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[A3 Inferno] Ultimate SkyHigh Farm

Must be...I've been running for awhile now.

mephuser1000 - I saw that too. Kinda sucks, but they won't fail. They have a backup that will work from town and warp to core. However, I believe a portal will be available that will allow us to jump to the checkpoint so we may have to tweak profiles to use that vs the WP.

Update to SkyHigh Raoha stats...not as impressive as hoped, I blame crater/keeps (which currently is using old dungeon explore code like tinn). Will do some comparisons of Tinn v8 and an update to SkyHigh Raoha as well after going through the rest of the tests.

Similar numbers to Tinnkaizer v7:

Skyhigh Raoha:

===== Misc Statistics =====
Total tracking time: 4h 9m 30s
Total deaths: 1 [0.24 per hour]
Total games (approx): 5 [1.2 per hour]
Total XP gained: 112.48 million [27.05 million per hour]
Total Gold gained: 2400.43 Thousand [577.25 Thousand per hour]

===== Item DROP Statistics =====
Items:
Total items dropped: 1931 [464.36 per hour]
 
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===== Misc Statistics =====
Total tracking time: 3h 0m 51s
Total deaths: 3 [1 per hour]
Total games (approx): 10 [3,32 per hour]
Total XP gained: 109,25 million [36,24 million per hour]
Total Gold gained: 1757,69 Thousand [583,14 Thousand per hour]

This is from latest magi-gar update, going stronk :D
 
I notcied a major fault with magi-gar profile, when i die in keep 2, my char ress and port to core,, runs to azmodan and does the run all over again even tho all the mobs are dead etc
 
What version Of DB and what Plugins are you using?

The very latest released DB Beta and Trinity v.19 - I've attached logs of all the runs so you can see precisely what went on if anyone cares...that is my evidence :P

I notcied a major fault with magi-gar profile, when i die in keep 2, my char ress and port to core,, runs to azmodan and does the run all over again even tho all the mobs are dead etc

OK let me take a look and see if there is a rogue tag. You using RadsAtom or anything?

EDIT - doesn't appear to be any rogue tags that would do this...it will port to core ONLY if you start in town. Did your character spawn in town after dying in Keeps 2? It should have spawned in keeps 2 and kept going. Got a log?
 
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The very latest released DB Beta and Trinity v.19 - I've attached logs of all the runs so you can see precisely what went on if anyone cares...that is my evidence :P



OK let me take a look and see if there is a rogue tag. You using RadsAtom or anything?

EDIT - doesn't appear to be any rogue tags that would do this...it will port to core ONLY if you start in town. Did your character spawn in town after dying in Keeps 2? It should have spawned in keeps 2 and kept going. Got a log?


Yeah noticed that aswell that it only happends when i spawn in town :S. i'm using Atom aswell.
 
try disabling atom...you shouldn't be spawning in town, ever.
 
The Roaha is by far my favorite profile, but i have a problem, I cant seem to get it to run at any MP lvl's , it always runs it on the basic inferno. is there a known fix to this? thanks
 
The Roaha is by far my favorite profile, but i have a problem, I cant seem to get it to run at any MP lvl's , it always runs it on the basic inferno. is there a known fix to this? thanks

Inside DB, go to Settings > Bot...then find the Monster Power Level bar and set it to the desired MP level you want. I'd advise sticking to MP0 unless your character is godly for most efficiency.
 
before you start the bot. goto settings / bot settings. and in the bottom right corner there is a slider for mp levels. use with caution :)
 
been running the magi / gar edition for awhile now, and omfg ! wat a run it is !!!!

===== Misc Statistics =====
Total tracking time: 6h 4m 37s
Total deaths: 16 [2.63000011444092 per hour] <- ignore this, I forgot I was on mp 4 for keyfarming earlier on, for the first while. (mp0 no deaths)
Total games (approx): 17 [2.79999995231628 per hour]
Total XP gained: 152.869995117188 million [25.1499996185303 million per hour]
Total Gold gained: 2303.4599609375 Thousand [379.029998779297 Thousand per hour]

The eph started and held at 30m/ph and the gold held at 340/ph for the first couple of hours, but then as predicted, over time it averaged out and dropped a little, but I'm still very impressed with this profile, good work lads, both of you.

