Like in topic name, what exactly is rotation and pitch in this function?
I basically need to calculate points at side of boss and slightly behind (the way you fight dragon bosses with melees).
Would it be something like WoWMathHelper.GetPointAt(unit.Location, unit.InteractRange, unit.Rotation, Math.PI / 1.8)?
I basically need to calculate points at side of boss and slightly behind (the way you fight dragon bosses with melees).
Would it be something like WoWMathHelper.GetPointAt(unit.Location, unit.InteractRange, unit.Rotation, Math.PI / 1.8)?
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