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Won't kill monsters on the wall (Slime Spewer @ Sirocco Caverns)

Akudo

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Oct 27, 2012
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Ohman47 and I are working on Adventure mode ACT II profiles and we have a problem:

Bounty: Clear Sirocco Caverns

Problem? When it enters LVL2 cave where it's supposed to kill all the enemies, it won't recognize the monster Slime Spewer and just leave it there...

Code:
<Profile>

<Name>Clear Sirocco Caverns</Name>

<KillMonsters>True</KillMonsters>
<PickupLoot>true</PickupLoot>
<GameParams act="OpenWorld" resumeFromSave="False" isPrivate="True" numGames="-1" />
<Order>
<If condition="Me.IsInTown==False">   
	<TrinityLoadProfile nodelay="True" file="act2.xml" />       
</If>
<If condition="Me.IsInTown ">
	<!--Act 1 WP-->
	<If condition="CurrentWorldId == 332336">
		<UseWaypoint questId="1" stepId="1" actorId="223757" x="401.7305" y="555.0093" z="24.90835" waypointNumber="19"/>
	</If>
	<!--Act 2 WP-->
	<If condition="CurrentWorldId == 161472">
		<UseWaypoint questId="1" stepId="1" actorId="6442" x="324.8699" y="291.0312" z="1.645629" waypointNumber="19"/> 
	</If>
	<!--Act 3/4 WP-->
	<If condition="CurrentWorldId == 172909">
		<UseWaypoint questId="1" stepId="1" actorId="6442" x="402.5403" y="414.342" z="1.5338" waypointNumber="19"/> 
	</If>
	<!--Act 4 WP-->
	<If condition="CurrentWorldId == 304235">
		<UseWaypoint questId="1" stepId="1" actorId="6442" x="557.5455" y="525.3394" z="2.796465" waypointNumber="19"/> 
	</If>
	<WaitTimer questId="1" stepId="1" waitTime="1000" />
</If>

    <!-- Find the caverns -->
	<WaitTimer questId="312429" stepId="2" waitTime="2500" />
	<MoveToMapMarker questId="1" x="2037.23" y="1614.266" z="203.9635" markerNameHash="2000747858" actorId="185067" interactRange="20" pathPrecision="40" pathPointLimit="250" isPortal="True" destinationWorldId="50589" /> 
	<WaitTimer questId="312429" stepId="2" waitTime="1000" />
	
	<If condition="CurrentWorldId == 70885">
		<WaitTimer questId="312429" stepId="2" waitTime="2500" />
		<MoveToMapMarker questId="1" x="2285.899" y="1633.591" z="207.8471" markerNameHash="2000747858" actorId="185067" interactRange="20" pathPrecision="40" pathPointLimit="250" isPortal="True" destinationWorldId="50589" /> 
		<WaitTimer questId="312429" stepId="2" waitTime="1000" />
    </If>
	
	<If condition="CurrentWorldId == 70885">
		<WaitTimer questId="312429" stepId="2" waitTime="2500" />
		<MoveToMapMarker questId="1" x="2333.686" y="1131.099" z="205.0582" markerNameHash="2000747858" actorId="185067" interactRange="20" pathPrecision="40" pathPointLimit="250" isPortal="True" destinationWorldId="50589" /> 
		<WaitTimer questId="312429" stepId="2" waitTime="1000" />
    </If>
	
	<If condition="CurrentWorldId == 70885">
		<WaitTimer questId="312429" stepId="2" waitTime="2500" />
		<MoveToMapMarker questId="1" x="2443.748" y="1323.829" z="207.587" markerNameHash="2000747858" actorId="185067" interactRange="20" pathPrecision="40" pathPointLimit="250" isPortal="True" destinationWorldId="50589" /> 
		<WaitTimer questId="312429" stepId="2" waitTime="1000" />
    </If>
	
	<If condition="CurrentWorldId == 70885">
		<TrinityExploreDungeon questId="312429" stepId="2" until="ObjectFound" actorId="185067" boxSize="20" boxTolerance=".80" pathPrecision="40">
			<IgnoreScenes>
				<IgnoreScene sceneId="31345" />
			</IgnoreScenes>
		</TrinityExploreDungeon>
		<MoveToMapMarker questId="312429" stepId="2" markerNameHash="2000747858" actorId="185067" isPortal="True" destinationWorldId="50589" interactRange="20"/>
    </If>
	
	<WaitTimer questId="312429" stepId="2" waitTime="1000" />
	<AWTrinityExploreDungeon bountyQuestSNO="347525" bountyStep="4" questId="312429" stepId="2" until="ExitFound" exitNameHash="2108407595" boxSize="15" boxTolerance=".10" />
	<MoveToMapMarker questId="1" x="862" y="1161" z="0" markerNameHash="2108407595" actorId="176001" interactRange="20" pathPrecision="50" pathPointLimit="250" isPortal="True" destinationWorldId="220804" statusText="" /> 
	<WaitTimer questId="312429" stepId="2" waitTime="1000" />
	<AWTrinityExploreDungeon bountyQuestSNO="347525" bountyStep="4" questId="312429" stepId="2" until="FullyExplored" boxTolerance=".10" boxSize="15" />
	<WaitTimer questId="312429" stepId="2" waitTime="1000" />
	
	
    <!-- Portal Home -->
    <TrinityTownPortal questId="312429" stepId="2" />
    <WaitTimer questId="312429" stepId="2" waitTime="2500" />
	<TrinityLoadProfile file="../act2.xml" />
</Order>
</Profile>
 
Bumping this.
Does anyone know of a way to make trinity/DB target stationary mobs like the above Slime Spewers?
Any kind of work-around or trinity patch is welcome!
 
I would also appreciate some help/knowledge into this matter. Anyone who knows anything about this, or where to get started looking would be a hero for sure. Thanks in advance.
 
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