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the wizard automatically release the twister energy when I loose desintegrate because the source; then how do I do it just to drop the desintegrate?
and dont play energy twister
here is how i fix the build to not spam twister got to: plugins/trinity/combat/abilities/WizardCombat : scroll down to find this line of code and delete it
// Check to see if we have a signature spell on our hotbar, for energy twister check
bool hasSignatureSpell = (Hotbar.Contains(SNOPower.Wizard_MagicMissile) || Hotbar.Contains(SNOPower.Wizard_ShockPulse) ||
Hotbar.Contains(SNOPower.Wizard_SpectralBlade) || Hotbar.Contains(SNOPower.Wizard_Electrocute));
// Energy Twister SPAMS whenever 35 or more ap to generate Arcane Power
if (!Player.IsIncapacitated && CanCast(SNOPower.Wizard_EnergyTwister) && !ShouldWaitForConventionElement(Skills.Wizard.EnergyTwister) &&
Player.PrimaryResource >= 25 &&
(!Legendary.EtchedSigil.IsEquipped || Sets.TalRashasElements.IsFullyEquipped || Sets.DelseresMagnumOpus.IsFullyEquipped && !Legendary.Deathwish.IsEquipped) &&
// If using storm chaser, then force a signature spell every 1 stack of the buff, if we have a signature spell
(!hasSignatureSpell || GetBuffStacks(SNOPower.Wizard_EnergyTwister) < 1))
{
Vector3 bestClusterPoint = TargetUtil.GetBestClusterPoint();
const float twisterRange = 50f;
return new TrinityPower(SNOPower.Wizard_EnergyTwister, twisterRange, bestClusterPoint);