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Trinity 1.7.1.18

I'll take another look at molten cores, should be a relatively simple bug. My bots don't really die to this, so doesn't bother me i guess :)

Which profile were you running? I see mine bounce back and forth on occasion for gold and destructables sometimes, but not any worse than previous versions.

Thanks very much! I had tried running A3 skyhigh, A3 Speedrun, and the A1-A3 keyhunting profile. It did the frequent bouncing and backtrack thing on each of these. I reverted back to 1.7.1.16 now and there's no bouncing or backtracking on these profiles for me with the same settings...runs very smooth. If I get some time tonight I'll post a video comparing the two.
 
Thanks very much! I had tried running A3 skyhigh, A3 Speedrun, and the A1-A3 keyhunting profile. It did the frequent bouncing and backtrack thing on each of these. I reverted back to 1.7.1.16 now and there's no bouncing or backtracking on these profiles for me with the same settings...runs very smooth. If I get some time tonight I'll post a video comparing the two.

One question - what is your "Min Distance before Kite" setting at? Could be causing this...
 
Yay! Finally an update :)
Hopefully this fixes the never picking up bug. Will report after usage
thanks for the update!
 
Hey rrrix I would like to make a request. I am not sure of the complete functions for salvaging and stashing, but I think I know how to make it a little bit more efficient. For me, it Id's all of my items, goes to stash the items that its keeping in first tab, and then it puts all of the gems tomes etc, without clicking on the third tab, in the third tab. Then it goes to salvage all the rest, and then returns to the stash again to deposit the tears etc. only on the second time around, it actually clicks the third tab, and then deposits them. (hopefully this is all part of trinity, or im going to look like an idiot).

How to make it more efficient-
Id all, those worth saving, some sort of list or array of ID numbers/names(not sure on the item variables/system) so that it doesnt salvage them. Then go to the salvager, and salvage all the items you arent keeping. Then go to the stash. This way, it will still deposit all of the items that its keeping, and it will save a second trip to the salvager because it can deposit all of the gems and tomes and tears and exquisites all in one go. It would also be nice to have it still click on the third tab when depositing the gems essences and tomes. It just seems like a red flag to be depositing gems etc the first time around in a stash tab that you can't see. Hope this is possible to implement, and not worse than what you already have. thanks
 
ah i was really looking forward to the updates to tempest rush. running buffed 14 spirit reg this does not seem to be worth running. Guess im kind of screwed then swaping will stop working.
ty for the effort though and maybe i just cant find the right settings.

oh one thing can we get the bot somehow to rush for elites and just kite nonelites?
 
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Backtracking a lot, but they are not big backtrack they are basically a few feet backwards. From time to time stutters back and forth as if it can't make up its mind as to whether it should go back or forward. After watching it for a bit im starting to think that it is going back to the spot when it spotted the monster before continuing as if the "Allow Backtracking path after combat" option is enabled, which it is not. Using the A3 rrrix profile.
 
Backtracking a lot, but they are not big backtrack they are basically a few feet backwards. From time to time stutters back and forth as if it can't make up its mind as to whether it should go back or forward. After watching it for a bit im starting to think that it is going back to the spot when it spotted the monster before continuing as if the "Allow Backtracking path after combat" option is enabled, which it is not. Using the A3 rrrix profile.

same . backtrack and stutter...
 
Hey rrrix I would like to make a request. I am not sure of the complete functions for salvaging and stashing, but I think I know how to make it a little bit more efficient. For me, it Id's all of my items, goes to stash the items that its keeping in first tab, and then it puts all of the gems tomes etc, without clicking on the third tab, in the third tab. Then it goes to salvage all the rest, and then returns to the stash again to deposit the tears etc. only on the second time around, it actually clicks the third tab, and then deposits them. (hopefully this is all part of trinity, or im going to look like an idiot).

