General
+(*) Add resurrection support (probably have to be in routine)
**Possible brez / battle rez support?
+(*) Following could be be improved to be not botlike (a lot more softer)
+(*) Sometimes you don't need to follow tank. Like if you kill a boss, you can just run to next trash group and wait for tank.
** Ability to turn off quests while in dungeon - while searching for NPC's, Quest items or Objectives the bot typically aggro's mobs (for instance, Gekkan's room, Sword of the Anointed in Scarlet Monastery, etc)
Temple of the Jade Serpent
-General
+(*) Lots of backtracking in this dungeon(bot will go in circles)
+(*) Tries to mount in the dungeon, when running from second to third boss.
** also tries to mount in the hall way between the first and second boss.
-Wise Mari
+Should run straight back of room in phase 1
+Freaks out when going back to tank after looting
+(*) Trouble with going to boss. It wanted to go over steps to avoid water, but freaked out. (needs better handling)
Scarlet Halls
-General
+Tries to kill dogs on leash (can just run past)
** possible avoid mob ID on leashed dogs?
+(*) Just don't attack dogs unless tank is tanking them because if someone throws food at the guard, the dogs will eat him and then fall asleep if no one attacks them
-Houndmaster Braun
+(*) No need to attack the Scarlet Guardians after the boss. The dogs will just kill them.
-Armsmaster Harlan
+(*) Group was all in room at the top waiting for me to walk in
+(*) The boss was tanked at top of room and bot went in circles trying to get off stairs while going to top
** Bot has a hard time entering the room with the rest of the group.
** Bot tends to pull the patrol outside of the boss's room because of it's difficulty to enter.
** Bot runs down to the bottom floor even if the group fights him at the top of the stairs putting him out of LoS - which leads to jumping, spinning and erratic movement and usually a kick.
Siege of Niuzao Temple
-General
+Studder steps out of Sap Puddles when clearing trash
+After second boss and third boss, maybe follow tank loosly down to next trash area (looks like a total bot, especially when he isnt on mount and the bot is)
-Vizier Jin'bak
+Keeps running to middle of Sap Puddle then running back out
-Commander Vo'jak
+No need to mount when outside
+Should just wait a little away from stairs so tank can take agro first
+Once again, sap puddle pathing goes bonkers sometimes
+(*) Just wait at top for mobs
+(*) After boss, just mount and run down to door, no need to follow tank
+(*) Ran back and forth at bomb location
+(*) Trying to follow tank after boss and Sap Puddle avoidance interfered (no mount)
+(*) Don't follow tank when mobs coming up
** bot attempts to move it's way down the ramp while the trash mobs are coming up (where bombs are thrown) - then tries to avoid the AOE, getting itself stuck, spinning or erratic movement - or just dies. During this part of the encounter the bot should only stay at the top platform.
** In the area between the second boss (down the ramp, through the gate and to the right) the bot should follow the party closer - many groups skip trash here and the bot runs directly into trash pulling groups and usually killing everyone.
-General Pa'valak
+(*)
** Bot should also throw bombs at the wave of adds and not just the shell depending on which is closer
-Wing Leader Ner'onok
+Studder steps out of the Caustic Pitch
+(*) Mounts when clearing trash to follow tank (trash is like 10 yards away)
** It's rare but occasionally the bot will jump to remove the caustic pitch and jump off the end of the platform and die.
Shado-Pan Monastery
-Master Snowdrift
+Has trouble walking up stairs to boss
+Doesn't walk in room if tank pulls
** gets stuck on the chest after loot and freaks out
-Sha of Violence
+Doesn't run around spinning circle things to get there (mesh issue)
-Taran Zhu
+Has trouble getting back up when falling down (on mount) to skip second trash group (if it manages to follow tank down there without going through mobs)
+If tank pulls third trash group before you get back up, the bot will run right through the second group
+Doesn't run through the fence to skip the last trash group (or it atleast tried then quickly went around and pulled group)
** The points above make this particular instance completely un-usable. It's an instant kick here - it pulls almost ALL of the mobs with pathing issues.
** Specifically, after killing Sha, it is fine on the first group of trash. Heads down the bridge and does not drop through the fence - aggro's 2nd group (this usually will get you kicked, or killed). It will clear the third pack, then go onto the next bridge and do the same thing - does not turn left through the fence, pulls this third pack and either wipes the group or gets you kicked (especially since it's twice this happens in 3 pulls). Due to the trash issues on this part of the instance - this instance is unusable.
Scarlet Monastery
-Thalnos the Soulrender
+Doesn't dismount if mount is too large to enter door (can you enable and disable mounting on certain dungeons?)
** Has a tendency to pull additional trash if entering a group that has partial cleared some of the trash - in-particular the zombie mounds in the middle and right side.
** In the court yard before Brother Korloff the bot tends to pull group after group of adds and entire packs. If the group jumps into the pool and moves up past the statue, the bot does not follow - instead pulls everything on one side of the room. It also tends to pull everything below and above the stairs. The massive accidental trash pulls in this court yard area make this instance un-usable. 90% of the time this is where I get kicked for pulling extra trash. Also, possible mob ID to not attack (especially for classes with pets - the mechanical dummy's on each side of the court yard.)
-Brother Korloff
+When it was trying to avoid Firestorm Kick, it accidently pulled the mobs that were under the roof behind the training dummies.
-High Inquisitor Whitemane
+Tank and dps died on first trash in room, then bot refused to go anywhere after res.
Scholomance
-Instructor Chillheart
+Doesn't jump down stairs to avoid mobs
-Darkmaster Gandling
+Run into room when ready to pull (group was waiting so i don't get locked out.
Gate of the Setting Sun
-Striker Ga'dok
+Some trouble when it was in Acid and in Strafing Run fire
-Raigonn
+Couldn't generate path so it left party
Stormstout Brewery
-Ook-Ook
+(*) Didn't run into room when he pulled
-Hopatilus
+(*) Doesn't run into boss room
-Yan-Zhu the Uncasked
+(*) Some tanks try to LoS pull and run behind the pillar or out of the room. Maybe have the bot run to tank.
Mogu'shan Palace
-Trial of the King
+(*) For first 2 trash groups, needs behavior to move out of lightning storm