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[Plugin] "Item Rules 2" File based scripting language!

Well , comparing rules 2103 (.17) with 2210 (.20)

1. 77 differences found.
2. Most are reinstating previous deleted commented lines. They are still commented, so why add them back?
3.
old [QUALITY] == "Legendary" && [NAME] == "Skorn" # [DPS] > 1200 && ([LS%] > 0 || ([STR] > 299 && [LOH] > 500))
new [QUALITY] == "Legendary" && [NAME] == "Skorn" # [DPS] > 1200 && [LS%] > 0 || ([STR] > 299 && [LOH] > 500)
you deleted the (). That means that any skorn with STR > 299 and LOH > 500 will be kept. no matter the DPS. Previously only the ones with > 1200.
4.
old [QUALITY] == "Legendary" && [NAME] == "Windforce" # [DPS] > 1300 && ([DEX] > 100 || [LOH] > 400 || [CRITDMG%] > 50)
new [QUALITY] == "Legendary" && [NAME] == "Windforce" # [DPS] > 1300
softer
5.
old [QUALITY] == "Legendary" && [NAME] == "Natalya's Sight" # [DEXVIT] > 200 || [ALLRES] > 60 || [CRIT%] > 0 || [LIFE%] > 4
new [QUALITY] == "Legendary" && [NAME] == "Natalya's Sight" # [DEXVIT] > 100 || [ALLRES] > 0 || [CRIT%] > 0 || [LIFE%] > 0
new [QUALITY] == "Legendary" && [NAME] == "Natalya's Sight" -> [TRASH] // baseType misc bug
Huge softening. Why it's misc bug fix added back? I thought DB fixed this.
6.
old [QUALITY] == "Legendary" && [NAME] == "Inna's Radiance" # [DEXVIT] > 300 || [LIFE%] > 5 || [TOTRES] > 60 || [PICKRAD] > 6
new [QUALITY] == "Legendary" && [NAME] == "Inna's Radiance" # [DEXVIT] > 285 || [LIFE%] > 0 || [TOTRES] > 0 || [PICKRAD] > 0
Why this soft?
7.
old [QUALITY] == "Legendary" && [NAME] == "Tiklandian Visage" # [SOCKETS] > 0 && ([INTVIT] > 275 || [ALLRES] > 70 || [CRIT%] > 4)
new [QUALITY] == "Legendary" && [NAME] == "Tiklandian Visage" # [INTVIT] > 170 || [SOCKETS] > 0 || [ALLRES] > 0 || [CRIT%] > 0 || [LIFE%] > 0
Same?
8.
old [QUALITY] == "Legendary" && [NAME] == "Visage of Giyua" # [INTVIT] > 250 || [CRIT%] > 4 || ([INTVIT] > 180 && [LIFE%] > 5)
new [QUALITY] == "Legendary" && [NAME] == "Visage of Giyua" # [INTVIT] > 200 || [ALLRES] > 0 || [CRIT%] > 0 || [LIFE%] > 0
9.
old [QUALITY] == "Legendary" && [NAME] == "Zunimassa's Vision" # [INTVIT] > 400 || [ALLRES] > 60 || [CRIT%] > 4
new [QUALITY] == "Legendary" && [NAME] == "Zunimassa's Vision" # [INTVIT] > 400 || [ALLRES] > 0 || [CRIT%] > 0 || [LIFE%] > 0

See a pattern here? There are more but I'm not linking whole document. Some of these changes keep pure trash.

Also in rare.dis, old lines previously commented were reinstated (like the class specific hats for instance).
 
Last edited:
what iss the difference from soft medium and Hard?

- - - Updated - - -

what iss the difference from soft medium and Hard?
 
Well , comparing rules 2103 (.17) with 2210 (.20)

