What's new
  • Visit Rebornbuddy
  • Visit Panda Profiles
  • Visit LLamamMagic
  • Visit Resources
  • Visit Downloads
  • Visit Portal
RebornBuddy Forums

Register a free account today to become a member! Once signed in, you'll be able to participate on this site by adding your own topics and posts, as well as connect with other members through your own private inbox!

Zingular - ZephyrMMO's Singular Tweaks.

ZephyrMMO

Active Member
Joined
Mar 15, 2017
Messages
228
Zingular

A Modified Singular

by ZephyrMMO

No longer updated. The Git is the latest public version. All recent versions will be private

 
Last edited:
I love tweaking and making code more efficient. :)

Great project!
 
Thanks for the contribution, but if I'm not mistaken - there is going to be a huge Singular rewrite coming in the next couple weeks.
The plan was after the 1-100 remake was done, and it is almost done.

You should probably hold off on the other classes until the remake, then build on top of the remake.
But that's up to you, thanks again. :D
 
Thanks for the contribution, but if I'm not mistaken - there is going to be a huge Singular rewrite coming in the next couple weeks.
The plan was after the 1-100 remake was done, and it is almost done.

You should probably hold off on the other classes until the remake, then build on top of the remake.
But that's up to you, thanks again. :D


Hopefully its better but I wanted my farmers improved anyways so I will most likely keep updating this. It is more for personal use anyways I just decided to post it in case anyone else finds it useful.
 
Recent Changes

<!--Death Knight-->
Zingular 1.0.0.1
Uses Pillar even more often now.
Added in Frost Strike logic to stop us from capping runic power so much
Uses Empower Rune Weapon if it is out of runes more often.
Uses Killing Machine and Rime Procs more often.
Will only spam howling blast if more then 1 mob is within the cleave range of it.

<!--Guardian-->
Zingular 1.0.0.2
Most cooldowns will now be used on CD vs any mob.

<!--Resto-->
Zingular 1.0.0.2
Improved basically all of the healing logic.

<!--Balance-->
Zingular 1.0.0.2
Starsurge and Starfall have been put into pull logic and set above dotting adds in priority to avoid sitting at lunar power cap for long peroids of time.

 
Priest healing routines should be overworked. Often standing there doing nothing, at least for low level
 
Recent Changes

<!--Resto-->
Zingular 1.0.0.3
Default Settings Changes:
// You will need to delete your Zingular.xml in Honorbuddy/Settings/REALMNAME/CHARACTERNAME/"Zingular.xml"
Travel Form has been disabled, You can re-enable this setting manually.
Aquatic Form has been enabled.
// You will need to delete your Zingular Folder in Honorbuddy/Settings/REALMNAME/CHARACTERNAME/"Zingular" for these settings to take effect.
Tranquility will now be used more often.
Wild Growth will now be used more often.
Regrowth will now be used more often.
Rejuvenation will now be used more often.
Barkskin will now be used more often.
Ironbark will now be used more often.


<!--Balance-->
Zingular 1.0.0.3
Pull Logic has Changed. Bot will now only use Sunfire to pull. It will also try and spam sunfire to gathering mobs together with PullMore instead of using something with a cast time.
Added in tracker for New Moon stacks and time left until next New Moon stack.
Oneth's Intuition Legendary wrists are now supported in the rotation logic.
New Moon will now sit at max charges less often.
Instant burst nukes, ex. Warrior of Elune, Owlkin Frenzy, Starsuge, etc. Will now be prioritized above New Moon unless it has 3 stacks or is about to have 3 stacks.
Starfall will now be used more often.
Celestial Alignment is now used more often.
Warrior of Elune is now used more often.
Warrior of Elune and Owlkin Frenzy have been given additional checks. The buffs should now be utilized better.
Some Default Druid settings have been changed.

<!--Destruction-->

Zingular 1.0.0.3
The bot will no longer attempt to pull with Summon Infernal if you have the Grimore of Supremacy talent.​
 

Attachments

Last edited:
Do you think it's possible for you to migrate to Github? It's free, and the updates for you and for the community will be so easier :)

Consider this please. Thanks for the contribution!
 
Do you think it's possible for you to migrate to Github? It's free, and the updates for you and for the community will be so easier :)

Consider this please. Thanks for the contribution!

Yeah sure I will set one up.
 
Last edited:
SVN ONLY

<!--Retribution-->
Zingular 1.0.0.4

Word of Glory should be used more frequently.
Justicar's Vengeance and Templar's Verdict should be used more frequently.
Holy Avenger and Avenging Wrath should now be used more frequently.
Wake of Ashes has been added into the stun logic for Demon targets.
Execution Sentence should now be used more frequently
Added in Zeal logic. If it has max stacks then it will dump at least one stack. Otherwise it will be moved down in the priority que for other procs.

<!--BeastMaster-->
Zingular 1.0.0.4

Titan's Thunder now checks to see if you have the spell in your spellbook before attempting to cast.

<!--Survival-->
Zingular 1.0.0.4

Harpoon has been removed due to it getting you stuck alot in stormhiem when it harpoons to the drakes sitting on rocks.​
 
SVN ONLY

Zingular 1.0.0.4b

Warlock

These settings will require you to delete your old Zingular settings data to take effect as it overwrites default settings and they are only generated when you have none.

Demonology Artifact will now be used more often.
Fear has been disabled by default.
Fear will now be used more frequently when enabled in settings.
Burning Rush will now activate at 70% HP (Down from 90%)
Burning Rush will now cancel at a 65% HP (Down from 80%)
Burning Rush will now cancel if you are standing still for 100ms ( Down from 250 )
Burning Rush recast has been lowered to 500ms ( Down from 1500 )
Felguard (Demonology) will now use Axe Toss by default.

Warrior

Shield Wall will be used more often
Last Stand will be used more often
Shield Block will be used more often
Shield Barrier will be used more often
Avatar will be used more often.
Enraged Regeneration will be used more often
Victory Rush will now be used more often.
Die by the Sword will now be used more often.​
 
Last edited:
ALL

Added a toggle for using Darkmoon Firewater potions

Hunter


Aspect of the Turtle should now be cast properly
Marksman ONLY : Lock and Load Aimed shot will be used more often
Follower ability Emmarel's Assault will now be used.​
 
Last edited:
SVN
Pushed Version 1.0.0.6a

Survival
Lacerate has much better uptime now.
 
SVN
Pushed Version 1.0.0.6c

All Classes
Added in new multidotting logic for melee classes. This should perform better and increase uptime on dots.

Survival
Various logic changes.
Harpoon re-enabled.

Subtlety
Various logic changes.

Balance
Should no longer get stuck permanently in travel form.
Might still get stuck in travel for for about 5~15 seconds when first starting the profile.

 
Last edited:
SVN
Pushed Version 1.0.0.7a


Survival
Feign Death now cancels instantly after threat drop
Butchery is now used before applying lacerate to all mobs to nuke down low adds quicker.

 
Priest changes Soon™ just started 10 more legion accounts to play around with CR stuff.
 
Back
Top