Hi, to start things off, I have no inkling whatsoever as to how to create or write these scripts, profiles, plugins and so on. With that said, I appreciate the work all of our developers invest into DB and it's users. I have used Trinity and constantly keep it updated to keep the plugin at optimum performance. I doing so, I have found flaws which have already been addressed by the forum and patched the problem (like the WW on the staircase for Barbarians). I do not however see some fixes that would greatly increase the efficiency of the Wizard Class (particularly the Critical Mass builds). Here is a small compilation of requests I came up in 5 minutes:
- If running the Frost Nova perma-freeze/Energy Twister build, use "auto attack" when Arcane Power is out so the bot doesn't just stand there.
Multiple times have I caught my bot throwing out a few twisters and just having bad luck with crits*, therefore not gaining any Arcane Power, running up to a group of mobs and casting 1 round of Frost Nova/ Explosive Blast/Diamond Skin and just proceeds to stand there and do nothing. I found that when I play a CM/Twist Wizard, I hold down my Energy Twister key (Mouse left click) and it will automatically auto attack after.
What's the point of using auto attack? Well, the Wizard auto attacks have a chance of landing a critical which grants some Arcane Power with the maximum potential of 30.
- Teleport - Wormhole
I've found that the second teleport that is enabled by the "Wormhole" rune is never used.
If Trinity recognizes that "Wormhole" is activated, it could make runs go by quicker or even save itself from a poorly placed teleport.
I'm sure there are more flaws pertaining to the Wizard class but this is what I've noticed and was hoping could be improved. Thanks for your time.
- If running the Frost Nova perma-freeze/Energy Twister build, use "auto attack" when Arcane Power is out so the bot doesn't just stand there.
Multiple times have I caught my bot throwing out a few twisters and just having bad luck with crits*, therefore not gaining any Arcane Power, running up to a group of mobs and casting 1 round of Frost Nova/ Explosive Blast/Diamond Skin and just proceeds to stand there and do nothing. I found that when I play a CM/Twist Wizard, I hold down my Energy Twister key (Mouse left click) and it will automatically auto attack after.
What's the point of using auto attack? Well, the Wizard auto attacks have a chance of landing a critical which grants some Arcane Power with the maximum potential of 30.
- Teleport - Wormhole
I've found that the second teleport that is enabled by the "Wormhole" rune is never used.
If Trinity recognizes that "Wormhole" is activated, it could make runs go by quicker or even save itself from a poorly placed teleport.
I'm sure there are more flaws pertaining to the Wizard class but this is what I've noticed and was hoping could be improved. Thanks for your time.