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WildBuddy - Public Request

Should "WildBuddy" be developed?

  • Yes!

    Votes: 0 0.0%
  • No!

    Votes: 0 0.0%

  • Total voters
    0

Smarter

Member
Joined
Jan 15, 2010
Messages
763
WildStar is an upcoming science fiction massively multiplayer online role-playing game that takes place on the fictional planet Nexus, where a mysterious and powerful race known as the Eldan have disappeared leaving behind a wealth of technology and secrets for players to explore.
WildStar is developed by Carbine Studios, published by NCsoft and was unveiled on August 17, 2011 during Gamescom.

I do believe this game is going to be HUGE! So I would like to publically request that the BuddyTeam open to the possibility of this project!

Not to mention the game is based on a LUA style engine like WoW, and Carbine is a bunch of ex-WoW developers! =D

What do you think!?


Things to check out:
Beta Client Download: http://wildstarbeta.patcher.ncsoft.com/Wildstar.exe
Trailers: WildStar - Trailers - YouTube
DevSpeak: WildStar - Gameplay - YouTube
YouTube: WildStarOnline - YouTube
Already Started Dev Work: WildStar
 
I believe that it will be sort of hard to make rotations for example to healers / support classes due to some reasons -->

1. You always need to have the "players" marked (because the game has some sort of fps stylish way of aiming) There will be a blue circle around the players (where your spells are going to hit)
2. This will cause the bot to have the players marked at all times, which will result in a weird aimbot way.. which could be very well detectable.


You will always have to "mark" the enemy as well for this blue circle, I believe that the Wildstar makers have already an sort of "anti-aimbot" combat measure against the botters. Overall I think it's going to be a very tricky game to make a bot for just because of that aiming style they chose for their game.
 
I believe that it will be sort of hard to make rotations for example to healers / support classes due to some reasons -->

1. You always need to have the "players" marked (because the game has some sort of fps stylish way of aiming) There will be a blue circle around the players (where your spells are going to hit)
2. This will cause the bot to have the players marked at all times, which will result in a weird aimbot way.. which could be very well detectable.

You will always have to "mark" the enemy as well for this blue circle, I believe that the Wildstar makers have already an sort of "anti-aimbot" combat measure against the botters. Overall I think it's going to be a very tricky game to make a bot for just because of that aiming style they chose for their game.

1. I disagree entirely, natural rotation is quite easily achieved and it's not that advanced of math to ensure X points are within the "Telegraphs".
2+. You don't have to "Mark" them? Not sure what you mean there. Merely have them in the Cast Area?

They also use a LUA system just like WoW, so honestly I don't think it would be anything new for the BuddyTeam.
 

Indeed, I've seen the video posted in JULY. If you watched the LiveStream, "Telegraphs" is all that matters.

Which pretty much equates to all spells requiring very simple things:
  • Line of Sight (LOS)
  • Distance
  • Facing
  • = Hit Box (Telegraph)

Same as WoW, just because the visual dynamics are different doesn't mean the game mechanics are different.
 
I'm not so sure that the lua exposed stuff for addon development will help in making a "Wildbuddy" at all, seing how the lua functions will probably be a real hassle to reverse, especially for that many.
That said, the buddy team have some pretty darn sharp people, so if they do decide to do things it should be fine.

As for aiming, once the basic mechanics have been mapped, it should not be much different from making smooth aimbots that we've seen loads of times.
The telegraphs will be quite math-heavy to begin with, but once we have a good framework for that it shouldn't be that hard.

Though, it might be problematic for the people who want the kind of CR-assisted gameplay we see in WoW today, if the CR has to control the camera for facing/aiming, that's bound to be a rather jittering experience.
Most likely there are clever solutions to that as well :)
 
I'm not so sure that the lua exposed stuff for addon development will help in making a "Wildbuddy" at all, seing how the lua functions will probably be a real hassle to reverse, especially for that many.
That said, the buddy team have some pretty darn sharp people, so if they do decide to do things it should be fine.

As for aiming, once the basic mechanics have been mapped, it should not be much different from making smooth aimbots that we've seen loads of times.
The telegraphs will be quite math-heavy to begin with, but once we have a good framework for that it shouldn't be that hard.

Though, it might be problematic for the people who want the kind of CR-assisted gameplay we see in WoW today, if the CR has to control the camera for facing/aiming, that's bound to be a rather jittering experience.
Most likely there are clever solutions to that as well :)

There's a whole lot more done than what is on the forum there, I am in a private group with the main people of the forum, they've already reversed the data files, .tbls, .m3's, externally rendered models with textures. And the "doFile" and other LUA Calls have been reversed by another person. Who would all be happy to share with BuddyTeam i'm sure =D.

There is more information in the .tbls than in wow's .dbcs that's for sure. Including the Telegraph size and shape information ;).
 
Actually even if this poll gets hundreds of votes, this won't lead to anything. As with every upcoming game the buddyteam has an eye on it and if they have the feeling the demand is high enough, they will start analyzing.



I have 10 stress test beta keys left for this weekend:

Friday, December 6th, 5PM PST - 9PM PST
Saturday, December 7th, 11AM PST - 3PM PST

If you want to try out the game, contact me, i'll send you a key.
 
Actually even if this poll gets hundreds of votes, this won't lead to anything. As with every upcoming game the buddyteam has an eye on it and if they have the feeling the demand is high enough, they will start analyzing.



I have 10 stress test beta keys left for this weekend:

Friday, December 6th, 5PM PST - 9PM PST
Saturday, December 7th, 11AM PST - 3PM PST

If you want to try out the game, contact me, i'll send you a key.

Doesn't mean we can't show our enthusiasm! =D I would ADORE a key (or two (for my girl))! <3
 
My dumbass read the dates incorrectly and thought it was this weekend. Would love to have tried it out, but either way I want to thank you for offering these stress test keys!
 
My dumbass read the dates incorrectly and thought it was this weekend. Would love to have tried it out, but either way I want to thank you for offering these stress test keys!

The stress test was stressful, but I LOVE the game so far! Definitely feeling WoW Killer.
 
I don't think a bot will work with all the movement needed in the combat in Wildstar
 
I don't think a bot will work with all the movement needed in the combat in Wildstar

All the Telegraphs and their dimensions and sizing is recorded in the game files. Not to mention if you keep your camera locked on the target and double tap either direction, you pretty much evade every attack your able to evade anyways. It would not be hard at all to lock the camera then double press a key ;).
 
Darn, I should visit the forums on a more regular basis. Though I've been busy the last month of 2013. I hate having missed the opportunity to apply for a key here.
As for a Wildstar bot. I would love to see one. Whilst I am sure I'll enjoy the levelling and pvp experience at first as is always the case, farming tends to bore me after a while. Like with WoW. I use HB mainly to mine. I would use Wildbuddy in the same way. But getting aggro is unavoidable, and from what I've heard throughout the class livestreams at the high levels. Telegraphs get harder to avoid and do a LOT more damage. I would be beyond impressed if a bot would be able to reliably dodge telegraphs from NPC's. If it can't even farming will be a huge hassle.

Conclusion, I would LOVE to see this bot happening when the game's released. But I am not sure it will be practical in this game :)
 
from my experience with wildstar the telegraphs are similar to boss abilities in wow and in many cases require similar avoidance which honorbuddy can do. on top of this for those wondering about the aiming in combat there is a snap to/follow target type feature for use in pve, doesnt work in pvp though. from my perspective if the bot can farm tradeskill resources and do rotations with movement controlled by the user like with tyrael etc in wow id be very happy
 
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