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wont attack at all

pinki104

Member
Joined
Apr 14, 2012
Messages
536
wont attack anything and when a mob aggro's it will just target the companion and when the comp is dead it will just let the mob kill it.

cant upload log as it exceeds 1mb from just 2 min of logging lol

but here is the basic and the same message repeated over and over

[17:42:57.184 N] Starting Buddy Wing v1.0.958.350
[17:51:08.298 N] Logging in...
[17:51:10.300 N] Login Success!
[17:51:11.566 D] First CPU: Intel(R) Core(TM) i7-2600K CPU @ 3.40GHz
[17:51:11.566 D] OS Version: Windows NT 6.2.9200.0
[17:51:11.566 D] App Path: C:\Users\Jack\Downloads\Compressed\BuddyWing 1.0.958.350\Buddywing.exe
[17:51:11.860 D] Current build number: 949253
[17:51:11.875 D] Loading client.gom..
[17:51:11.953 D] Loaded client.gom!
[17:51:12.165 D] Took 186ms to get the nodes list.
[17:51:12.165 D] There are 31152 nodes.
[17:51:12.165 D] DomList has 31808/49157
[17:51:12.199 D] guiApiGfx handled.
[17:51:12.218 D] spnOracle handled.
[17:51:12.218 D] ablOracle handled.
[17:51:12.218 D] cnvOracle handled.
[17:51:12.218 D] ctlOracle handled.
[17:51:12.218 D] mapOracle handled.
[17:51:12.218 D] scSpaceCombatOracle handled.
[17:51:12.271 D] Adding input layer ctlInputCamera - 3B9DE094
[17:51:12.271 D] sysInputLayer handled.
[17:51:12.272 D] Adding input layer ctlInputMouse - 3B9DE0A1
[17:51:12.272 D] sysInputLayer handled.
[17:51:12.272 D] Adding input layer ctlInputMovement - 3B9DE0A5
[17:51:12.272 D] sysInputLayer handled.
[17:51:12.273 D] Adding input layer ctlInputVehicle - 3B9DE0BA
[17:51:12.273 D] sysInputLayer handled.
[17:51:12.273 D] Adding input layer ctlInputTargetting - 3B9DE0C6
[17:51:12.273 D] sysInputLayer handled.
[17:51:12.274 D] Adding input layer ctlInputGame - 3B9DE0E8
[17:51:12.274 D] sysInputLayer handled.
[17:51:12.276 D] Adding input layer ctlInputUI - 3B9DE147
[17:51:12.280 D] sysInputLayer handled.
[17:51:12.281 D] Adding input layer ctlInputConvo - 3B9DE178
[17:51:12.281 D] sysInputLayer handled.
[17:51:12.281 D] Adding input layer ctlInputCharacterSelection - 3B9DE18A
[17:51:12.281 D] sysInputLayer handled.
[17:51:12.289 D] Adding input layer ctlInputCreditsScreen - 3B9DE190
[17:51:12.289 D] sysInputLayer handled.
[17:51:12.289 D] Adding input layer ctlInputUtility - 3B9DE192
[17:51:12.289 D] sysInputLayer handled.
[17:51:12.290 D] Adding input layer ctlInputLoadingScreen - 3B9DE19D
[17:51:12.290 D] sysInputLayer handled.
[17:51:12.356 D] gmOracle handled.
[17:51:12.357 D] Debug Draw Oracle added.
[17:51:12.357 D] dbgDrawOracle handled.
[17:51:12.403 D] ablTrainerOracle handled.
[17:51:12.404 D] prfOracle handled.
[17:51:12.535 D] _BaseClient handled.
[17:51:12.535 D] utlStaticDefinitions handled.
[17:51:12.536 D] strOracle handled.
[17:51:12.536 D] _InputHandler handled.
[17:51:12.536 D] chrOracle handled.
[17:51:12.536 D] qstOracle handled.
[17:51:12.536 D] Took 371ms to process the node list
[17:51:13.193 N] User is a Agent
[17:51:13.194 V] Routine Path: Routines
[17:51:15.086 D] Reloading AssemblyLoader<Buddy.CommonBot.ICombat> - Initializing
