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Wizard archon and arcane blast

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KOLBAS

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Why bot dont use arcane blast in archon skin
(i use trinity latest)
Plz move this post in trinity 1.8.3
 
Last edited:
in Wizard.cs in \Plugins\Trinity\Combat\Abilities

// Arcane Blast
if (!UseOOCBuff && !Player.IsIncapacitated &&
(TargetUtil.AnyElitesInRange(15, 1) || TargetUtil.AnyMobsInRange(15, 1) ||
(CurrentTarget.IsBossOrEliteRareUnique && CurrentTarget.RadiusDistance <= 15f)) &&
SNOPowerUseTimer(SNOPower.Wizard_Archon_ArcaneBlast) && PowerManager.CanCast(SNOPower.Wizard_Archon_ArcaneBlast))
{
return new TrinityPower(SNOPower.Wizard_Archon_ArcaneBlast, 0f, Vector3.Zero, CurrentWorldDynamicId, -1, 1, 1, WAIT_FOR_ANIM);
}

Remove
SNOPowerUseTimer(SNOPower.Wizard_Archon_ArcaneBlast) &&

and save. blast work


Once the change was the look

// Arcane Blast
if (!UseOOCBuff && !Player.IsIncapacitated &&
(TargetUtil.AnyElitesInRange(15, 1) || TargetUtil.AnyMobsInRange(15, 1) ||
(CurrentTarget.IsBossOrEliteRareUnique && CurrentTarget.RadiusDistance <= 15f)) &&
PowerManager.CanCast(SNOPower.Wizard_Archon_ArcaneBlast))
{
return new TrinityPower(SNOPower.Wizard_Archon_ArcaneBlast, 0f, Vector3.Zero, CurrentWorldDynamicId, -1, 1, 1, WAIT_FOR_ANIM);
}
 
Could you share how to make the bot constantly using arcane blast when CD is up even when the target is out of range?

in Wizard.cs in \Plugins\Trinity\Combat\Abilities

// Arcane Blast
if (!UseOOCBuff && !Player.IsIncapacitated &&
(TargetUtil.AnyElitesInRange(15, 1) || TargetUtil.AnyMobsInRange(15, 1) ||
(CurrentTarget.IsBossOrEliteRareUnique && CurrentTarget.RadiusDistance <= 15f)) &&
SNOPowerUseTimer(SNOPower.Wizard_Archon_ArcaneBlast) && PowerManager.CanCast(SNOPower.Wizard_Archon_ArcaneBlast))
{
return new TrinityPower(SNOPower.Wizard_Archon_ArcaneBlast, 0f, Vector3.Zero, CurrentWorldDynamicId, -1, 1, 1, WAIT_FOR_ANIM);
}

Remove
SNOPowerUseTimer(SNOPower.Wizard_Archon_ArcaneBlast) &&

and save. blast work


Once the change was the look

// Arcane Blast
if (!UseOOCBuff && !Player.IsIncapacitated &&
(TargetUtil.AnyElitesInRange(15, 1) || TargetUtil.AnyMobsInRange(15, 1) ||
(CurrentTarget.IsBossOrEliteRareUnique && CurrentTarget.RadiusDistance <= 15f)) &&
PowerManager.CanCast(SNOPower.Wizard_Archon_ArcaneBlast))
{
return new TrinityPower(SNOPower.Wizard_Archon_ArcaneBlast, 0f, Vector3.Zero, CurrentWorldDynamicId, -1, 1, 1, WAIT_FOR_ANIM);
}
 
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