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[A1 - A3 Inferno] Keywarden Hunt (Randomized)

In trinity, try adjusting the Wait for loot drop - Delay after kill parameter. By Default, it is set to 0. Set it to 800. See if that helps. The A2 Warden death sequence actually lasts a bit longer than usual (when he spins) so the profile determines Warden is dead before the loot drops. Let me know if that helps.
 
having some issues with Act2, logg attatched.

having pretty much same one with act3 too, while act1 works fine

Make sure you're running latest KeyRun version...if you're using a relogger, that can cause problems too because of plugin initialization.
 
Magi, i've noticed that after each run bot looking at the stash (for checking keys) and immediately leave the game, its not like human, we cant leave the game with open stash and inventory =)
 
let me take a look at the Canyon...and on the stash thing let me see what I can do as well...I think DB allows for stash closing now so it shouldn't be an issue.
 
BCM stuck

1636 2013-03-10 16.46.rar

WYx1Rz9.jpg
 
thanks...if you see that again, can you try to alter the path precision on that specific point and see if it fixes it for you? Go up in increments of 5 and see what works:

This is the specific MoveTo in question in the act2_Mine.xml file:

Current:
Code:
<TrinityMoveTo questId="1" x="2048.146" y="910.5209" z="169.7564" pathPrecision="10" unsafeRandomDistance="2" name="Mine-1" navigation="true" />

Try increasing path precision:
Current:
Code:
<TrinityMoveTo questId="1" x="2048.146" y="910.5209" z="169.7564" pathPrecision="15" unsafeRandomDistance="2" name="Mine-1" navigation="true" />

Since the maps randomly spawn certain objects, it could work fine for me 9/10x...just getting that 10th time to hit can take awhile so if you encounter a permastuck like that, that would be a huge help for me. In anycase, I'll up the precision on my file for that point to 15 (it may need to go higher).

Thx!
 
Make sure you're running latest KeyRun version...if you're using a relogger, that can cause problems too because of plugin initialization.

aaah, i see.. downloaded the keyrun from one of the other posts, and asumed it would be the same :P
 
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Another tips, Magi

1) may be A2 run should start from another quest? because it starts from the Caldeum Bazaar and wasting time to tp-out into the camp

2) Road to the Alcarnus - bot still explore this territory like searching goblins (diablo 3 summer edition) - we need skip this and go directly to the Alcarnus
 
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hope someone can help. it was all running fine then stopped working now it only runs on A3. any help would be great.
 

Attachments

Another tips, Magi

1) may be A2 run should start from another quest? because it starts from the Caldeum Bazaar and wasting time to tp-out into the camp

2) Road to the Alcarnus - bot still explore this territory like searching goblins (diablo 3 summer edition) - we need skip this and go directly to the Alcarnus

#1 - starts in Caldeum Bazaar to grab Leah and Her mother to bring along for the ride. That seemed to draw some firepower away on higher MP level 'bouts...but perhaps is no longer needed?

#2 - Agreed, that needs to be updated.

The Key hunting had been quiet for awhile so I had been focusing more time on my Skyhigh stuff, but looks like Key hunting is picking up so I think I'll come back to these and further refine. Thanks!
 
hope someone can help. it was all running fine then stopped working now it only runs on A3. any help would be great.

Well typically if you're getting an error dialogue right at the start, it means you're missing a particular quest. You said it was running fine before? What changed? I see 8 plugins installed...not entirely sure which are running but try just running Trinity and KeyRun. Might be some interference with another plugin if you have all quests completed.
 
