What's new
  • Visit Rebornbuddy
  • Visit Panda Profiles
  • Visit LLamamMagic
  • Visit Resources
  • Visit Downloads
  • Visit Portal

Trinity 1.7.2.5

Status
Not open for further replies.
Back to 1.7.2.3 for me I guess. Due to the invisible/hidden mobs issue, my gph dropped by about 10% which isn't too bad but I still like my efficiency as it was. Good job rrrix though.

10% is an understatement. I'm experiencing a 50% drop because my bot ends up dying while waiting for invisible mobs like a statue.
 
Back to 1.7.2.3 for me I guess. Due to the invisible/hidden mobs issue, my gph dropped by about 10% which isn't too bad but I still like my efficiency as it was. Good job rrrix though.

its Act2 issue only, right
 
like this?

paused at one place after finishing townrun and tp back to the locations

and there was no mobs at all, no GoatMutant_Ranged_B etc

hops
[15:09:31.766 D] Client path generated.
[15:09:31.766 D] Generated path to <387.6834, 382.0295, 0> (Stash) with 6 hops.
[15:09:31.975 D] [YetAnotherRelogger] Scanned 10 log items in 0ms
[15:09:34.945 N] Opening stash
[15:09:36.335 D] Navigator.Clear
[15:09:36.336 D] Generating path to Town Portal (Definite) - <374.0712, 417.0049, 0.6144867>
[15:09:36.339 D] Successfully generated path from {X=155,Y=153} to {X=167,Y=150} in 00:00:00.0003115 with 13(4) hops
[15:09:36.339 D] Client path generated.
[15:09:36.339 D] Generated path to <374.0712, 417.0049, 0.6144867> (Town Portal (Definite)) with 4 hops.
[15:09:36.917 D] [YetAnotherRelogger] Scanned 5 log items in 0ms
[15:09:45.603 D] Done vendoring!
[15:09:46.518 D] Navigator.Clear
[15:09:46.518 D] Generating path to GoatMutant_Ranged_B - <1282.998, 644.6161, 0.1000038>
[15:09:46.523 D] Successfully generated path from {X=287,Y=150} to {X=258,Y=129} in 00:00:00.0021312 with 32(4) hops
[15:09:46.523 D] Client path generated.
[15:09:46.523 D] Generated path to <1282.998, 644.6161, 0.1000038> (GoatMutant_Ranged_B) with 4 hops.
[15:09:46.639 D] [YetAnotherRelogger] Scanned 5 log items in 0ms
[15:09:51.331 D] Generating path to GoatMutant_Ranged_B - <1277.242, 647.4341, 0.1000038>
[15:09:51.436 D] Successfully generated path from {X=271,Y=234} to {X=259,Y=223} in 00:00:00.0002684 with 18(4) hops
[15:09:51.436 D] Client path generated.
[15:09:51.436 D] Generated path to <1277.242, 647.4341, 0.1000038> (GoatMutant_Ranged_B) with 4 hops.
[15:09:51.700 D] [YetAnotherRelogger] Scanned 4 log items in 0ms
[15:11:38.988 N] [Trinity]Gold inactivity after 101s. Sending abort.
[15:11:43.991 N] [Trinity]Gold Inactivity timer tripped - Anti-stuck measures exiting current game.
[15:11:44.395 N] Loaded profile [A3 - hell] Ultimate SkyHigh (Raoha)
 
In common.dis you forgot to add quotation mark at two places:

Code:
// crafting plans setting
[QUALITY] == "Legendary" && [TYPE] == "CraftingPlan"
[TYPE] == "CraftingPlan" && [NAME] == "Plan: Archon Gauntlets of Dexterity"
[TYPE] == "CraftingPlan" && [NAME] == "Plan: Archon Gauntlets of Intelligence"
[TYPE] == "CraftingPlan" && [NAME] == "Plan: Archon Gauntlets of Strength"
[TYPE] == "CraftingPlan" && [NAME] == "Plan: Archon Gauntlets of Vitality"
[TYPE] == "CraftingPlan" && [NAME] == "Plan: Archon Spaulders of Dexterity"
[TYPE] == "CraftingPlan" && [NAME] == "Plan: Archon Spaulders of Intelligence"
[TYPE] == "CraftingPlan" && [NAME] == "Plan: Archon Spaulders of Strength   [COLOR="#FF0000"]<---[/COLOR]
[TYPE] == "CraftingPlan" && [NAME] == "Plan: Archon Spaulders of Vitality"
[TYPE] == "CraftingPlan" && [NAME] == "Plan: Archon Armor of Dexterity"
[TYPE] == "CraftingPlan" && [NAME] == "Plan: Archon Armor of Intelligence"
[TYPE] == "CraftingPlan" && [NAME] == "Plan: Archon Armor of Strength    [COLOR="#FF0000"]<---[/COLOR]
[TYPE] == "CraftingPlan" && [NAME] == "Plan: Archon Armor of Vitality"
[TYPE] == "CraftingPlan" && [NAME] == "Design: Marquise Amethyst"
[TYPE] == "CraftingPlan" && [NAME] == "Design: Marquise Emerald"
[TYPE] == "CraftingPlan" && [NAME] == "Design: Marquise Topaz"
[TYPE] == "CraftingPlan" && [NAME] == "Design: Marquise Ruby"
 
