Everyone, thanks for reporting the update issue. The bug is now fixed, I invite you to perform an update for the last time.
@zepenelope: Thanks for your suggestions. I'm going to have a look about eStuck detection.
Concerning the teleportation on taxi, did you experience some issues ? I could add it, but I need to be sure it's really necessary as each critter "slows down" LogMeOut! a little bit more.
At the beginning, we could change the settings on the fly. I will inquire why it's no longer possible.
@tumbum: The system that manages the save of the settings is written by the HonorBuddy developers. When I add/change the settings in LogMeOut!, the system is enough clever to just add the new property to the configuration file, but unfortunately, it may occurs the file cannot be just "updated".
@andric1: The reason of the log out can be reviewed in the log file in your folder /Logs. This information is also available the next time you launch HonorBuddy with the same player LogMeOut! disconnected.
@Xolotl: This should be no longer the case since the version 1.2.7 of LogMeOut!. Try this last one, and report here with a log if you still encountering the problem.
@Mydruid: Unfortunately, when LogMeOut! is performing the Action before, the log out process is already engaged.