EDIT:
===== Item DROP Statistics =====
Items:
Total items dropped: 2501 [411.540008544922 per hour]
Items dropped by ilvl:
- ilvl54: 3 [0.490000009536743 per hour] {0.119999997317791 %}
- ilvl57: 7 [1.14999997615814 per hour] {0.280000001192093 %}
- ilvl58: 149 [24.5200004577637 per hour] {5.96000003814697 %}
- ilvl59: 62 [10.1999998092651 per hour] {2.48000001907349 %}
- ilvl60: 390 [64.1699981689453 per hour] {15.5900001525879 %}
- ilvl61: 880 [144.800003051758 per hour] {35.189998626709 %}
- ilvl62: 647 [106.459999084473 per hour] {25.8700008392334 %}
- ilvl63: 363 [59.7299995422363 per hour] {14.5100002288818 %}

Items dropped by quality:
- White: 1070 [176.070007324219 per hour] {42.7799987792969 %}
--- ilvl 58 White: 53 [8.72000026702881 per hour] {2.11999988555908 %}
--- ilvl 59 White: 27 [4.44000005722046 per hour] {1.08000004291534 %}
--- ilvl 60 White: 139 [22.8700008392334 per hour] {5.55999994277954 %}
--- ilvl 61 White: 394 [64.8300018310547 per hour] {15.75 %}
--- ilvl 62 White: 288 [47.3899993896484 per hour] {11.5200004577637 %}
--- ilvl 63 White: 169 [27.8099994659424 per hour] {6.76000022888184 %}
- Magic: 968 [159.279998779297 per hour] {38.7000007629395 %}
--- ilvl 54 Magic: 3 [0.490000009536743 per hour] {0.119999997317791 %}
--- ilvl 57 Magic: 6 [0.990000009536743 per hour] {0.239999994635582 %}
--- ilvl 58 Magic: 56 [9.21000003814697 per hour] {2.24000000953674 %}
--- ilvl 59 Magic: 22 [3.61999988555908 per hour] {0.879999995231628 %}
--- ilvl 60 Magic: 172 [28.2999992370605 per hour] {6.88000011444092 %}
--- ilvl 61 Magic: 315 [51.8300018310547 per hour] {12.5900001525879 %}
--- ilvl 62 Magic: 255 [41.9599990844727 per hour] {10.1999998092651 %}
--- ilvl 63 Magic: 139 [22.8700008392334 per hour] {5.55999994277954 %}
- Rare: 459 [75.5299987792969 per hour] {18.3500003814697 %}
--- ilvl 57 Rare: 1 [0.159999996423721 per hour] {0.0399999991059303 %}
--- ilvl 58 Rare: 40 [6.57999992370605 per hour] {1.60000002384186 %}
--- ilvl 59 Rare: 13 [2.14000010490417 per hour] {0.519999980926514 %}
--- ilvl 60 Rare: 79 [13 per hour] {3.16000008583069 %}
--- ilvl 61 Rare: 170 [27.9699993133545 per hour] {6.80000019073486 %}
--- ilvl 62 Rare: 104 [17.1100006103516 per hour] {4.15999984741211 %}
--- ilvl 63 Rare: 52 [8.5600004196167 per hour] {2.07999992370605 %}
- Legendary: 4 [0.660000026226044 per hour] {0.159999996423721 %}
--- ilvl 61 Legendary: 1 [0.159999996423721 per hour] {0.0399999991059303 %}
--- ilvl 63 Legendary: 3 [0.490000009536743 per hour] {0.119999997317791 %}

For those who are interested in such figures :)
 
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Running Gnome's Galkazier v3 Public right now, again plagued by Crater 2 just as Tinnk and Skyhigh Raoha, but it's numbers are still pretty good so far:

===== Misc Statistics =====
Total tracking time: 3h 27m 6s
Total deaths: 0 [0 per hour]
Total games (approx): 10 [2.9 per hour]
Total XP gained: 91.13 million [26.4 million per hour]
Total Gold gained: 1965.27 Thousand [569.35 Thousand per hour]

===== Item DROP Statistics =====
Items:
Total items dropped: 1592 [461.21 per hour]

EDIT - Updated stats...probably another hour or so and I'll call it.
 
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Inside DB, go to Settings > Bot...then find the Monster Power Level bar and set it to the desired MP level you want. I'd advise sticking to MP0 unless your character is godly for most efficiency.

Hey thanks got it working I appreciate it
 
===== Misc Statistics =====
Total tracking time: 43h 42m 38s
Total deaths: 27 [0,62 per hour]
Total games (approx): 111 [2,54 per hour]
Total XP gained: 0 million [0 million per hour]

===== Item DROP Statistics =====
Items:
Total items dropped: 27430 [627,53 per hour]
Items dropped by ilvl:
- ilvl54: 28 [0,64 per hour] {0,1 %}
- ilvl57: 40 [0,92 per hour] {0,15 %}
- ilvl58: 1640 [37,52 per hour] {5,98 %}
- ilvl59: 691 [15,81 per hour] {2,52 %}
- ilvl60: 4218 [96,5 per hour] {15,38 %}
- ilvl61: 9401 [215,07 per hour] {34,27 %}
- ilvl62: 7173 [164,1 per hour] {26,15 %}
- ilvl63: 4239 [96,98 per hour] {15,45 %}

