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Usetransport.cs

Bengan12

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I want Tony and the news to try this with kicks profile going at level 40 via zep in Org to EK, and at 45 EK to Org, it often falls down, anding up acting up on the ground not knowing what to do, it jumst the wrong angle to get to the zep and a tiny bit to early.

It might be the same on other destinations, but this is the worst one, and try this 3-4 times you will se it.

Also the same file from SW to Northrend, the bot will run on then off then on then off the boat over and over, with kicks transport SW to Northrend.


After last huge patches and 5.2 the elevators in org is broken as well, it often hits the sides on the enteries to the elevators geting stuck at the bottom. or at the fence at the top geting stuck.

I would post a log if the log had anything interesting in it, if you guys really need one i will post tomorrow, but this is easy to replicate.
 
I want Tony and the news to try this with kicks profile going at level 40 via zep in Org to EK, and at 45 EK to Org, it often falls down, anding up acting up on the ground not knowing what to do, it jumst the wrong angle to get to the zep and a tiny bit to early.

It might be the same on other destinations, but this is the worst one, and try this 3-4 times you will se it.

Also the same file from SW to Northrend, the bot will run on then off then on then off the boat over and over, with kicks transport SW to Northrend.


After last huge patches and 5.2 the elevators in org is broken as well, it often hits the sides on the enteries to the elevators geting stuck at the bottom. or at the fence at the top geting stuck.

I would post a log if the log had anything interesting in it, if you guys really need one i will post tomorrow, but this is easy to replicate.
we still need a log.
 
we still need a log.

23:23:56.842 time, the bot should move from EK to Org, he falls down dies and starts humping a wall typing "Flushing timed movement. Direction: JumpAscend" in the log.

He tries to jump out he jumps... left he jumps left and hits the net falls down.

I?v seen this before. but i don?t watch the bot all the time.

Log
 

Attachments

i will check it with Kick,thx for reporting it
 
known issue for a long time, i'll see about looking at the mesh
 
23:23:56.842 time, the bot should move from EK to Org, he falls down dies and starts humping a wall typing "Flushing timed movement. Direction: JumpAscend" in the log.

He tries to jump out he jumps... left he jumps left and hits the net falls down.

I?v seen this before. but i don?t watch the bot all the time.

Log

Hi, Bengan12,

One more thing to check...
If you use a lot of plugins, and enough of them use the evil function Thread.Sleep() or SleepForLagDuration(), these can interfere with Honorbuddy's movement in delicate places.

I've fallen off of many a mountain path due to sloppy plugin writing in the past.

Can we disable all your plugins, and see if the problem goes away?

cheers,
chinajade
 
Last edited:
Hi, Bengan12,

One more thing to check...
If you use a lot of plugins, and enough of them use the evil function Thread.Sleep() or SleepForLagDuration(), these can interfere with Honorbuddy's movement in delicate places.

I've fallen off of many a mountain path due to sloppy plugin writing in the past.

Can we disable all your plugins, and see if the problem goes away?

cheers,
chinajade

If i get to a point where it need to use zep again i will try this, but kick seems to know about this.
 
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