Liquid Zebra
New Member
- Joined
- Feb 19, 2013
- Messages
- 40
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I wanted to see if anyone else has had this problem. Have you?
Every once in a while, not too uncommon actually, RunTo or RunLikeHell will get stuck.
It seems that it is so close to it's destination (0.001-ish) that it can't click it's destination because it's too close. So it just sits there.
Solution?
Put in 5-second check or something. If executing a RunTo or RunLikeHell and your character hasn't moved in 5 seconds or so, re-execute the last RunTo/RunLikeHell.
OR Give it some leniency. If you're within like 0.1 of where you're supposed to be, continue.
I understand that RunLikeHell is a custom behavior (QB) unlike RunTo.
Thoughts? Better Solutions?
Every once in a while, not too uncommon actually, RunTo or RunLikeHell will get stuck.
It seems that it is so close to it's destination (0.001-ish) that it can't click it's destination because it's too close. So it just sits there.
Solution?
Put in 5-second check or something. If executing a RunTo or RunLikeHell and your character hasn't moved in 5 seconds or so, re-execute the last RunTo/RunLikeHell.
OR Give it some leniency. If you're within like 0.1 of where you're supposed to be, continue.
I understand that RunLikeHell is a custom behavior (QB) unlike RunTo.
Thoughts? Better Solutions?