Items dropped by quality:
- White: 8267 [189,13 per hour] {30,14 %}
--- ilvl 58 White: 420 [9,61 per hour] {1,53 %}
--- ilvl 59 White: 175 [4 per hour] {0,64 %}
--- ilvl 60 White: 992 [22,69 per hour] {3,62 %}
--- ilvl 61 White: 2798 [64,01 per hour] {10,2 %}
--- ilvl 62 White: 2340 [53,53 per hour] {8,53 %}
--- ilvl 63 White: 1542 [35,28 per hour] {5,62 %}
- Magic: 12067 [276,06 per hour] {43,99 %}
--- ilvl 54 Magic: 22 [0,5 per hour] {0,08 %}
--- ilvl 57 Magic: 27 [0,62 per hour] {0,1 %}
--- ilvl 58 Magic: 727 [16,63 per hour] {2,65 %}
--- ilvl 59 Magic: 321 [7,34 per hour] {1,17 %}
--- ilvl 60 Magic: 2075 [47,47 per hour] {7,56 %}
--- ilvl 61 Magic: 4169 [95,38 per hour] {15,2 %}
--- ilvl 62 Magic: 3061 [70,03 per hour] {11,16 %}
--- ilvl 63 Magic: 1665 [38,09 per hour] {6,07 %}
- Rare: 7004 [160,23 per hour] {25,53 %}
--- ilvl 54 Rare: 6 [0,14 per hour] {0,02 %}
--- ilvl 57 Rare: 13 [0,3 per hour] {0,05 %}
--- ilvl 58 Rare: 489 [11,19 per hour] {1,78 %}
--- ilvl 59 Rare: 195 [4,46 per hour] {0,71 %}
--- ilvl 60 Rare: 1141 [26,1 per hour] {4,16 %}
--- ilvl 61 Rare: 2417 [55,3 per hour] {8,81 %}
--- ilvl 62 Rare: 1753 [40,1 per hour] {6,39 %}
--- ilvl 63 Rare: 990 [22,65 per hour] {3,61 %}
- Legendary: 92 [2,1 per hour] {0,34 %}
--- ilvl 58 Legendary: 4 [0,09 per hour] {0,01 %}
--- ilvl 60 Legendary: 10 [0,23 per hour] {0,04 %}
--- ilvl 61 Legendary: 17 [0,39 per hour] {0,06 %}
--- ilvl 62 Legendary: 19 [0,43 per hour] {0,07 %}
--- ilvl 63 Legendary: 42 [0,96 per hour] {0,15 %}
mp4
 
This is the store room run, also very good.

===== Misc Statistics =====
Total tracking time: 3h 7m 37s
Total deaths: 1 [0.32 per hour]
Total games (approx): 10 [3.2 per hour]
Total XP gained: 80.02 million [25.59 million per hour]
Total Gold gained: 1200.19 Thousand [383.8 Thousand per hour]
 
Working on a fix for Crater 2. Wasn't very pleased with the ExploreDungeon stuff, as all profiles using it sucked. Frequent inactivity timers, etc.

Gardettos version works well from Towers to WP, but I actually want the reverse. I think I've just about managed to do that with some very simple / much lighter weight code which will make maintaining it easier. This would apply to Skyhigh Extended, Skyhigh Raoha, and I will likely add it to Skyhigh Max Extended since it would no longer be "random." Hopefully can release tomorrow. Trying to optimize it as much as possible and account for all generated maps.

EDIT - Conquered. God bless the new TrinityMoveTo. Going to bed, will watch it for a dozen more runs tomorrow, but it's run through +15x beautifully now. More than what I can say for the dungeon exploring.

Condensed the manual plot code down from about 500 lines to less than 40. That's Magi-c. Doubtful it will work for the keeps 2, but I may try that when I'm feeling lucky. Would have never even bothered attempting this if Gardettos didn't kick things off for us!
 
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Yeah, I don't see a single hang-up / stuck / backtrack anytime I watch these profiles in action, I would hazard a guess that these skyhigh profiles are THE best listed. Second place is a great deal behind you, I've tried most of the profiles for act 3 and most will stop/pause/backtrack for x time before they resume, or they won't continue at all, leaving a character stuck in a dead zone while i'm sleeping.
Your profiles are perfect, or as close to perfect god will permit lol. In fact they are so good, and the most recent work is superb, I'm going to buy you a beer. (happy hour rates :P )
 
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Magi / Gar Edition, some really nice numbers consistently, lovin' this

===== Misc Statistics =====
Total tracking time: 4h 29m 56s
Total deaths: 1 [0.22 per hour]
Total games (approx): 13 [2.89 per hour]
Total XP gained: 121.72 million [27.06 million per hour]
Total Gold gained: 1921.18 Thousand [427.03 Thousand per hour]
 
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