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[CM WIZ] [TRINITY] Suggestion/Request Thread

Pwn-

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Hi, to start things off, I have no inkling whatsoever as to how to create or write these scripts, profiles, plugins and so on. With that said, I appreciate the work all of our developers invest into DB and it's users. I have used Trinity and constantly keep it updated to keep the plugin at optimum performance. I doing so, I have found flaws which have already been addressed by the forum and patched the problem (like the WW on the staircase for Barbarians). I do not however see some fixes that would greatly increase the efficiency of the Wizard Class (particularly the Critical Mass builds). Here is a small compilation of requests I came up in 5 minutes:

- If running the Frost Nova perma-freeze/Energy Twister build, use "auto attack" when Arcane Power is out so the bot doesn't just stand there.
Multiple times have I caught my bot throwing out a few twisters and just having bad luck with crits*, therefore not gaining any Arcane Power, running up to a group of mobs and casting 1 round of Frost Nova/ Explosive Blast/Diamond Skin and just proceeds to stand there and do nothing. I found that when I play a CM/Twist Wizard, I hold down my Energy Twister key (Mouse left click) and it will automatically auto attack after.

What's the point of using auto attack? Well, the Wizard auto attacks have a chance of landing a critical which grants some Arcane Power with the maximum potential of 30.

- Teleport - Wormhole
I've found that the second teleport that is enabled by the "Wormhole" rune is never used.
If Trinity recognizes that "Wormhole" is activated, it could make runs go by quicker or even save itself from a poorly placed teleport.

I'm sure there are more flaws pertaining to the Wizard class but this is what I've noticed and was hoping could be improved. Thanks for your time.
 
Are you using the latest Trinity? I recall fixing the WW auto-attack stuff a while back, but haven't played a wiz in a while, since before the last banwave.

I think the teleport would need a GUI option and some special logic.

Can a human Wizard CM/WW out-farm a Monk or Barb? :)
 
I am currently using .15 Trinity Community Edition.
WW Barb works flawlessly where as the WW (Energy Twister - Wicked Wind) doesn't auto attack after Arcane Power is drained.

Out-farm in terms of speed? Probably not.
Viability is why I made a Wizard and it's a great class with the most intriguing dynamics to me.
I have two barbs currently running but I would appreciate it if you could put a little bit of time in working out the last few kinks in the Trinity - Wizard department.
 
Another minor flaw:

Slow Time - Any rune
- This skill is used excessively and before any enemies are even in range. I tried going into Wizard.cs and looking at the code myself to find out why:
// Wizards want to save up to a reserve of 65+ energy
iWaitingReservedAmount = 65;
if (!GilesHasBuff(SNOPower.Wizard_Archon))
{
// Slow time, for if being followed
if (bOOCBuff && !playerStatus.IsIncapacitated && hashPowerHotbarAbilities.Contains(SNOPower.Wizard_SlowTime) &&
GilesUseTimer(SNOPower.Wizard_SlowTime, true) && PowerManager.CanCast(SNOPower.Wizard_SlowTime))
{
return new GilesPower(SNOPower.Wizard_SlowTime, 0f, vNullLocation, iCurrentWorldID, -1, 1, 1, USE_SLOWLY);
}
// Slow Time for in combat
if (!bOOCBuff && !playerStatus.IsIncapacitated && hashPowerHotbarAbilities.Contains(SNOPower.Wizard_SlowTime) &&
(iElitesWithinRange[RANGE_25] > 0 || iAnythingWithinRange[RANGE_25] > 1 || playerStatus.CurrentHealthPct <= 0.7 || ((CurrentTarget.IsEliteRareUnique || CurrentTarget.IsTreasureGoblin || CurrentTarget.IsBoss) && CurrentTarget.RadiusDistance <= 35f)) &&
PowerManager.CanCast(SNOPower.Wizard_SlowTime))
{
return new GilesPower(SNOPower.Wizard_SlowTime, 0f, vNullLocation, iCurrentWorldID, -1, 1, 1, USE_SLOWLY);
}
Having Trinity cast Slow Time before anything is even on the screen causes it more than likely to later engage enemies while Slow Time is on cooldown leading to death.
 
I was wondering if this thread was still getting attention from rrrix so I'm going to give it a little bump.

Trinity. 16 was released today with no notes on an Energy Twister fix which I strongly believe is the leading cause to my Wizard's deaths. I have painfully watched multiple times as the bot only has enough Arcane Power for a Frost Nova and will walk up to the monster it is trying to freeze lock and just idle while it waits for sufficient Arcane Power for a spell.

