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Wizard problems before townrun

Forfang

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Joined
Jan 2, 2016
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Hey guys,

if you botting wizard it have problems to kill the last mobs after rift guard is down....it tries a way too much to teleport to town and dont kill the remaining mobs...!

How i can fix this so that it checks for mobs before start teleport?
 
Hey guys,

if you botting wizard it have problems to kill the last mobs after rift guard is down....it tries a way too much to teleport to town and dont kill the remaining mobs...!

How i can fix this so that it checks for mobs before start teleport?

Ive noticed this as well with the flashfire build. Guardian dies and the wizard will stand in one spot (where the guardian dies) spamming explosive blast for ~5 seconds or so (i assume here its trying to clear the trash), then try to TP. Since the flashfire build doesnt use ranged attacks, ranged mobs (or melee mobs that run towards you but after you stop exploding) never die.

Bascially the bot would need to run around ontop of the trash mobs to kill them, then try to TP, instead of standing in 1 spot trying to clear the trash. Eventually the TP fail safe kicks in and you will run around clear trash. Its a minor annoyance can add 10-20 seconds to clear speeds. Not game break, but it sucks to watch.
 
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