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Trinity 1.7.2.0 BETA

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rrrix

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Changelog 1.7.2.0 BETA:


  • Requires DemonbuddyBETA .159+
  • ItemRules2 now has a GUI that replaces config.dis
  • Wizards now have Archon Cancellation options (thank Nesox!)
  • Wizard-Archon arcane strike is now only used when the current target is within melee range, and there are 2 or more targets within melee range
  • Unstucker will activate in town if needed - but not with vendor/salvage window open
  • Added fix for not attacking Sin Heart in Heart of the Cursed
  • Small fix for Wizard Kiting options (forgot to hook settings to kite logic in .19)
  • Fixed performance bug with Stashing/Selling/Salvaging logic

Please make a CLEAN INSTALL of the GilesTrinity plugin directory - otherwise you will get errors.
 

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rrrix your work is fast, quality, and very much appreciated
 
thx you rrrix,so translation is work? I didn't see use legendary rules :confused:
 
hey rrrix, is the performance bug for salvaging the thing harmacintyre suggested a while back?
 
cant seem to get it to work, just spams the console with
[08:40:45.668 N] Loaded profile
[08:40:45.668 N] Game joined, Resetting profile caches.
[08:40:45.694 N] ProfileOrderManager.OnGameJoined, Reloading profile.
[08:40:45.668 N] Loaded profile
[08:40:45.668 N] Game joined, Resetting profile caches.
[08:40:45.694 N] ProfileOrderManager.OnGameJoined, Reloading profile.

EDIT: maybe yar related

EDIT2: yep, caused by yar_kickstar.xml. using tinnkaisers relog xml worked fine
 
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EDIT: Nevermind ignore this. Got it working now, yar issue.
 
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Working nicely so far. Visible improvements in bot movement.

Issues:

- Barbs not using basic attack when out of fury. Just stands there doing nothing, and several times dying.
- Stashing gems, tomes and disenchanting mats in 1st tab. (db issue I think, dont think it is intended)
- Crater 2 and 1: saw a couple of times it went back after finding the exit for a very long time to find and unexplored area. Not sure if that's intended, it is a loss of time imho.

Just 2 stucks so far, when trying to tp just in front of a firethrower. unstucker doesn't handle it , inactivity timer kicks in.

Very nice update .
 
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ok, i tried using the archon rebuff and when it is set to familiar + magic weapon it instantly cancels archon. i use spark-flint familiar with stop armor scramble rune. My wiz casts archon and then insantly cancels it.

Switching the setting to armor rebuff only fixes this

Another problem with this update is that when i use the profile archon fast rnd by oosauron, if i have no items in my inventory at the start of the profile, it tries to do a town run, but stays at "waiting for time run timer" infinitely

FINALLY, could you perhaps add a profile tag that allowed a profile to disable archon rebuffs very close to the end of a section of the profile?
 
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Can anyone define what "Clean Install" means? I delete the old GilesTrinity folder and copy the new one in its place and i get lots of namespace not found errors.
 
Can anyone define what "Clean Install" means? I delete the old GilesTrinity folder and copy the new one in its place and i get lots of namespace not found errors.

Delet EVERYTHING including the bot. After you deleted everything from the folder install db again and the plugins. Start from the beginning
 
Delet EVERYTHING including the bot. After you deleted everything from the folder install db again and the plugins. Start from the beginning

Or just delete the gilescombatroutine then re-download a fresh one...
 
good work thx for archon debuff :)

better stats then ever (+8% iam really impressed) but i still need to edit wizard.cs a bit (harder condition for debuff)
 
As everyone says, yet another good update, thanks rrrix and crew, keep up the good work
 
good work thx for archon debuff :)

better stats then ever (+8% iam really impressed) but i still need to edit wizard.cs a bit (harder condition for debuff)

How did u get it work, I was using u build u posted for fast Archon run and whit new Trinity it just Cast archon then cencel it right after :( ... Any helps ???


EDIT:
NVM I figured out how to get it works I was using old DB whit trinity 16 since a long time dindnt notice all trinity option change :P
 
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Hi there,

I've been using DB + GilesTrinity for a while (all the versions). i have recently tried the new .159 DB and the newest 1720 Trinity (great job fixing it, the update from 1719 totally broke DB). Couple things:

1) the Items Looted continually remains at 0.00 as others have said
2) I still cannot get "Test Backpack Scores" to work. Any ideas? I have tried putting items in my backpack and when i run it, it says:
[15:12:43.727 N] [Trinity]===== Outputting Test Scores =====
and then nothing.

Lastly, I have a question: When I leave the bot on over night, I notice other than legendaries (which it will ID and put in my stash), anything else it will ID and sell to the merchant. How can I fix it so anything that passes the Stash/Keep Score requirements will actually stash? It seems like it just vendors everything except legendaries? or am i just getting unlucky and after 100 hours of running the bot, not one item that passes the default Stash/Keep Score requirements?

Thank you!
 
Hi there,

I've been using DB + GilesTrinity for a while (all the versions). i have recently tried the new .159 DB and the newest 1720 Trinity (great job fixing it, the update from 1719 totally broke DB). Couple things:

1) the Items Looted continually remains at 0.00 as others have said
2) I still cannot get "Test Backpack Scores" to work. Any ideas? I have tried putting items in my backpack and when i run it, it says:
[15:12:43.727 N] [Trinity]===== Outputting Test Scores =====
and then nothing.

Lastly, I have a question: When I leave the bot on over night, I notice other than legendaries (which it will ID and put in my stash), anything else it will ID and sell to the merchant. How can I fix it so anything that passes the Stash/Keep Score requirements will actually stash? It seems like it just vendors everything except legendaries? or am i just getting unlucky and after 100 hours of running the bot, not one item that passes the default Stash/Keep Score requirements?

Thank you!

Guess you're just unlucky.. The stashing is working as intended here! :d
 
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