WoWPoint attackPoint
{
get
{
if (Me.GotTarget) {
if (!movementTimer.IsRunning ||
movementTimer.ElapsedMilliseconds > 2500) {
movementTimer.Reset();
movementTimer.Start();
attackPointBuffer = WoWMovement.CalculatePointFrom(Me.CurrentTarget.Location, 25.0f);
return attackPointBuffer;
} else {
return attackPointBuffer;
}
} else {
WoWPoint noSpot = new WoWPoint();
return noSpot;
}
}
}
WoWMovement.Move(attackPoint);