[17:51:18.384 D] Reloading AssemblyLoader<Buddy.CommonBot.ICombat> - RoutineManager.Reload !THROTTLED!
[17:51:18.384 D] Routines were reloaded. New routine list:
[17:51:18.384 D] DefaultCombat v1.0.958.350
[17:51:18.389 N] [DefaultCombat] Level: 31
[17:51:18.389 N] [DefaultCombat] Class: Agent
[17:51:18.484 N] [DefaultCombat] Advanced Class: Operative (Concealment)
[17:51:18.550 N] [DefaultCombat] Building method list
[17:51:18.554 N] [DefaultCombat] Added 203 methods
[17:51:18.608 N] [DefaultCombat] OperativeConcealmentPull is a match!
[17:51:18.608 N] [DefaultCombat] Using OperativeConcealmentPull for Combat (Priority: 0)
[17:51:18.695 N] [DefaultCombat] Pull support for Agent is not currently implemented.
[17:51:18.695 N] [DefaultCombat] Using Pull for combat.
[17:51:18.695 N] Chose DefaultCombat as your combat routine.
[17:51:18.695 N] [DefaultCombat] Level: 31
[17:51:18.695 N] [DefaultCombat] Class: Agent
[17:51:18.759 N] [DefaultCombat] Advanced Class: Operative (Concealment)
[17:51:18.876 N] [DefaultCombat] OperativeConcealmentPull is a match!
[17:51:18.876 N] [DefaultCombat] Using OperativeConcealmentPull for Combat (Priority: 0)
[17:51:18.936 N] [DefaultCombat] Pull support for Agent is not currently implemented.
[17:51:18.936 N] [DefaultCombat] Using Pull for combat.
[17:51:18.938 D] Reloading AssemblyLoader<Buddy.Common.Plugins.IPlugin> - Initializing
[17:51:19.563 D] Initializing Auto-Equip
[17:51:19.973 D] Initializing Use Lockboxes
[17:51:19.987 D] There are 2 plugins.
[17:51:20.037 N] Sell quality set to Premium.
[17:51:21.918 D] [Mount] Automatically set mount to Rendili Watchman
[17:51:21.919 N] Buddy Wing: The Old Robot is ready!
[18:07:34.725 D] [Trace] Element Grind is not supported yet!
[18:07:34.726 N] Current bot set to Grind Bot
[18:07:34.728 N] Loaded profile [E]Aldeeran 28-34 Grind
[18:07:37.699 D] Reloading AssemblyLoader<Buddy.CommonBot.ICombat> - RoutineManager.Reload
[18:07:38.319 D] Reloading AssemblyLoader<Buddy.CommonBot.ICombat> - RoutineManager.Reload !THROTTLED!
[18:07:38.319 D] Routines were reloaded. New routine list:
[18:07:38.319 D] DefaultCombat v1.0.958.350
[18:07:38.319 D] Routines were reloaded. New routine list:
[18:07:38.319 D] DefaultCombat v1.0.958.350
[18:07:50.300 D] Start/Stop Button Clicked!
[18:07:50.301 D] BotMain.Start() called
[18:07:50.302 D] Forcing profile reload. -- Temporary fix for behavior cache issues during start/stop.
[18:07:50.453 D] [Trace] Element Grind is not supported yet!
[18:07:50.453 N] Current bot set to Grind Bot
[18:07:50.454 N] Loaded profile [E]Aldeeran 28-34 Grind
[18:07:50.455 D] Starting bot Grind Bot
[18:07:50.477 D] Added new hook [RoutineCombat] ac8a244a-c8ba-4eb9-bfc5-6c6e46067406
[18:07:50.480 D] Added new hook [HotspotPoi] 0d6a544a-30c0-4b89-949c-c7f38ca3ae04
[18:07:50.481 D] Added new hook [SellVendorPoi] 8ea35d70-91c2-445b-8c4d-016e9fcdaae5
[18:07:50.483 D] Added new hook [SetLootPoi] 626c77ad-f4a7-4c32-be5d-119463429f31
[18:07:50.483 D] Added new hook [SetCombatPoi] 0d70e1f5-7810-45f3-a25c-0f8a9257ee2e
[18:07:50.483 D] Added new hook [SetVendorPoi] 0b478392-146b-422f-a0d6-c4de3930596d