I see this is a major flaw as it is not as it is not how a "normal human" would play in that situation. A normal player would be holding the Energy Twister button down and spamming their Explosive Blast/Frost Nova/Diamond Skin keys. In result of holding down the Energy Twister button when Arcane Power is depleted, the Wizard will cast these singular attacks that require no Arcane Power BUT yield the possibility of Critical which grants Arcane Power
 
I will get to this when I can. I also don't have a 60 wiz to test with at the moment since the last ban.

If you don't like how it currently works, then I would suggest using another build until I can get around to this.
 
I would be more than happy to be your extensive-guinea pig to get this issue resolved. The build still works but it's potential is halved and it's death count doubled due to this flaw. Thank you for your time.
 
I would love for some fix for this it would make the build while botting perfect!!

Another minor flaw:

Slow Time - Any rune
- This skill is used excessively and before any enemies are even in range. I tried going into Wizard.cs and looking at the code myself to find out why:

Having Trinity cast Slow Time before anything is even on the screen causes it more than likely to later engage enemies while Slow Time is on cooldown leading to death.
 
WW Auto attack should be the number one priority on the list. Simply by holding down left click while DB+Trinity runs makes the bot generate MUCH more Arcane Power. It's that significant!
 
oK WELL IF SLOW TIME AND TELEPORT ISNT ON TOP OF LIST WHAT WOULD BE EFFICIENT THERE TO UE ? aNY SUGGESTIONS?
 
I have 50% CC and 28 APoC (2 away from max) but that's besides the point.

A "Normal" player would be holding down the energy twister key which would lead to casting the default attack if the player wasn't so lucky with criticals.
 
I have 50% CC and 28 APoC (2 away from max) but that's besides the point.

A "Normal" player would be holding down the energy twister key which would lead to casting the default attack if the player wasn't so lucky with criticals.

So, i've been looking into this - it seems like a Demonbuddy limitation that it can't "keep holding the key down". I'm still investigating how this can be done, I've spent quite a bit of time on it. When I find a fix for it, you'll know :)

thanks,

rrrix
 
So, i've been looking into this - it seems like a Demonbuddy limitation that it can't "keep holding the key down". I'm still investigating how this can be done, I've spent quite a bit of time on it. When I find a fix for it, you'll know :)

thanks,

rrrix

Awesome! Can't wait. And thank you, rrrix, you rock and you put up with a lot!
 
Ya thank you i think though the slow time should be activated when an enemy is in idk like a certaIn distance so that all projectiles dont hit and the enemies go into it when coming at you!! Until then maybe there is another i can try until figured out!
 
Hello, first of all thanks for your awesome work.

Ive just updated to .17 and i noticed that my wiz now uses a basic attack and cast no spells. Is this normal? will this be detected as weird behavior? I know that i will get banned at some point probably tues but the longer i can hold out the better.
 
Hello, first of all thanks for your awesome work.

Ive just updated to .17 and i noticed that my wiz now uses a basic attack and cast no spells. Is this normal? will this be detected as weird behavior? I know that i will get banned at some point probably tues but the longer i can hold out the better.

For you it's using ONLY the default attack? You're the first :p

What build are you using?
 
For you it's using ONLY the default attack? You're the first :p

What build are you using?

It uses all the attacks too but sometimes uses the basic attack. Maybe its because the spell is recharging? Sorry if you didnt understand me.

wasnt sure if you meant char build or db build

CM Wiz,

1: Diamond Skin
2: frost nova
3: explosion
4: Energy Armor
Left click: Energy Twister
Right click: Teleport

db 298

Shall i go back? or will it matter that im sometimes using a basic attack?
 
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It uses all the attacks too but sometimes uses the basic attack. Maybe its because the spell is recharging? Sorry if you didnt understand me.

wasnt sure if you meant char build or db build

CM Wiz,

1: Diamond Skin
2: frost nova
3: explosion
4: Energy Armor
Left click: Energy Twister
Right click: Teleport

db 298

Shall i go back? or will it matter that im sometimes using a basic attack?

Crazy - this is what we're trying to do... use basic attack when there isn't enough Arcane Power for twister. Not sure why it works for you, i spent 4 hours on this yesterday
 
Crazy - this is what we're trying to do... use basic attack when there isn't enough Arcane Power for twister. Not sure why it works for you, i spent 4 hours on this yesterday

lolz, great work then. I have teleport with calamity rune. Maybe its that?

Im sure its using basic attack when its able to cast wicked wind, not sure tho.

Let me know if you want me to check something

Yep, im sure now. even if wicked wind is available to cast it still uses basic attack. But i did notice that it stands there waiting for chain reaction to go off.

after looking at it, if teleport is recharging it uses basic attack.
 
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