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TuanHA Shadow Priest

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Done a lot of testing this morning, i can not make it lag, i do get a few slight pauses in the CR execution but that's a different problem.


Know issue's:

Slight pausing in CR execution
Power infusion is not firing with insanity combo when selected to do so.
 
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One thing I noticed (along with the power infusion issue mentioned) was when you start up it still says the information about control+R and colntol+A. When this is no longer the case.
 
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One thing I noticed (along with the power infusion issue mentioned) was when you start up it still says the information about control+R and colntol+A. When this is no longer the case.

Thanks
 
**UPDATE**
Rev:
-- Fixed Power infusion.
-- Better Devouring plague tracking for last tick, you should always get 3 mindflays during insanity now, 4+ with Power infusion.
-- Added UpdateMyTalent(). Bot will auto update talents and glyphs on bot load, when you change talent/glyph or upon entering our config


IMPORTANT

Users suffering from lag using this CR make sure you have frame lock disabled in your bot base as this CR has frame lock hard coded where we need it. Enabling frame lock in bot base will cause lag
 
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Silver, this is me just being lazy but anyway to make it always face target? Im noticing at time that it will only face when channeling spells. Anyone else having this issue?

Note when im not playing I get dungeonbuddy to raid lfr for me lol. But it does this for both tyrael (me playing) and dungeonbuddy

Other then that awesome work :)
 
Silver, this is me just being lazy but anyway to make it always face target? Im noticing at time that it will only face when channeling spells. Anyone else having this issue?

Note when im not playing I get dungeonbuddy to raid lfr for me lol. But it does this for both tyrael (me playing) and dungeonbuddy

Other then that awesome work :)

This is what it is supposed to do.
 
Hello, I did some testing last night (no log tho sry), it looks fine overall.

Correct me if Im wrong here but shouldn't Mind blast and the first SW: D be ahead of the MF: I in priority? currently he keeps channeling the insanity even tho my MB has procced, same with SW Death.

Orbs generation should be top priority, with or without insanity up, cheers!

Will test this more tonight.. with the reset ill be able to test it on multi dot fights tonight.
 
Hello, I did some testing last night (no log tho sry), it looks fine overall.

Correct me if Im wrong here but shouldn't Mind blast and the first SW: D be ahead of the MF: I in priority? currently he keeps channeling the insanity even tho my MB has procced, same with SW Death.

Orbs generation should be top priority, with or without insanity up, cheers!

Will test this more tonight.. with the reset ill be able to test it on multi dot fights tonight.
To my knowledge, insanity is top priority.
 
Hello, I did some testing last night (no log tho sry), it looks fine overall.

Correct me if Im wrong here but shouldn't Mind blast and the first SW: D be ahead of the MF: I in priority? currently he keeps channeling the insanity even tho my MB has procced, same with SW Death.

Orbs generation should be top priority, with or without insanity up, cheers!



Will test this more tonight.. with the reset ill be able to test it on multi dot fights tonight.

Hey! thanks for your feedback! your information is correct based on formal dps guide websites around the internet, Mindflay insanity does just fall behind orb generation abilities in importance however during testing and playing by hand myself i see no dps increase using the procs/swd over insanity.

If you are experiencing different result, let me know and i'll look at having an option to change the rotation to Orb generators >> Insanity.
 
Did you have a chance to take a look at the maxrange issue mentioned in Post 541? Anyway, i tried to increase the maxrange in THHelpers.cs from 40 to 60 yards but there was no change in the described behaviour (range issue applies for all spells).

Thanks :)
 
Did you have a chance to take a look at the maxrange issue mentioned in Post 541? Anyway, i tried to increase the maxrange in THHelpers.cs from 40 to 60 yards but there was no change in the described behaviour (range issue applies for all spells).

Thanks :)
Please try new rev and let me know
 
Hey! thanks for your feedback! your information is correct based on formal dps guide websites around the internet, Mindflay insanity does just fall behind orb generation abilities in importance however during testing and playing by hand myself i see no dps increase using the procs/swd over insanity.

If you are experiencing different result, let me know and i'll look at having an option to change the rotation to Orb generators >> Insanity.


That's a bit weird considering more orbs = more MF:I, but your prob right.

Now to my second observations,

Like I said i did test this on multi dot fights and i want to ask something..

Before you updated the cc to work with 5.2 changes the routine used to also cast VT on most targets during the multi dot, last night however, i had SWP almost 100% up but he barely casted VT on secondary targets, nevermind the third and fourth target (council of elders encounter for example). Is this expected given the number of targets or did i mess with something new on the preferences? this is very important since our 4P T15 gives a chance to spwn a shadow apparition from VT ticks.

cheers!
 
That's a bit weird considering more orbs = more MF:I, but your prob right.

Now to my second observations,

Like I said i did test this on multi dot fights and i want to ask something..

Before you updated the cc to work with 5.2 changes the routine used to also cast VT on most targets during the multi dot, last night however, i had SWP almost 100% up but he barely casted VT on secondary targets, nevermind the third and fourth target (council of elders encounter for example). Is this expected given the number of targets or did i mess with something new on the preferences? this is very important since our 4P T15 gives a chance to spwn a shadow apparition from VT ticks.

cheers!

Loving your feedback!

Ok so yes the AOE rotation as changed in the new version how it works:

in the config you have an option: " Use heavy AOE on Units: [value] Default should be 4"

Heavy AOE = VT kept 100% uptime on one hostile mob, SWP should be kept on all hostile mobs, and Mindsear spamming. ( the old version used to keep VT and SWP on all mobs the reason for changing this was my inbox kept getting full of people messaging me about going oom.)

However the CC will still multidot even if the amount of mobs is under the value you set in the Heavy AOE option. So lets say it's on default value of 4 the bot should perform the full shadow rotation on your main target while keeping VT and SWP active on all of your current hostile targets. (until the amount of targets exceeds the Heavy AOE threshold set by you)

If you find yourself in a boss fight where you need to kepe full dps on the boss, but you also want to multidot all his adds with VT/SWP just set the Heavy AOe value higher so if there was a boss +5 adds Set the value to 7 that way it should still perform its proper rotation + multidot I will test this when i egt home to verify it is actual working as i intended.
 
Loving your feedback!

Ok so yes the AOE rotation as changed in the new version how it works:

in the config you have an option: " Use heavy AOE on Units: [value] Default should be 4"

Heavy AOE = VT kept 100% uptime on one hostile mob, SWP should be kept on all hostile mobs, and Mindsear spamming. ( the old version used to keep VT and SWP on all mobs the reason for changing this was my inbox kept getting full of people messaging me about going oom.)

However the CC will still multidot even if the amount of mobs is under the value you set in the Heavy AOE option. So lets say it's on default value of 4 the bot should perform the full shadow rotation on your main target while keeping VT and SWP active on all of your current hostile targets. (until the amount of targets exceeds the Heavy AOE threshold set by you)

If you find yourself in a boss fight where you need to kepe full dps on the boss, but you also want to multidot all his adds with VT/SWP just set the Heavy AOe value higher so if there was a boss +5 adds Set the value to 7 that way it should still perform its proper rotation + multidot I will test this when i egt home to verify it is actual working as i intended.
Do the chanes take place instantly? so if I want to change the valoe of AoE midfight I can?
 
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