A few bug reports

1. Every run bot try to open caOut_Chest_Lift and blacklisting it.
3-8 sec is spent for it.

IG2h7HQ.jpg



[14:04:09.709 D] Client path generated.
[14:04:09.709 D] Generated path to <2170.932, 1063.775, 171.0294> () with 7 hops.
[14:04:09.784 D] Navigator.Clear
[14:04:09.784 D] Generating path to caOut_Chest_Lift - <2090.928, 996.2315, 171.0272>
[14:04:09.795 D] Successfully generated path from {X=322,Y=642} to {X=305,Y=644} in 00:00:00.0017194 with 56(12) hops
[14:04:09.795 D] Client path generated.
[14:04:09.795 D] Generated path to <2090.928, 996.2315, 171.0272> (caOut_Chest_Lift) with 12 hops.
[14:04:09.981 D] [YetAnotherRelogger] Scanned 14 log items in 0ms
[14:04:10.311 D] Navigator.Clear
[14:04:10.311 D] Generating path to UNKNOWN - <2170.932, 1063.775, 171.0294>
[14:04:10.322 D] Successfully generated path from {X=322,Y=637} to {X=330,Y=676} in 00:00:00.0006267 with 40(7) hops
[14:04:10.322 D] Client path generated.
[14:04:10.322 D] Generated path to <2170.932, 1063.775, 171.0294> () with 7 hops.
[14:04:10.481 D] [YetAnotherRelogger] Scanned 6 log items in 0ms
[14:04:10.923 D] Navigator.Clear
[14:04:10.923 D] Generating path to caOut_Chest_Lift - <2090.928, 996.2315, 171.0272>
[14:04:10.937 D] Successfully generated path from {X=322,Y=643} to {X=305,Y=644} in 00:00:00.0016887 with 57(12) hops
[14:04:10.937 D] Client path generated.
[14:04:10.937 D] Generated path to <2090.928, 996.2315, 171.0272> (caOut_Chest_Lift) with 12 hops.
[14:04:10.981 D] [YetAnotherRelogger] Scanned 6 log items in 0ms
[14:04:11.165 D] Navigator.Clear
[14:04:11.165 D] Generating path to UNKNOWN - <2170.932, 1063.775, 171.0294>
[14:04:11.173 D] Successfully generated path from {X=322,Y=641} to {X=330,Y=676} in 00:00:00.0005571 with 36(7) hops
[14:04:11.173 D] Client path generated.
[14:04:11.173 D] Generated path to <2170.932, 1063.775, 171.0294> () with 7 hops.
[14:04:11.227 D] Navigator.Clear
[14:04:11.227 D] Generating path to caOut_Chest_Lift - <2090.928, 996.2315, 171.0272>
[14:04:11.244 D] Successfully generated path from {X=322,Y=642} to {X=305,Y=644} in 00:00:00.0021419 with 56(12) hops
[14:04:11.244 D] Client path generated.
[14:04:11.244 D] Generated path to <2090.928, 996.2315, 171.0272> (caOut_Chest_Lift) with 12 hops.
[14:04:11.481 D] [YetAnotherRelogger] Scanned 11 log items in 0ms
[14:04:11.555 D] Navigator.Clear
[14:04:11.555 D] Generating path to UNKNOWN - <2170.932, 1063.775, 171.0294>
[14:04:11.560 D] Successfully generated path from {X=322,Y=639} to {X=330,Y=676} in 00:00:00.0006112 with 38(7) hops
[14:04:11.560 D] Client path generated.
[14:04:11.560 D] Generated path to <2170.932, 1063.775, 171.0294> () with 7 hops.
[14:04:11.855 D] Navigator.Clear
[14:04:11.855 D] Generating path to caOut_Chest_Lift - <2090.928, 996.2315, 171.0272>
[14:04:11.876 D] Successfully generated path from {X=322,Y=642} to {X=305,Y=644} in 00:00:00.0017000 with 56(12) hops
[14:04:11.876 D] Client path generated.
[14:04:11.876 D] Generated path to <2090.928, 996.2315, 171.0272> (caOut_Chest_Lift) with 12 hops.
[14:04:11.981 D] [YetAnotherRelogger] Scanned 11 log items in 0ms
[14:04:12.165 D] Navigator.Clear
[14:04:12.165 D] Generating path to UNKNOWN - <2170.932, 1063.775, 171.0294>
[14:04:12.180 D] Successfully generated path from {X=322,Y=639} to {X=330,Y=676} in 00:00:00.0006451 with 38(7) hops
[14:04:12.180 D] Client path generated.
[14:04:12.180 D] Generated path to <2170.932, 1063.775, 171.0294> () with 7 hops.
[14:04:12.467 D] Navigator.Clear
[14:04:12.467 D] Generating path to caOut_Chest_Lift - <2090.928, 996.2315, 171.0272>
[14:04:12.477 D] Successfully generated path from {X=322,Y=642} to {X=305,Y=644} in 00:00:00.0017449 with 56(12) hops
[14:04:12.477 D] Client path generated.
[14:04:12.477 D] Generated path to <2090.928, 996.2315, 171.0272> (caOut_Chest_Lift) with 12 hops.
[14:04:12.482 D] [YetAnotherRelogger] Scanned 11 log items in 0ms
[14:04:12.765 D] Navigator.Clear
[14:04:12.765 D] Generating path to UNKNOWN - <2170.932, 1063.775, 171.0294>
[14:04:12.780 D] Successfully generated path from {X=322,Y=639} to {X=330,Y=676} in 00:00:00.0006529 with 38(7) hops
[14:04:12.780 D] Client path generated.
[14:04:12.780 D] Generated path to <2170.932, 1063.775, 171.0294> () with 7 hops.
[14:04:12.982 D] [YetAnotherRelogger] Scanned 6 log items in 0ms
[14:04:13.067 D] Navigator.Clear
[14:04:13.067 D] Generating path to caOut_Chest_Lift - <2090.928, 996.2315, 171.0272>
[14:04:13.087 D] Successfully generated path from {X=322,Y=642} to {X=305,Y=644} in 00:00:00.0016470 with 56(12) hops
[14:04:13.087 D] Client path generated.
[14:04:13.087 D] Generated path to <2090.928, 996.2315, 171.0272> (caOut_Chest_Lift) with 12 hops.
[14:04:13.391 D] Navigator.Clear
[14:04:13.391 D] Generating path to UNKNOWN - <2170.932, 1063.775, 171.0294>
[14:04:13.408 D] Successfully generated path from {X=322,Y=639} to {X=330,Y=676} in 00:00:00.0005931 with 38(7) hops
[14:04:13.408 D] Client path generated.
[14:04:13.408 D] Generated path to <2170.932, 1063.775, 171.0294> () with 7 hops.
[14:04:13.482 D] [YetAnotherRelogger] Scanned 11 log items in 0ms
[14:04:13.635 N] [Trinity]Blacklisting target caOut_Chest_Lift due to possible stuck/flipflop!

