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d133294

Member
Joined
Jun 23, 2013
Messages
59
Hey everyone,
Ill go straight to the problem, when i launch d3 with yar, demonbuddy cant compile the yar plugin because of the following error
Compiler Error: ..\Plugins\YAR\Plugin.cs(541,47) : error CS0117: 'Zeta.Game.ZetaDia' does not contain a definition for 'CPlayer'

So the simple solution is to change it in the plugin folder. Well everytime you launch YAR, it deletes the plugin.cs then reinstalls it again. Searching through the YAR folder, i found the plugin.cs in the resource folder.
..\YetAnotherRelogger-master\YetAnotherRelogger\Resources\Plugin.cs

However when i made the changes in the above location, the changes did not reflect in the demonbuddy plugin folder.
\Plugins\YAR\Plugin.cs

The plugin version check was located in
..\YetAnotherRelogger-master\YetAnotherRelogger\Helpers\PluginVersionCheck.cs
But when i line out the version check and launch d3 again through the YAR plugin, it still replaces the yar plugin.

Bottom line is, when you use YAR to launch D3, it gets stuck on "Logging into demonbuddy" (because of the compile error) and doesnt continue with the rest of the steps in YAR. With this problem, you cannot launch the rest of your characters because its stuck on the step and without the plugin not being able to communicate back, it just stays at the step. I cannot figure out why YAR still functions even when i line out the plugin version check and add the Internals.CPlayer to the plugin.cs for it to be transferred.
 
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