1. 77 differences found.
2. Most are reinstating previous deleted commented lines. They are still commented, so why add them back?
3.
old [QUALITY] == "Legendary" && [NAME] == "Skorn" # [DPS] > 1200 && ([LS%] > 0 || ([STR] > 299 && [LOH] > 500))
new [QUALITY] == "Legendary" && [NAME] == "Skorn" # [DPS] > 1200 && [LS%] > 0 || ([STR] > 299 && [LOH] > 500)
you deleted the (). That means that any skorn with STR > 299 and LOH > 500 will be kept. no matter the DPS. Previously only the ones with > 1200.
4.
old [QUALITY] == "Legendary" && [NAME] == "Windforce" # [DPS] > 1300 && ([DEX] > 100 || [LOH] > 400 || [CRITDMG%] > 50)
new [QUALITY] == "Legendary" && [NAME] == "Windforce" # [DPS] > 1300
softer
5.
old [QUALITY] == "Legendary" && [NAME] == "Natalya's Sight" # [DEXVIT] > 200 || [ALLRES] > 60 || [CRIT%] > 0 || [LIFE%] > 4
new [QUALITY] == "Legendary" && [NAME] == "Natalya's Sight" # [DEXVIT] > 100 || [ALLRES] > 0 || [CRIT%] > 0 || [LIFE%] > 0
new [QUALITY] == "Legendary" && [NAME] == "Natalya's Sight" -> [TRASH] // baseType misc bug
Huge softening. Why it's misc bug fix added back? I thought DB fixed this.
6.
old [QUALITY] == "Legendary" && [NAME] == "Inna's Radiance" # [DEXVIT] > 300 || [LIFE%] > 5 || [TOTRES] > 60 || [PICKRAD] > 6
new [QUALITY] == "Legendary" && [NAME] == "Inna's Radiance" # [DEXVIT] > 285 || [LIFE%] > 0 || [TOTRES] > 0 || [PICKRAD] > 0
Why this soft?
7.
old [QUALITY] == "Legendary" && [NAME] == "Tiklandian Visage" # [SOCKETS] > 0 && ([INTVIT] > 275 || [ALLRES] > 70 || [CRIT%] > 4)
new [QUALITY] == "Legendary" && [NAME] == "Tiklandian Visage" # [INTVIT] > 170 || [SOCKETS] > 0 || [ALLRES] > 0 || [CRIT%] > 0 || [LIFE%] > 0
Same?
8.
old [QUALITY] == "Legendary" && [NAME] == "Visage of Giyua" # [INTVIT] > 250 || [CRIT%] > 4 || ([INTVIT] > 180 && [LIFE%] > 5)
new [QUALITY] == "Legendary" && [NAME] == "Visage of Giyua" # [INTVIT] > 200 || [ALLRES] > 0 || [CRIT%] > 0 || [LIFE%] > 0
9.
old [QUALITY] == "Legendary" && [NAME] == "Zunimassa's Vision" # [INTVIT] > 400 || [ALLRES] > 60 || [CRIT%] > 4
new [QUALITY] == "Legendary" && [NAME] == "Zunimassa's Vision" # [INTVIT] > 400 || [ALLRES] > 0 || [CRIT%] > 0 || [LIFE%] > 0

See a pattern here? There are more but I'm not linking whole document. Some of these changes keep pure trash.

Also in rare.dis, old lines previously commented were reinstated (like the class specific hats for instance).


I have no idear what rules u are using but not the once i have on my beta repository...

https://riouxsvn.com/svn/dbplugins/50 - rules/1 - hard/



Code:
// - Skorn --------------------------------------------------------------------+
// Legendary Two-Handed Axe
// 1051.9?1476.0 Damage Per Second
// (917-1190)?(1187-1763) Damage
// 1.00 Attacks per Second
// +143-286 Minimum Damage
// +191-381 Maximum Damage
// +41-50% Damage
// Critical Hit Damage Increased by 132-200%
// One of 3 Magic Properties (varies)
// +290-340 Intelligence
// +290-340 Dexterity
// +290-340 Strength
// +1 Random Magic Properties
// Empty Socket
// Item Level: 63
[NAME] == "Skorn" # [DPS] > 1200 && ([LS%] > 0 || ([STR] > 299 && [LOH] > 500))
[NAME] == "Skorn" # [DPS] > 1300 && ([CRITDMG%] > 150 || [MAXSTATVIT] > 450) 
[NAME] == "Skorn" # [DPS] > 1400
[NAME] == "Skorn" -> [TRASH]


Code:
// - Windforce ----------------------------------------------------------------+
// Legendary Bow
// 946.7?1404.4 Damage Per Second
// (314-549)?(915-1259) Damage
// 1.54-1.55 Attacks per Second
// +143-286 Minimum Damage
// +191-381 Maximum Damage
// +41-50% Damage
// Increases Attack Speed by 10-11%
// Increases Hatred Regeneration by 1.18-1.33 per Second (Demon Hunter Only)
// 2.80-3.00% of Damage Dealt Is Converted to Life
// 30.0-50.0% Chance to Knockback on Hit
// +1 Random Magic Properties
// Item Level: 63
[NAME] == "Windforce" # [DPS] > 1100 && [SOCKETS] > 0
[NAME] == "Windforce" # [DPS] > 1300 && ([DEX] > 100 || [LOH] > 400 || [CRITDMG%] > 50)
[NAME] == "Windforce" -> [TRASH]

- - - Updated - - -

Missing: 432930588;Стенания
Missing: 392131593;Султан слепящих песков
Missing: 592915675;Утренняя заря
Missing: 469402902;Пепельный мундир
Missing: -498215480;Dark Mage's Shade

if you want to use non english names in ur legendary.dis ... then just copy those 392131593;Султан слепящих песков into the translation.dis ... until u dont get any entries anymore .. ^^
 
Someone knows how to keep all legendaries with "items based rules" on?...


