I have been running this profile just fine for a few days now. I have not tracked the number of runs, but I have not gotten the plans yet. After watching a few runs I noticed something. Here is my log:
[18:40:45.247 N] Got 5 stack NV, loading keywarden profile.
[18:40:45.631 N] Loaded profile [A4 - Inferno] AzureusPT - Infernal Machine Plan
[18:40:45.650 N] ToggleTargeting, new values: Looting:True LootRadius:70 Combat:True KillRadius:40
[18:40:45.757 N] Using town portal
[18:40:51.987 N] Townportal successfull, we are in town!
[18:40:52.310 N] ========== Grid segmentation resetting!!! ============
[18:40:55.481 N] Using Waypoint Waypoint-28945 Number:5
[18:40:56.821 N] ========== Grid segmentation resetting!!! ============
[18:41:09.340 N] Interacting with object g_Portal_ArchTall_Orange-29150
[18:41:15.445 N] ========== Grid segmentation resetting!!! ============
[18:41:34.561 N] Interacting with object a4dun_spire_Elevator_Portal-29441
[18:41:37.764 N] ========== Grid segmentation resetting!!! ============
[18:41:40.665 N] ========== Grid segmentation resetting!!! ============
[18:49:36.962 N] ========== Grid segmentation resetting!!! ============
[18:49:36.974 N] Keywarden found!
[18:49:55.311 Q] [Trinity]Player is dead
[18:49:55.343 Q] [Trinity]Player is dead
[18:49:55.435 Q] [Trinity]Player is dead
[18:49:55.482 Q] [Trinity]Player is dead
[18:49:55.561 Q] [Trinity]Player is dead
[18:49:55.605 Q] [Trinity]Player is dead
[18:49:55.696 Q] [Trinity]Player is dead
[18:49:55.739 Q] [Trinity]Player is dead
[18:49:55.827 Q] [Trinity]Player is dead
[18:49:55.862 Q] [Trinity]Player is dead
[18:49:55.963 Q] [Trinity]Player is dead
[18:49:55.987 Q] [Trinity]Player is dead
[18:49:56.086 Q] [Trinity]Player is dead
[18:49:56.109 Q] [Trinity]Player is dead
[18:49:56.210 Q] [Trinity]Player is dead
[18:49:56.239 Q] [Trinity]Player is dead
[18:49:56.330 Q] [Trinity]Player is dead
[18:49:56.360 Q] [Trinity]Player is dead
[18:49:56.449 Q] [Trinity]Player is dead
[18:49:56.480 Q] [Trinity]Player is dead
[18:49:56.572 Q] [Trinity]Player is dead
[18:49:56.601 Q] [Trinity]Player is dead
[18:49:56.704 Q] [Trinity]Player is dead
[18:49:56.730 Q] [Trinity]Player is dead
[18:49:56.836 Q] [Trinity]Player is dead
[18:49:56.859 Q] [Trinity]Player is dead
[18:49:56.960 Q] [Trinity]Player is dead
[18:49:56.985 Q] [Trinity]Player is dead
[18:49:57.083 Q] [Trinity]Player is dead
[18:49:57.107 Q] [Trinity]Player is dead
[18:49:57.205 Q] [Trinity]Player is dead
[18:49:57.231 Q] [Trinity]Player is dead
[18:49:57.328 Q] [Trinity]Player is dead
[18:49:57.353 Q] [Trinity]Player is dead
[18:50:00.337 N] Player died
[18:50:00.337 N] ProfileOrderManager.OnPlayerDied, Resetting caches.
[18:50:00.340 N] Clicked revive button
[18:50:03.610 N] Keywarden killed!
[18:50:03.834 N] Using town portal
[18:50:10.284 N] Townportal successfull, we are in town!
[18:50:10.500 N] ========== Grid segmentation resetting!!! ============
[18:50:10.963 N] Run done!
[18:50:11.302 N] Loaded profile [A4 - Inferno] AzureusPT - Infernal Machine Farm START
[18:50:11.302 N] Leaving game, reason: Profile loaded
After reviving, it says the keywarden is dead, and starts all over again, without killing him. I don't have the log from a previous run, but after detecting the keywarden, my bags were full and did a town run. Then the bot proceeded to say keywarden is dead and left the game to start a new one.
Im wondering if this is just problems with how demonbuddy runs, or with the actual script.
Thanks.