[18:07:50.483 D] Added new hook [SetHotspotPoi] b2d96190-ca6f-4088-8659-ecf4621a8deb
[18:07:50.483 D] Added new hook [SelectPoiType] 4eb065a9-6fa1-44c6-95d2-56daddc31ef1
[18:07:50.485 D] Spooling up bot thread.
[18:07:50.485 D] Bot thread started.
[18:07:50.664 D] [AutoEquip] Currently equiped EquipHumanBelt slot's score is: 2530
[18:07:50.704 D] [AutoEquip] Currently equiped EquipHumanChest slot's score is: 4705
[18:07:50.713 D] [AutoEquip] Currently equiped EquipHumanFace slot's score is: 4000
[18:07:50.722 D] [AutoEquip] Currently equiped EquipHumanFoot slot's score is: 1755
[18:07:50.731 D] [AutoEquip] Currently equiped EquipHumanGlove slot's score is: 2500
[18:07:50.740 D] [AutoEquip] Currently equiped EquipHumanLeg slot's score is: 2620
[18:07:50.749 D] [AutoEquip] Currently equiped EquipHumanWrist slot's score is: 2875
[18:07:50.749 D] [AutoEquip] Currently equiped EquipHumanMainHand slot's score is: -1
[18:07:50.749 D] [AutoEquip] Currently equiped EquipHumanShield slot's score is: -1
[18:07:50.749 D] [AutoEquip] Currently equiped EquipHumanRanged slot's score is: -1
[18:07:50.755 D] [AutoEquip] Currently equiped EquipHumanRangedPrimary slot's score is: 4132
[18:07:50.755 D] [AutoEquip] Currently equiped EquipHumanRangedSecondary slot's score is: -1
[18:07:50.755 D] [AutoEquip] Currently equiped EquipHumanRangedTertiary slot's score is: -1
[18:07:50.755 N] [AutoEquip] Equipping companion!
[18:07:50.755 D] [AutoEquip] Currently equiped EquipDroidChest slot's score is: -1
[18:07:50.755 N] [AutoEquip] Equipping companion!
[18:07:50.755 D] [AutoEquip] Currently equiped EquipDroidLeg slot's score is: -1
[18:07:50.755 N] [AutoEquip] Equipping companion!
[18:07:50.755 D] [AutoEquip] Currently equiped EquipDroidFeet slot's score is: -1
[18:07:50.755 N] [AutoEquip] Equipping companion!
[18:07:50.755 D] [AutoEquip] Currently equiped EquipDroidHand slot's score is: -1
[18:07:50.755 N] [AutoEquip] Equipping companion!
[18:07:50.755 D] [AutoEquip] Currently equiped EquipDroidGyro slot's score is: -1
[18:07:50.755 N] [AutoEquip] Equipping companion!
[18:07:50.755 D] [AutoEquip] Currently equiped EquipDroidLower slot's score is: -1
[18:07:50.755 N] [AutoEquip] Equipping companion!
[18:07:50.755 D] [AutoEquip] Currently equiped EquipDroidUpper slot's score is: -1
[18:07:50.755 N] [AutoEquip] Equipping companion!
[18:07:50.756 D] [AutoEquip] Currently equiped EquipDroidOutfit slot's score is: -1
[18:07:50.756 N] [AutoEquip] Equipping companion!
[18:07:50.756 D] [AutoEquip] Currently equiped EquipDroidSensor slot's score is: -1
[18:07:50.756 N] [AutoEquip] Equipping companion!
[18:07:50.756 D] [AutoEquip] Currently equiped EquipDroidShield slot's score is: -1
[18:07:50.756 N] [AutoEquip] Equipping companion!
[18:07:50.756 D] [AutoEquip] Currently equiped EquipDroidUtility slot's score is: -1
[18:07:50.759 D] [AutoEquip] Currently equiped EquipHumanEar slot's score is: 345
[18:07:50.763 D] [AutoEquip] Currently equiped EquipHumanImplant slot's score is: 420
[18:07:50.763 D] [AutoEquip] Currently equiped EquipHumanRelic slot's score is: -1
[18:07:52.408 N] Casting Coordination
