When will HB look at Z-index / height differences between coordinates?
Since now it'll run like an idiot into walls, falls down from high ledges etc if two coords are close enough.
Hard to do any good profiles in places with several "levels", like caves with ramps and big difference between lowest and highest point.
For instance, it tries to cut ramps short in stead of going around to get up on it etc.
Hope you understand what i mean.
Is this a limitation so far, or am I doing something wrong when creating my profiles?
Cheers!
Since now it'll run like an idiot into walls, falls down from high ledges etc if two coords are close enough.
Hard to do any good profiles in places with several "levels", like caves with ramps and big difference between lowest and highest point.
For instance, it tries to cut ramps short in stead of going around to get up on it etc.
Hope you understand what i mean.
Is this a limitation so far, or am I doing something wrong when creating my profiles?
Cheers!
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