Hi rrrix. Upgraded trinity from 1.7.2.4 beta to this version. It´s really eating cpu again :/ .. mabye you are already aware of this, but i figured id let you know anyways. I tried to change the cashe refresh rate to 300 and lower TPS to 8, but it still uses more than the previous version.
 
Added a LineOfSight check for BodyBlocking for Items/Shrines/Gold/Containers - should help the mysterious "zomg didn't pickup my legendary!" and missing random shrines etc

Not enough, I just watched it for the past hour randomly passing by shrines and not clicking.
 
I just wanted to report same thing I did with last version.
Bot now stops - or for my barb sometimes whirwinds - next to the edge of Stonefort/Skycrown or Tower of the *** and waits for mobs to come up. It looks really stupid and sometimes causes a little stucks.
Will try to provide log from this but don't know if any usefull info can be found there.

I believe in 1.7.2.3 there was no such problem.
 
thx a lot and i wanna buy you a beer mate. where's that donate button? :)
 
Yeah, i notice the stacks at some places as well with last version. Reverted back to .3 Trinity and it does not happen any more. Also, whenever i wanna choose the options in demonbuddy/bot settings (combat looting etc) i tick them, right. After i restart the bots (YAR) the ticks are gone on some of the bots(randomly). I know this isn't a trinity issue, but i noticed it after i started using .5 version.
 
Last edited:
Yeah, i notice the stacks at some places as well with last version. Besides that, there is something rather strange in versions .4/.5. Sometimes when i click at the bot window and then somewhere else(aka desktop or another bot window) the bot window i just left becomes sluggish and there is terrible lag for like 2-5 seconds. It feels as if it is no longer on top. Nothing is changed in my settings, but this never happened prior to the latest versions.
Also, whenever i wanna choose the options in demonbuddy/bot settings (combat looting etc) i tick them, right. After i restart the bots (YAR) the ticks are gone on some of the bots(randomly). I know this isn't a trinity issue, but i noticed it after i started using .5 version.

yarrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrr
 
Once again bot has a habbit to stop during elite fights.
I'm botting with Barb and it looks like he is waiting for fury to generate from received damage but sometimes he dies before getting enough for WotB ;)

Oh, and one more thing. Is it possible to make bot recognize some of the catapults in Skycrown/Stonefort as destructibles? Few times I've seen bot waiting next to this object because there were mobs behind it :P
 
Last edited:
Last version is definitely broken. Just had two of my bots bug out and stop in YAR. They log out and DB does not close, so YAR won't restart it.
 
Last version is definitely broken. Just had two of my bots bug out and stop in YAR. They log out and DB does not close, so YAR won't restart it.

The last 5 versions have been broken. Nothing since the last patch has worked right at all. It's very frustrating to say the least.
 
very often when going to salvage cant through THE BLACKsmith
UT1pcbo.jpg
 
Last version is definitely broken. Just had two of my bots bug out and stop in YAR. They log out and DB does not close, so YAR won't restart it.

Please attach a logfile of this happening!
 
Use Items ID's instead of names. How this works? because i ticket it and still selling to vendor if the rule matches example, o i am bad at rules? :)
Thing of the Deep
[QUALITY] == "Legendary" && [NAME] == "Thing of the Deep" # [AVGDMG] > 200 && [INTVIT] > 200
junk log example:
Offhand - Mojo 'Нечто из глубин'. Score = 38296 {legendary item}
Intelligence=166. Vitality=159. Gold Find %=13. Crit Chance %=8. +Min Damage=98. +Max Damage=360. Max Mana=112. Mana Regen=11

just saw Litany of the Undaunted in the junk too :(
 
Last edited:
Status
Not open for further replies.
Back
Top