Ward will be used as well =):

in public Composite FeralPVP():
CastSpell("Ravage!", ret => MeleeTarget, ret => !Me.HasAura ("Stampede") && Me.ComboPoints <4 && Me.EnergyPercent > 75),
I imported it after SelfBuff("Savage Roar"... Stampede is the 4set bonus it allow a FREE unstelf Ravange!

protected Composite RootCheck()
{
return new PrioritySelector(
SelfBuff("Stampeding Roar", ret=> (Rooted(Me) || Snared(Me)) && !Me.HasAura("Dash") && !InRange(CurrentTarget)),
SelfBuff("Dash", ret=> (Rooted(Me) || Snared(Me)) && !Me.HasAura("Stampeding Roar") && !InRange(CurrentTarget)),
new Sequence(
new Decorator(ret=> DruidSettings.Instance.AutoShiftRemoveRoot && (Rooted(Me) || Snared(Me)) && Me.Shapeshift != ShapeshiftForm.Normal, new ActionAlwaysSucceed()),
CancelForm(CurrentFormToString()),

whit the glyph [Glyph of the Master Shapeshifter] you cant get oom -90% of mana cost of Shapeshift and it will improve the pvp hard vs. Kitter like a mage or Hunter =) they will cry
#region Test Roots and Hibernate
// Start
CastSpell("Cenarion Ward", ret => TargetManager.CenarionPlayer, ret => !Me.HasAura("Cenarion Ward") && Me.EnergyPercent <= 75, 1, true, false),
// , ret => (Me.HasAura("Cenarion Ward") || Hostile.HasAura("Cenarion Ward")), true, false),
CastSpell("Hibernate", ret => TargetManager.HibernatePlayer, ret => DruidSettings.Instance.CC && CountHostileNear(Me, 40) >= 2 && (Me.HasAura("Nature's Swiftness") || Me.HasAura("Predatory Swiftness")), 1, true, false),
CastSpell("Entangling Roots", ret => TargetManager.RangedHostileUnit, ret => (Me.HasAura("Nature's Swiftness") || Me.HasAura(69369)), 1, true, false),
CastSpell("Cyclone", ret => TargetManager.NeedCCPlayer, ret => DruidSettings.Instance.CC && CountHostileNear(Me, 40) >= 2 && (Me.HasAura("Nature's Swiftness") || Me.HasAura("Predatory Swiftness")), 1, true, false),
#endregion
SelfBuff("Renewal", ret => HasTalent.Contains("Renewal") && DruidSettings.Instance.Renewal && Me.HealthPercent < 30),
RootCheck());
CreateWaitForLagDuration(),
SelfBuff("Cat Form", ret=> true)
));

Hibernate should let Druides and Ghost Wolfs fall in sleep in the arena or pvp :P
Entangling Roots should RangedHostile Snare =)

For this i addet the TargetManager:

#region Eigenes
public static WoWUnit HibernatePlayer
{
get
{
return TargetManager.HostileUnits().Where(unit => unit.IsPlayer && unit.InLineOfSight && unit.HealthPercent > 50 && !unit.HasAura("Berserker Rage") && !unit.HasAura("Lichborne") && !unit.IsPet &&
(unit.HasAura("Bear Form") || unit.HasAura("Cat Form") || unit.HasAura("Aquatic Form") || unit.HasAura("Travel Form") || unit.HasAura("Ghost Wolf")) &&
!Base.Inhibited(unit)).OrderByDescending(unit => unit.HealthPercent).FirstOrDefault();
}
}
public static WoWUnit CenarionPlayer
{
get
{
return TargetManager.HostileUnits().Where(unit => unit.IsPlayer && unit.IsFriendly && unit.InLineOfSight && unit.HealthPercent < 90 && !unit.HasAura("Cenarion Ward") && !unit.IsPet &&
!Base.Inhibited(unit)).OrderByDescending(unit => unit.HealthPercent).FirstOrDefault();
}
}





#endregion

Your CC was my Motivation to learn a bit abbout writing on my own i just want help to improve your cc so all Honor be yours
Perhapps you can look over it perhapps add or even improve it =)
 
Last edited:
^^" while combat he wont move (BG) even whit out my changings,
After the combat and the 1st target he move on his own
 
I figured out why oO
since your last upgrate if anyone set in the settings DisableAutoMovement to Enable it will move out of combat not not incombat and if u disable it it will move in combat not out of combat xD
 
HostileNeedMyAura("Rip", 1000, 0)

what means the 1000 and what means the 0 =)?
 
=) two more questions: how i can i CastSpell on my Focus?

I tryed CaspSpell("X", ret => Focus.HasAura(Name));

But Focus isnt named...

My other question is how can i check an Aura on my Party?

I have changed your CC in the last 48h alot perhapps u can acsept me in skype so we cann discuss abbout it i deal now arround 120k dps on the pupped (Pvp Geared) buffed and it is crayys in arena =)
 
While having "Disable Targetting" set to true, he will still cast faerie fire on other targets.. ): This kills me pretty often, like when I am tanking boss and have a ranged add behind me or something, he will spin around 180 degrees just to toss a faerie fire, and then boss slaps me down ): Is there anyway to disable this? I want faerie fire only to be casted on my current target.

Otherwise really impressive CC :) Like it alot, +1
 
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