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Wizard Teleport Optimization

Phildalt

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Jan 18, 2013
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**THIS IS NOT A POST BY ME, IT IS BY ANOTHER USER NAMED MyTee WHICH WAS NOT ANSWERED**

From looking over the code it seems that OOC Teleport targets the bot's existing destination, but the destination is generally much closer to the Wizard than the range of teleport. Even double teleporting with Wormhole moves the Wizard less distance than the max range of a single teleport.

So where can this behavior be modified?

The CurrentDestination vecter seems to be where the target for Teleport comes from, but it gets set various places in the code depending on what the bot is doing. Does anyone more familiar with this system know how to increase the range for move targets while out of combat and not moving to an object?

Overall, how can I make it so that the bot teleports my wizard farther away? It is only teleporting like 2 feets in front of him...

Thanks for any help :D
 
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