2. First corner in the Oasis - bot stay about few sec at one place, if there are no creeps. little thing to be fixed, you know time=money:)

qtp0vtd.jpg

3. stuck for near 15-30 sec, but its not usual stuck(in spite of the fact that carriage always there)... just sometimes. Creeps almost kill me there :) Even Fire walkers and 30 destructible radius dont help

0PzmPHA.jpg

4. Sometimes bot go to the keywarden without enough NV. Its happed with me when bot go to the Festering woods, reached 3 NV, after this he go tp because of full inventory, go back to the one item on the ground and tp-out again (didn explore random dungeons on that location at all)

gxFHMYa.jpg

5. one time ive noticed he miss loot after leets (tome of secret and demilich) on the screen you can see the track of the bot.
it left rather far and didn't think to come back until i said STOP and go to the loot manually. Its related with trinity i think. timer to wait after kill is high enough

wd8P7Ow.jpg
 
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This is working flawless for me, I have it farming Mp3 with my monk and I've gotten enough to make 3 machines in like 3 hours on Mp3.. Looks good to me.
 
Well typically if you're getting an error dialogue right at the start, it means you're missing a particular quest. You said it was running fine before? What changed? I see 8 plugins installed...not entirely sure which are running but try just running Trinity and KeyRun. Might be some interference with another plugin if you have all quests completed.

thanks for the help missed a misson
 
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