[18:07:52.556 D] Hotspot changed to Alde Soldier(<173.1168, 23.17648, -7.9253>)
[18:07:52.556 D] [POI Set] Type: Hotspot
[18:07:52.779 D] Generating path to Hotspot <173.1168, 23.17648, -7.9253>
[18:07:52.798 E] Contacting nav server for path.
[18:07:53.219 D] Waiting for path request to finish...
[18:07:53.284 D] Nav callback called.
[18:07:55.848 D] Field statHealth does not exist.
[18:07:55.951 D] at ..[](UInt64 , HeroType )
at Buddy.Swtor.Objects.TorObject.GetField[T](DomFieldIds field, HeroType forcedType)
at Buddy.Swtor.Objects.TorCharacter.get_Health()
at Buddy.Swtor.Objects.TorCharacter.get_IsDead()
at Buddy.Swtor.Objects.TorNpc.get_IsLootable()
at Buddy.CommonBot.DefaultLootTargetingProvider.(TorNpc )
at System.Linq.Enumerable.<>c__DisplayClassf`1.<CombinePredicates>b__e(TSource x)
at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext()
at System.Collections.Generic.List`1..ctor(IEnumerable`1 collection)
at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)
at Buddy.CommonBot.DefaultLootTargetingProvider.GetObjectsByWeight()
at Buddy.CommonBot.Targeting.Pulse()
at Buddy.CommonBot.Logic.BrainBehavior.()
[18:07:56.009 D] Generating path to Hotspot <173.1168, 23.17648, -7.9253>
[18:07:56.026 E] Got response from server, validating.
[18:07:56.026 E] Response has 8 hops. Converting to vectors and path queue.
[18:07:56.034 D] Nav Service path generated.
[18:07:56.034 D] Generated path to <173.1168, 23.17648, -7.9253> (Hotspot) with 8 hops.
[18:07:56.160 D] Moving to next hop: <173.4, 23.0125, -27.775>, T: None (Hotspot) D: 3.058951
[18:07:57.508 D] [POI Set] Type: Kill
[18:07:57.554 N] Killing Alde Soldier with 100% health at 19.43 meters
[18:07:57.910 D] Object reference not set to an instance of an object.
[18:07:57.911 D] at DefaultCombat.Routines.OperativeConcealment.<OperativeConcealmentPull>b__1(Object ret)
at Buddy.CommonBot.CombatRoutine..(Object )
at Buddy.BehaviorTree.Decorator.CanRun(Object context)
at Buddy.BehaviorTree.Decorator..()
at Buddy.BehaviorTree.Composite.Tick(Object context)
at Buddy.BehaviorTree.PrioritySelector..()
at Buddy.BehaviorTree.Composite.Tick(Object context)
at Buddy.BehaviorTree.PrioritySelector..()
at Buddy.BehaviorTree.Composite.Tick(Object context)
at Buddy.BehaviorTree.Decorator..()
at Buddy.BehaviorTree.Composite.Tick(Object context)
at Buddy.BehaviorTree.PrioritySelector..()
at Buddy.BehaviorTree.Composite.Tick(Object context)
at Buddy.BehaviorTree.Decorator..()
at Buddy.BehaviorTree.Composite.Tick(Object context)
at Buddy.BehaviorTree.PrioritySelector..()
at Buddy.BehaviorTree.Composite.Tick(Object context)
at Buddy.BehaviorTree.Decorator..()
at Buddy.BehaviorTree.Composite.Tick(Object context)
at Buddy.BehaviorTree.PrioritySelector..()
at Buddy.BehaviorTree.Composite.Tick(Object context)
at Buddy.CommonBot.BotMain.()
[18:07:58.120 D] Object reference not set to an instance of an object.
[18:07:58.121 D] at DefaultCombat.Routines.OperativeConcealment.<OperativeConcealmentPull>b__1(Object ret)
at Buddy.CommonBot.CombatRoutine..(Object )
at Buddy.BehaviorTree.Decorator.CanRun(Object context)
at Buddy.BehaviorTree.Decorator..()
