in Wizard.cs in \Plugins\Trinity\Combat\Abilities
// Arcane Blast
if (!UseOOCBuff && !Player.IsIncapacitated &&
(TargetUtil.AnyElitesInRange(15, 1) || TargetUtil.AnyMobsInRange(15, 1) ||
(CurrentTarget.IsBossOrEliteRareUnique && CurrentTarget.RadiusDistance <= 15f)) &&
SNOPowerUseTimer(SNOPower.Wizard_Archon_ArcaneBlast) && PowerManager.CanCast(SNOPower.Wizard_Archon_ArcaneBlast))
{
return new TrinityPower(SNOPower.Wizard_Archon_ArcaneBlast, 0f, Vector3.Zero, CurrentWorldDynamicId, -1, 1, 1, WAIT_FOR_ANIM);
}
Remove
SNOPowerUseTimer(SNOPower.Wizard_Archon_ArcaneBlast) &&
and save. blast work
Once the change was the look
// Arcane Blast
if (!UseOOCBuff && !Player.IsIncapacitated &&
(TargetUtil.AnyElitesInRange(15, 1) || TargetUtil.AnyMobsInRange(15, 1) ||
(CurrentTarget.IsBossOrEliteRareUnique && CurrentTarget.RadiusDistance <= 15f)) &&
PowerManager.CanCast(SNOPower.Wizard_Archon_ArcaneBlast))
{
return new TrinityPower(SNOPower.Wizard_Archon_ArcaneBlast, 0f, Vector3.Zero, CurrentWorldDynamicId, -1, 1, 1, WAIT_FOR_ANIM);
}