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[WimpyPlugin] Run for your life

dark wolf

New Member
Joined
Mar 11, 2015
Messages
95
[WimpyPlugin] Try to save your chars live once the HP goes under 30 %



Description
This Plugin will run away from combat when your health gets dangerously low.


UI
Will be added later. Currently no GUI available.


Updates


  • V0.2 Fixed some logic errors.
  • V0.1 Beta Release






Thread Management Rules
This Support thread is meant for:


  • Feature requests
  • Constructive criticism with specific details
  • Bug reports with a full log attached

Ref: [Guide] How to attach your log


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Attachments

Last edited:
Thanks for this, I will test later. However, I'm going to edit it to run away at 10%. 30% is really high.
 
I was trying to use this today, when the character gets to 30% he doesn't run anywhere that makes sense and only spasms out.

Any suggestions as to what I'm doing wrong?

[13:22:04.130 N] Health is under 30% we run away
[13:22:04.136 N] Sprinting
[13:22:04.136 D] DoAction Spell 3 0xE0000000
[13:22:04.136 N] Moving to last location where we did not yet were in combat
[13:22:04.136 D] Requesting path on 139 from <536.6461, -3.4, 153.7508> to <562.8055, -3.4, 172.6518>
[13:22:04.145 N] Moving to last location where we did not yet were in combat
[13:22:04.228 D] Generated path to <562.8055, -3.4, 172.6518> in 00:00:00.0922381 ms
[13:22:04.244 N] Moving to last location where we did not yet were in combat
[13:22:07.377 D] Moving to next hop: <557.9961, -3.322784, 165> () D: 0.9729268
[13:22:07.410 N] Moving to last location where we did not yet were in combat
[13:22:07.410 D] Moving to next hop: <562.8055, -3.4, 172.6518> () D: 9.658286
[13:22:07.443 N] Moving to last location where we did not yet were in combat
[13:22:08.326 N] Still having aggro. So now we run towards the next Aetheryte.
[13:22:08.326 D] Requesting path on 139 from <561.3786, -3.171208, 170.4818> to <440.9536, 5.53894, 98.0919>
[13:22:08.359 N] Still having aggro. So now we run towards the next Aetheryte.
[13:22:08.419 D] Generated path to <440.9536, 5.53894, 98.0919> in 00:00:00.0934987 ms
[13:22:08.426 N] Still having aggro. So now we run towards the next Aetheryte.
[13:22:08.594 N] Moving to last location where we did not yet were in combat
[13:22:08.594 D] Requesting path on 139 from <561.115, -3.262221, 170.02> to <562.8055, -3.4, 172.6518>
 
I was trying to use this today, when the character gets to 30% he doesn't run anywhere that makes sense and only spasms out.

Any suggestions as to what I'm doing wrong?





Hi can you please ad request attach the full log.
I am currently on a business tripp. But will check and try to analyse a soon as i am back.
By mid of this week I expected to have a answer for you.
thx
 
I was trying to use this today, when the character gets to 30% he doesn't run anywhere that makes sense and only spasms out.

Any suggestions as to what I'm doing wrong?





Hi can you please ad request attach the full log.
I am currently on a business tripp. But will check and try to analyse a soon as i am back.
By mid of this week I expected to have a answer for you.
thx

I could find some flaw in the logic which I changed now. So it should be working now.
 
Feature addition request:

Issue:
> While gathering, if mob attacks and if you die, you repeat gathering instead of resurrecting.

Request:
> When at health pct threshold, could you cancel whatever you are doing, THEN, run away?
> e.g. Force Esc Multiple times.
 
Thanks for the feature requests.
The death handling is not an inteded part of this pugin.And is usually handeled by the combat routines. If I try to do there something then I will intervene with the combat routine.
But I will check anyway.

What case are you thinking of? In combat it runs away instantly. The only other case I know is during gathering. And there is no api to close the gather window. of course i could implement sending key strokes. But this is very bad style.
If you want such things. Then please try to implement sending key strokes yourself.
 
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