at Buddy.BehaviorTree.Composite.Tick(Object context)
at Buddy.BehaviorTree.PrioritySelector..()
at Buddy.BehaviorTree.Composite.Tick(Object context)
at Buddy.BehaviorTree.PrioritySelector..()
at Buddy.BehaviorTree.Composite.Tick(Object context)
at Buddy.BehaviorTree.Decorator..()
at Buddy.BehaviorTree.Composite.Tick(Object context)
at Buddy.BehaviorTree.PrioritySelector..()
at Buddy.BehaviorTree.Composite.Tick(Object context)
at Buddy.BehaviorTree.Decorator..()
at Buddy.BehaviorTree.Composite.Tick(Object context)
at Buddy.BehaviorTree.PrioritySelector..()
at Buddy.BehaviorTree.Composite.Tick(Object context)
at Buddy.BehaviorTree.Decorator..()
at Buddy.BehaviorTree.Composite.Tick(Object context)
at Buddy.BehaviorTree.PrioritySelector..()
at Buddy.BehaviorTree.Composite.Tick(Object context)
at Buddy.CommonBot.BotMain.()
[18:07:58.311 D] Object reference not set to an instance of an object.
[18:07:58.311 D] at DefaultCombat.Routines.OperativeConcealment.<OperativeConcealmentPull>b__1(Object ret)
at Buddy.CommonBot.CombatRoutine..(Object )
at Buddy.BehaviorTree.Decorator.CanRun(Object context)
at Buddy.BehaviorTree.Decorator..()
at Buddy.BehaviorTree.Composite.Tick(Object context)
at Buddy.BehaviorTree.PrioritySelector..()
at Buddy.BehaviorTree.Composite.Tick(Object context)
at Buddy.BehaviorTree.PrioritySelector..()
at Buddy.BehaviorTree.Composite.Tick(Object context)
at Buddy.BehaviorTree.Decorator..()
at Buddy.BehaviorTree.Composite.Tick(Object context)
at Buddy.BehaviorTree.PrioritySelector..()
at Buddy.BehaviorTree.Composite.Tick(Object context)
at Buddy.BehaviorTree.Decorator..()
at Buddy.BehaviorTree.Composite.Tick(Object context)
at Buddy.BehaviorTree.PrioritySelector..()
at Buddy.BehaviorTree.Composite.Tick(Object context)
at Buddy.BehaviorTree.Decorator..()
at Buddy.BehaviorTree.Composite.Tick(Object context)
at Buddy.BehaviorTree.PrioritySelector..()
at Buddy.BehaviorTree.Composite.Tick(Object context)
at Buddy.CommonBot.BotMain.()
[18:07:58.489 D] Object reference not set to an instance of an object.
[18:07:58.489 D] at DefaultCombat.Routines.OperativeConcealment.<OperativeConcealmentPull>b__1(Object ret)
at Buddy.CommonBot.CombatRoutine..(Object )
at Buddy.BehaviorTree.Decorator.CanRun(Object context)
at Buddy.BehaviorTree.Decorator..()
at Buddy.BehaviorTree.Composite.Tick(Object context)
at Buddy.BehaviorTree.PrioritySelector..()
at Buddy.BehaviorTree.Composite.Tick(Object context)
at Buddy.BehaviorTree.PrioritySelector..()
at Buddy.BehaviorTree.Composite.Tick(Object context)
at Buddy.BehaviorTree.Decorator..()
at Buddy.BehaviorTree.Composite.Tick(Object context)
at Buddy.BehaviorTree.PrioritySelector..()
at Buddy.BehaviorTree.Composite.Tick(Object context)
at Buddy.BehaviorTree.Decorator..()
at Buddy.BehaviorTree.Composite.Tick(Object context)
at Buddy.BehaviorTree.PrioritySelector..()
at Buddy.BehaviorTree.Composite.Tick(Object context)
at Buddy.BehaviorTree.Decorator..()
at Buddy.BehaviorTree.Composite.Tick(Object context)
at Buddy.BehaviorTree.PrioritySelector..()
at Buddy.BehaviorTree.Composite.Tick(Object context)
at Buddy.CommonBot.BotMain.()
 