How to make it more efficient-
Id all, those worth saving, some sort of list or array of ID numbers/names(not sure on the item variables/system) so that it doesnt salvage them. Then go to the salvager, and salvage all the items you arent keeping. Then go to the stash. This way, it will still deposit all of the items that its keeping, and it will save a second trip to the salvager because it can deposit all of the gems and tomes and tears and exquisites all in one go. It would also be nice to have it still click on the third tab when depositing the gems essences and tomes. It just seems like a red flag to be depositing gems etc the first time around in a stash tab that you can't see. Hope this is possible to implement, and not worse than what you already have. thanks

I think this is possible, but, I don't want to break anything :) Will do a few tests to see if it can be done.

oh one thing can we get the bot somehow to rush for elites and just kite nonelites?

I have an idea for this, some people don't care about trash mobs, but those going for XP/H do. Needs to be configurable for sure.

Backtracking a lot, but they are not big backtrack they are basically a few feet backwards. From time to time stutters back and forth as if it can't make up its mind as to whether it should go back or forward. After watching it for a bit im starting to think that it is going back to the spot when it spotted the monster before continuing as if the "Allow Backtracking path after combat" option is enabled, which it is not. Using the A3 rrrix profile.

Got it - checking it out. Thanks.
 
Having this error

[11:54:04.728 N] Compiler Error: d:\Derp\Plugins\GilesTrinity\AbilitySelector.cs(23,40) : error CS0117: 'Zeta.ZetaDia' does not contain a definition for 'CPlayer'
[11:54:04.728 N] Compiler Error: d:\Derp\Plugins\GilesTrinity\Behaviors.cs(102,78) : error CS0117: 'Zeta.ZetaDia' does not contain a definition for 'CPlayer'
[11:54:04.728 N] Compiler Error: d:\Derp\Plugins\GilesTrinity\GilesGlobalOverlord.cs(35,78) : error CS0117: 'Zeta.ZetaDia' does not contain a definition for 'CPlayer'
[11:54:04.728 N] Compiler Error: d:\Derp\Plugins\GilesTrinity\Plugin.cs(77,96) : error CS0117: 'Zeta.ZetaDia' does not contain a definition for 'CPlayer'
[11:54:04.728 N] Compiler Error: d:\Derp\Plugins\GilesTrinity\RefreshDiaObject.cs(1570,17) : warning CS0168: The variable 'iExtendedRange' is declared but never used
[11:54:04.728 N] Compiler Error: d:\Derp\Plugins\GilesTrinity\Abilities\Monk.cs(388,169) : error CS1061: 'Zeta.Internals.Actors.DiaActivePlayer' does not contain a definition for 'Rotation' and no extension method 'Rotation' accepting a first argument of type 'Zeta.Internals.Actors.DiaActivePlayer' could be found (are you missing a using directive or an assembly reference?)

Fresh install.
 
Hey rrrix...one thing I noticed is a pause on each moveto...about a half second. I noticed .17 broke my moveto's on Tower of the Cursed lvl 1, so I remapped a few more points so it could make my way to the exit. Map was clear of monsters and for each point, my toon caught his breath. Not sure if this is what is contributing to the stutter or not but I know on .16 it's walked each point without hesitation.

Also doesn't like my Rakki anymore :P (seems the moveto points are too far for it now?) It eventually finds it's way, but takes quite a bit longer. I'll let it roll for a few hours but I can see it's crushing my gph/eph haha. Lots of new goodies to play with though so I can't complain too much haha. Thanks buddy!
 
Oh silly me. I saw the beta thread and didn't see a ".140" on the edit note. =P
 
Backtracking a lot, but they are not big backtrack they are basically a few feet backwards.+1
 
Some stuttering and bot takes breathers every now and then.
Not a biggie, but assuming you do 24/7, those 1s breathers accumulate to 3 hours a week.
Now, add stucks, loading times and such to that and you have quite a lot of standing. Prolly somewhere around 12 hours. That's a lot of gold and exp lost :)

Anyhow, a few suggestions for the new logging (which I did myself and found way more userfriendly):
Add a dictionary(Int -> String) for the WorldIDs to get logging more comprehensible.
Move the XML history files to a subdirectory.
 
I use Bola Shot and Elemental Arrow on my DH. It really only uses Ele Arrow though..

How can I make it use both consistently (pretty much back and forth instead of only one at a time)?

Thanks,

JoshYo
 
bot dont close equipment window after selling rares sometimes and my gph dropped a little.
 
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