mistahmikey
New Member
- Joined
- Jun 29, 2015
- Messages
- 161
RaptureATKUnitManager.GetWindowByName:
Is there any easy way to determine what "name" string to use? If not, would it be possible for the devs to provide a function to enumerate them from the game?
RaptureATKUnitManager.Update:
Could you please explain what this function does and when it makes sense to use it? In particular, does it synchronize the caller with the current state of the underlying windowing system?
RaptureATKUnitManager.Controls/GetRawControls:
What is the difference between "Controls" and "RawControls"? When would I want to use one over the other?
<RemoteWindow>.IsOpen versus <AtkAddonControl>.IsValid:
What does IsValid true/false actually mean and under what circumstances does it's value change? Does IsOpen check IsValid, or should I be doing that before calling IsOpen?
Is there any easy way to determine what "name" string to use? If not, would it be possible for the devs to provide a function to enumerate them from the game?
RaptureATKUnitManager.Update:
Could you please explain what this function does and when it makes sense to use it? In particular, does it synchronize the caller with the current state of the underlying windowing system?
RaptureATKUnitManager.Controls/GetRawControls:
What is the difference between "Controls" and "RawControls"? When would I want to use one over the other?
<RemoteWindow>.IsOpen versus <AtkAddonControl>.IsValid:
What does IsValid true/false actually mean and under what circumstances does it's value change? Does IsOpen check IsValid, or should I be doing that before calling IsOpen?