still doesent work

level 31 operative, concealment spec

Default Combat just targets the enemy and stands still

Wingit targets the enemy then casts stealth and stands still
 
Last edited:
ouch wall of text :) tony i know whats wrong, but again i will not help people who intend to use the bot to sell money, you can pm me if you like , i will talk to you about it
 
me and deadly probably know more fixes then the people working on it :), no pun intended
 
ouch wall of text :) tony i know whats wrong, but again i will not help people who intend to use the bot to sell money, you can pm me if you like , i will talk to you about it
no ones asking you to post and boast. if you dont wanna help, then please dont bump threads.
 
Unfortunately swtor is not a very profitable game, I am just returning to it to play pvp with a friend.

Btw what makes you think the devs won't know what the issue is? They developed the bot didn't they?.
 
hey i would gladly help, if i was being payed for all the effort i have put into this bot to get it functioning on a semi decent lvl, and i am sure deadly feels the same.

As for boasting, i am not, believe me, i wish i didnt have to had spent the many hrs i have to fix things, especially since i am not part of your company ;) ;)
 
hey i would gladly help, if i was being payed for all the effort i have put into this bot to get it functioning on a semi decent lvl, and i am sure deadly feels the same.

As for boasting, i am not, believe me, i wish i didnt have to had spent the many hrs i have to fix things, especially since i am not part of your company ;) ;)
if you dont want to help, then dont bump threads.
i dont stand around the apple store going "i dont work here and they dont pay me, i could tell you if that macbook is what you need but i wont"

if we need YOUR help, then we will pm you, no need to bump every thread saying "i know what the answer is but only if you pm me privately" we're not going to do it.
 
also in no way am i trying to be a smart arse, but the effort both of us have put into this bot, i feel like we should be bloody employed by you lol :)
 
also in no way am i trying to be a smart arse, but the effort both of us have put into this bot, i feel like we should be bloody employed by you lol :)
i didnt say you where being a smart ass. i just said please stop bumping support threads if you dont have anything to add to try and help the person having issues.
 
if you dont want to help, then dont bump threads.
i dont stand around the apple store going "i dont work here and they dont pay me, i could tell you if that macbook is what you need but i wont"

if we need YOUR help, then we will pm you, no need to bump every thread saying "i know what the answer is but only if you pm me privately" we're not going to do it.


To be perfectly honest, you should be asking for all the help you can get. People have bought this product believing it to be working. At best this bot needs to be checked every 2 hours, at its worse, it does nothing.

edit: And that is just for a small grind profile of about 8 packs of mobs.
 
To be perfectly honest, you should be asking for all the help you can get. People have bought this product believing it to be working. At best this bot needs to be checked every 2 hours, at its worse, it does nothing.
he wants to support, we dont need more people doing product support. we have enough devs working on it, and at the moment do not need anymore, not that hes offering or has the skills we need to do programming.


now, this is a support thread. so if you dont have a something for the OP to try, or your a Mod, or the OP, then dont post, from here on out anything not relating to that guys issue will be deleted. its not fair to the OP to have his thread hijacked.
 
if i can fix his problem will you employ me and deadly :), i know excatly what it is :)
 
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