Code:
// +---------------------------------------------------------------------------+
// |  _____   _______ _______ _______ _______ _____  _______ ______ ___ ___ 
// | |     |_|    ___|     __|    ___|    |  |     \|   _   |   __ \   |   |
// | |       |    ___|    |  |    ___|       |  --  |       |      <\     / 
// | |_______|_______|_______|_______|__|____|_____/|___|___|___|__| |___|  
// | +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++                                                                       
// +---------------------------------------------------------------------------+

[B]// keep all legendarys items
// this is a saftey line ... as long it isn't removed it will keep all items
// specifyed by the rule ... the action of commenting it out
// will apply all following rules ... this set of rules is no where of complete
//[QUALITY] == "Legendary" -> [KEEP][/B]
 
ill give anyone like 5$ if they make me a loot script that will keep EVERY legendary unid and stash it and pick up all rares ID them and if they are shit go sell them but if they are worth money then stash them
 
if you want to use non english names in ur legendary.dis ... then just copy those 392131593;Султан слепящих песков into the translation.dis ... until u dont get any entries anymore .. ^^
I use your legendary.dis and there no russian names. It mark all legendarys as trash, not keep at Ru client.
 
what am i doing wrong? :D
I completly removed demonbuddy (fresh instal)

unpacked this is my plugins folder
ItemRules2020UniTrinity1-7-1-9stable.zip

but it does not find gilestrinity at all
edit: it finds my other plugin (atom) just fine) /end of edit
when i start up, it gives some errors, but never shows giles in my plugin tab
Compiler Error
warning CS0618: Zeta.Internals.Actors.DiaActivePlayer.GetHotbarPowerId(Zeta.Internals.Actors.HotbarSlot) is verouderd: This function is obsolete and will be removed in a future build, please use ZetaDia.CPlayer.GetPowerForSlot instead.
error CS1061: Zeta.Internals.Actors.DiaActivePlayer bevat geen definitie voor Attack en er is geen extensiemethode Attack gevonden waarmee het eerste argument van het type Zeta.Internals.Actors.DiaActivePlayer wordt geaccepteerd (mogelijk ontbreekt er een gebruiksinstructie of een assembly-verwijzing)



what am i doing wrong? :D
 
Gusy i need a little help. I wanna make a small change to stash rulles, i want to trash helms and chest and boots.change nothing else to pick up rulles e.t.c.i just dont wanna stash helms boot and chests ,and trash em :D ( except legendarys ofc )
 
ItemRules2020UniTrinity0_45stable.zip
ItemRules2020UniTrinity1-7-1-9stable.zip

What's the diff between these 2?
 
ItemRules2020UniTrinity0_45stable.zip
ItemRules2020UniTrinity1-7-1-9stable.zip

What's the diff between these 2?

0_45 is the vanilla trinity with the fix from nesox
1-7-1-9 is the modded trinity by rixxx version 1-7-1-9
 
[QUALITY] == "Rare" && [BASETYPE] == "Armor" && [TYPE] == "Mojo" -> [IGNORE]
[QUALITY] == "Rare" && [BASETYPE] == "Armor" && [TYPE] == "Shield" -> [IGNORE]
[QUALITY] == "Rare" && [BASETYPE] == "Armor" && [TYPE] == "Orb" -> [IGNORE]
[QUALITY] == "Rare" && [BASETYPE] == "Armor" && [TYPE] == "Quiver" -> [IGNORE]
[QUALITY] == "Rare" && [BASETYPE] == "Armor" && [TYPE] == "WizardHat" -> [IGNORE]
[QUALITY] == "Rare" && [BASETYPE] == "Armor" && [TYPE] == "Cloak" -> [IGNORE]
[QUALITY] == "Rare" && [BASETYPE] == "Armor" && [TYPE] == "SpiritStone"-> [IGNORE]
[QUALITY] == "Rare" && [BASETYPE] == "Armor" && [TYPE] == "VoodooMask"-> [IGNORE]
[QUALITY] == "Rare" && [BASETYPE] == "Armor" && [TYPE] == "Chest" -> [IGNORE]
[QUALITY] == "Rare" && [BASETYPE] == "Armor" && [TYPE] == "Boots" -> [IGNORE]
[QUALITY] == "Rare" && [BASETYPE] == "Armor" && [TYPE] == "Helm,Belt" -> [IGNORE]
[QUALITY] == "Rare" && [BASETYPE] == "Armor" && [TYPE] == "MightyBelt" -> [IGNORE]

All of this rules work, except for Helm, Belt, it's still picking them up, why is that?
 
when i replace folder " GilesTrinity" bot is crashed ( it not working). How to use it, what version should i use. What the latest version. Fnd of corse what plugins must be installed. Does it work with verison of other contries .
 
2barbarian6:

Because you need divide it to two rules:

[QUALITY] == "Rare" && [BASETYPE] == "Armor" && [TYPE] == "Helm" -> [IGNORE]
[QUALITY] == "Rare" && [BASETYPE] == "Armor" && [TYPE] == "Belt" -> [IGNORE]
 
Help me please to adjust your plugin, and in what succsesion is better.
 
What to change to make it keep the new design plans? it picks them up, but will sell them to vendor.
 
in pickup.dis

// craftingReagents like Demonic Essences
[TYPE] == "CraftingReagent"

in common.dis or special.dis depends on what version ur using ...

// keep demonic essences
[TYPE] == "CraftingReagent"
 
in pickup.dis

// craftingReagents like Demonic Essences
[TYPE] == "CraftingReagent"

in common.dis or special.dis depends on what version ur using ...

// keep demonic essences
[TYPE] == "CraftingReagent"

Added them but it still wont pickup essences :/
Using latest DB Beta and Trin .20
 
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