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Why no actions when manually walking to a pokestop

skippybosco

Member
Joined
Dec 29, 2016
Messages
87
Being able to define a path to walk has been requested enough in one form or another that I'd like to ask why the bot does not spin stops or catch pokemon when manually walking to a stop? Is there a technical reason or a any bot detection reason for the lack of functionality?

For example, something that just happened. I spotted a lured stop on the map and click to "walk to pokestop".. along the way the bot passed by 30 pokestops and a number of pokemon, one of them was a rare pokemon. Clicking catch pokemon did nothing but enqueue the action. Pausing the bot did nothing as it stated it would not pause till the current enqueued action was complete. I ended up stopping the bot and restarting and the pokemon was gone.

So I'm curious, why not have the option to spin and catch along the way if optionally selected. At minimum, making catching rare pokemon a priority over any other enqueued action.
 
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Once you have told it to Walk to a Pokestop, it won't do anything else until that action is completed - it can be annoying if you spot a rare Pokemon but there is nothing you can do except restart the bot.
 
I think it would actually appear more human-like. Walking past a spawned Snorlax to get to a pokestop is about as inhuman a decision as there could be in this game. Must be some technical hitch, that I couldn't possibly understand or fix, so I'll just assume that it isn't feasible at this point.
 
it can be annoying if you spot a rare Pokemon but there is nothing you can do except restart the bot.

And if you restart the bot there is a high chance the Pokemon will have fled.

Walking past a spawned Snorlax to get to a pokestop is about as inhuman a decision as there could be in this game. Must be some technical hitch

Agreed. That's why I asked the question. There have been so many requests for this, but no feedback from the mods/support as to why it is not being considered and what the specifics are that is preventing it from being implemented.
 
and another thing thats annoying... once you've walked to(or looted) said pokestop... it then walks BACK to where u originally made it walk from... please make it so it stays in the general vicinity of where u wanted to place it
 
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